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新手玩家看《植物大战僵尸2》的短处

发布时间:2013-10-12 17:16:43 Tags:,,

我对《植物大战僵尸2》的第一反应是,这款游戏并不算太糟。我喜欢其中简约的动画,杂音以及较为简单的新手教程。该游戏目标是通过战略性的植物布局,在有限的空间布置不同弹药而杀死进击的僵尸。

尽管觉得游戏关卡有点重复性,但游戏中的第一个世界——古埃及,玩起来的感觉还不算太坏,至少我是这么认为。

但是当你快玩完这一关时,你就得付费来解琐下一个世界,或者重返刚开始的状态,再次体验所有关卡,收集所需的星星来解琐下一个世界。

这并不是吸引我继续玩游戏的最有效方法。因为我还不想为游戏掏任何钱,所以我一定会选择后面一个方案。

此时你会发现,有些关卡难度极大,几乎难以攻破。

这就是游戏开发者的精明之处,他们想让你开始花钱,获得仅需稍微动动手指就能杀死所有僵尸的资源。

pvsz2-key(from pocketgamer)

pvsz2-key(from pocketgamer)

不尽完善之处

当然,《植物大战僵尸2》是一款免费游戏,虽然我不是一名正宗的游戏玩家,我只是一名新手,并且没有玩过原版的《植物大战僵尸》。

这意味着我无法将这一版本同原版游戏进行比较,我只知道原版游戏极受欢迎,并且是付费游戏。

虽然我的确喜欢免费模式的理念,但玩过《植物大战僵尸2》后我立即发现自己如果不掏点钱,就不可能玩得痛快。

这让我想到一个问题:如果游戏是免费的,但不花钱就几乎无法取得进展,那么它的免费还有意义吗?

是不是还有什么更高明的方法,能够在不牺牲游戏质量的前提下使用IAP功能?

pvsz2-coins(from pocketgamer)

pvsz2-coins(from pocketgamer)

令玩家丧失动力

从另一个层面上看,虽然我理解所有游戏都很费时间,我还是应该觉得自己赚到了。

我在生活中的其他任何事情都不曾让我无偿投入时间,那么我还有什么理由要求游戏开发者让我的业余生活过得那么开心和轻松呢?

我只是觉得从一个简单得没劲的关卡到一个如此困难以至你需要尝试百遍才能完成的关卡,这之间的切换很缺乏逻辑。并且当你完成这一关时,下一关也几乎相同,只是更难而已。

在我看来,《植物大战僵尸2》极为缺乏要求技能、进展和耐性之间的平衡,这一切都要归咎于游戏不断向玩家伸手要钱。

愚蠢的僵尸

我敢说这款游戏中的僵尸与《The Drowning》中愚蠢的动画僵尸根本就不在同一个层次上。

pvsz2-crazy-dave-rating(from pocketgamer)

pvsz2-crazy-dave-rating(from pocketgamer)

当然,《The Drowning》也有一些让你重返之前关卡的重复玩法,但其本质的区别在于,你还是可以从中获得进步感。

在这款游戏中,你除了赢得升级的金子,还会变得更为自信、准确和策略性。而《植物大战僵尸2》却只会让你在投入多个小时无功而返之后,令你对游戏失去兴趣。

在没有技能提升空间这种感觉之上,添加浪费时间的因素(游戏邦注:这主要归咎于IAP结构的本质),我还能从中得到什么乐趣呢?(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

Newbie Mobile Gamer on weeds and stupidity in Plants vs Zombies 2

by Guest Author

There’s a strong argument that we’re all too close to the mobile games industry to experience all its nuances. So with that in mind, we introduce our regular column from the Newbie Mobile Gamer.

For this column I’ve gone from one type of zombie killing in The Drowning to another – not quite as nasty – in Plants vs Zombies 2.

My immediate reaction was the game wasn’t too bad. I liked the simple animations, the stupid noises and the uncomplicated tutorial. The aim is to kill attacking zombies by strategically placing plants loaded with various ammunition on a limited space.

So far so good…

So, despite the feeling that the levels become rather repetitive, the first world – ancient Egypt – wasn’t too painful to play though, at least that’s what I thought.

When you get to the end of it, though, you have to pay to unlock the next world, or, alternatively go back to start, and do all the levels again, this time collecting the stars you need to unlock the next world without paying.

It’s not the most clever way to keep me hooked, I must say. As I’m not yet willing to spend any money, I’m bound to go for the latter option.

Only this time around, some of the levels are so hard, I find them almost impossible to complete.

This is the point where the game makers clearly want you to start spending money – especially to get the resource, that give you the ability to kill all the zombies with a few taps of your finger.

Future imperfect

Of course Plants vs Zombies 2 is a free-to-play game and while I might now be a gamer, remember that I’m a newbie, and so I haven’t played the original game.

That means I can’t compare this version with the first one, although I understand that it was hugely popular and that it wasn’t a free-to-play-game.

So while I like the idea of free-to-play game, in the case of Plants vs Zombies 2 I soon realise that I won’t have a very nice time unless I’m willing to use my credit card. Which I’m not.

A question strikes me; If a game is free but almost impossible to progress through without spending money, what’s the point of it being free?

Surely there has to be a more clever way of using in-app-purchases without sacrificing the quality of the game?

What’s my motivation again?

Or thinking about it on another level, while I understand that all games will be time consuming in order for me to spend my time, I need to feel reward.

In no other situations in my life would I be keen on giving away my time in exchange for nothing, so why do the game makers think it would make me happy to do so in my leisure time?

I just don’t find it logical to move from a level that is tediously easy to one that is so difficult it takes tens of attempts to complete. And once you’ve completed that one, the next one is almost the same, only a little bit harder.

From my point of view, Plants vs Zombies 2 demonstrates a painful lack of balance between the required skill, progression, and stubbornness – all influenced by its constant need of your cash.

Stupid zombies

If I would be brave and comparison it with the other game of stupid animated corpses that I played The Drowning I’d say it’s not even fair to put them on the same scale.

Sure, The Drowning also involves some degree of going back and repeating levels, but the essential difference is that you’ll progress in the process.

You’ll become more confident, accurate and strategic, besides earning gold that allows you to upgrade. Plants vs Zombies 2 only allows for the latter, and only after so many hours of playtime that you never want to see the game again.

Add the time-wasting factor to the feeling that there’s not a lot of room for skills improvement – mainly due to the nature of how the in-app-purchases are structured – what is left then that can possibly give me any pleasure?(source:pocketgamer)


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