游戏邦在:
杂志专栏:
gamerboom.com订阅到鲜果订阅到抓虾google reader订阅到有道订阅到QQ邮箱订阅到帮看

每日观察:关注第三季度全球智能手机市场规模(10.29)

发布时间:2013-10-29 11:20:27 Tags:,,,

1)Common Sense Media最近报告指出,在过去两年中,拥有8岁及其以下年龄子女的美国平板电脑家庭所占比例已从8%增长至40%,接触连网设备的儿童比例也从52%增长至75%。

孩子们平均每天使用移动设备的时间已经从5分钟增长至15分钟,38%不足2岁的婴幼儿已经开始接触此类设备,而2011年的这一比例仅为10%。

值得注意的是,孩子们平均每天看电视和DVD,或者使用电脑、游戏主机的时间已缩减了半小时,但电视仍是他们观看时间最长的设备。

kids-tablet(from digiraw.com)

kids-tablet(from digiraw.com)

孩子们观看屏幕媒体的时间超过了阅读书籍,2岁以下的小孩在电视上投入的时间比传统娱乐和教育方式多2倍。

2)Strategy Analytics最近报告指出,今年第三季度全球智能手机销量突破2.5亿台,在所有手机设备销量中占比60%;其中三星销量达8840万台,同比上年增长55%,在第三季度全球市场份额中占比35%。

Samsung-Galaxy-S4(from gsmnation.com)

Samsung-Galaxy-S4(from gsmnation.com)

苹果同比增长26%,增长率仅为行业平均水平的一半左右(整个智能手机市场平均增长率为45%);其全球智能手机市场份额从去年的16%降至13%。

华为在第三季度的全球出货量达1270万台,同比去年增长67%,市场份额为5%,已经成为世界第三大智能手机供应商。

3)据venturebeat报道,苹果最近公布其2013财年第四季度收益为375亿美元,整个财年收益为1710亿美元,在中国市场收益达270亿美元。

iPad在该季度销量为1410万台,在全球平板电脑市场中占比高达94%,iPad销量增长22%;iPhone销量为3380万台,Mac销量为460万台,同比增长8%(全球PC市场下降12%)。

Apple_iPad(from pcadvisor.co.uk)

Apple_iPad(from pcadvisor.co.uk)

4)据gamasutra报道,英国贸易组织TIGA最近调查显示,87%接受调查的英国开发者认为比起采用强制性手段对抗盗版行为,采用新商业模式效果会更好。

虽然有57%受访者认为盗版对自己的项目产生了影响,但73%受访者并不认为非法下载游戏的用户就应该接受网速下降或被断网的惩罚(游戏邦注:在过去数月,英国宽带网络供应商已瞄准非法下载用户的信息,可能对下载盗版行业的用户采取断网措施)。

piracy-response(from debatingeurope.eu)

piracy-response(from debatingeurope.eu)

但也有40%受访者仍然认为,让用户认识到盗版对英国游戏行业的危害这一点甚为重要。

37%相信由于免费增值等商业模式,以及游戏/应用每隔几天的在线安全检测技术兴起,盗版在未来5年内将不再是个问题。

5)据pocketgamer报道,韩国手机游戏开发商Gamevil日前宣布向GMT Soft公司(泰国发行商CMT Thai旗下分公司)进行投资,以便加强公司在泰国和东南亚市场的影响力。

在此之前数周,Gamevil收购了韩国竞争对手Com2us,随即又向Everple和DBROS两家公司进行投资。(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

1)38 per cent of US toddlers mobile-savvy, up from ten per cent in 2011

by Phil Tottman

Young children spend twice as much time using a screen as they do reading a book.

Ownership of tablets has increased from eight per cent to 40 per cent within families with children eight and under in just two years, reports Common Sense Media.

This has increased children’s access to connected devices in the US from 52 per cent to 75 per cent.

The average amount of time kids spend using a mobile device has tripled from five to 15 minutes a day, with 38 per cent of infants under two having used a device, compared to ten per cent in 2011.

The constant access to connected devices could prove to be dangerous as a previous report from BullGuard revealed one in ten parents have had to deal with offspring being bullied while surfing the internet.

Amazingly, time spent watching TV and DVDs or using a computer or games console has decreased by over half an hour a day – although TV still accounts for half of all screen time.

Screen media far surpasses time spend reading a book, with children under two spending way more than double the time watching TV than the traditional method of entertainment and education.

James Steyer, CEO and founder of Common Sense Media, commented: “The media children consume can have a profound impact on their learning, social development, and behavior.

“The only way to maximise the positive impact – and minimise the negative – is to have an accurate understanding of the role it plays in their lives. These kids are true digital natives.”(source:mobile-ent

2)Smartphone sales pass 250M in Q3, and Samsung’s grew twice as fast as Apple’s

John Koetsier

Global smartphone sales passed a quarter of a billion units for the first time ever this past quarter, and Samsung accounted for a staggering 88.4 million of them.

“Samsung grew 55 percent annually and shipped a record 88.4 million smartphones worldwide, capturing a record 35 percent marketshare in Q3 2013,” Strategy Analytics executive director Neil Mawston said. “Apple grew just 26 percent annually during Q3 2013, which is around half the overall smartphone industry average of 45 percent.”

Sixty percent of all phones sold worldwide were smartphones, a new high.

While Apple grew slowly, Chinese star Huawei grew even faster than Samsung — though mostly in China, and to a lesser extent in developed markets such as Europe or the U.S.

“Huawei was a star performer as global shipments grew 67 percent annually to 12.7 million units in Q3 2013,” Woody Oh, a senior analyst at Strategy Analytics, said in a statement.

“Huawei captured 5 percent marketshare and became the world’s third largest smartphone vendor.”(source:venturebeat

3)Apple’s record quarter in education: iPad has 94% of tablet market

John Koetsier

Apple had its best quarter ever in education, CEO Tim Cook said today on the company’s quarterly earnings call. That includes the companies highest sales ever, and a 94 percent tablet market share for iPad.

“We had over a billion dollars in revenues for the first time ever,” Cook said. “Macs were up 8 percent — while the PC market was down 12 percent — and iPad sales were up 22 percent.”

Apple sold 14.1 million iPads in the last quarter, plus 33.8 million iPhones, and reported revenue of $37.5 billion. The company also reported income of $171 billion for its fiscal 2013 full year, with $37.5 billion in profits.

The biggest news regarding tablets, education, and Apple, of course, is the Los Angeles Unified school district, where Apple and administrators have entered into a deal worth hundreds of millions of dollars to supply every student with an iPad.(source:venturebeat

4)New survey sheds light on how UK devs feel about piracy

By Mike Rose

Share on twitter Share on facebook Share on gmail Share on stumbleupon More Sharing Services

An overwhelming number of game developers in the UK are adapting their games and business models to best deal with piracy, according to a new survey.

UK trade body TIGA asked game studios for their thoughts on piracy issues, and found that 87 percent of those surveyed believe that adopting new business models that better combat piracy is favorable to introducing stricter enforcement.

Although 57 percent of those surveyed said that piracy is having an effect on their businesses, 73 percent of overall respondents disagreed that those people found to be illegally downloading games should have their internet connections slowed or cut off.

This follows reports over the last few months that UK broadband providers have been collating information on illegal downloaders, with the potential for throttling connections for those found to be committing piracy.

40 percent of those surveyed did, however, believe that educating consumers on the effects of piracy on UK games businesses is still important.

Notably, 37 percent of respondents said that they don’t believe piracy will be an issue anymore in five years’ time, thanks in part to business models like the free-to-play model, and requiring online security checks for games or apps every few days.(source:gamasutra

5)Eastern advance: Gamevil sets sights on Southeast Asia with M&A push

by Keith Andrew

As western developers look to make their mark in the east, one outfit already based in the region is also attempting to spread its wings, with Korean developer Gamevil adding to its recent spate of M&A deals.

The company has just announced an equity investment in GMT Soft – an affiliate of a Thai publisher its already worked with, CMT Thai – in order to strengthen its hand in Thailand and Southeast Asia.

The deal comes just weeks after Gamevil acquired Korean rival Com2us, which itself was quickly followed by investments in two further outfits, Everple and DBROS.

Asian eye

“Through the investment, Gamevil looks to capitalise on the high growth potential of the emerging Southeast Asian market,” detailed the company in a statement.

“Interestingly enough, Gamevil has been experiencing its largest growth in Southeast Asia. Games such as Fishing Superstars, Monster Warlord, Dark Avenger, and Punch Hero have been doing particularly well in Thailand, Vietnam, Indonesia, and Singapore, having hit box office scores in each country.

“Going forward, a wider range of games will be tailored to fit the local taste through localiaed marketing efforts and live servicing.”

The GMT Soft investment – figures not disclosed – would appear to form part of the firm’s $130 million strong M&A warchest, unveiled back in June, with the company having claimed future investments and buyouts would serve as steps along the way to becoming the “top mobile games publisher in the world.”(source:pocketgamer


上一篇:

下一篇: