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举例阐述严肃游戏分类及其意义

发布时间:2013-09-29 17:51:25 Tags:,,,,

作者:Andrzej Marczewski

不久以前,我写了一篇关于“严肃游戏、游戏和游戏化的区别”的文章。文章是简单的,但涵盖了将所它们彼此区别开来的重要特征。从那以后,我更加投入地研究严肃游戏(比如,最近成为严肃游戏大奖的评委之一)。我也开始发现,我们对这个词的理解仍然是很含糊的。

昨天,Mattie Brice在Twitter提出这么一个问题:

大伙儿,请告诉我你所知道的最热门的严肃游戏是什么——Mattie Brice (@xMattieBrice)

不久,Raph Koster回复道:

@xMattieBrice Oregon Trail, http://t.co/cbAG7SzEBf,《America’s Army》/《Full Spectrum Warrrior》、《MS Flight Sim》、《FoldIt》——Raph Koster (@raphkoster)

我很喜欢这个有趣的混搭推荐。比如,我很高兴他提到《MS Flight Sim》。对于这个问题,我的第一个反应是《Darfur is dying》和《Plantville》。

然而,我不禁想到,这个混搭的范围也太广了。从教学游戏到模拟游戏再到告诉人们人世艰辛的深刻意义和教训的游戏。把这些游戏都归类为严肃游戏的旗下,对它们有好处吗?

Ian Bogost最近发表了关于严肃游戏的演讲,他所表达的看法正是我们想讨论的“最认真的游戏”。他认为严肃游戏的大问题是“它们其实与游戏并没有那么大的关系。”无论他是对是错,他确实就严肃游戏的现状提出一些有意义的问题。许多所谓的严肃游戏不过是图像、互动教学工具——与真正的游戏没有任何关系。对我而言,那其实并不是太糟的事。有图像和互动的工具仍然比阅读文本书籍来得有趣,但无论你怎么看,这样的工具仍然算不上游戏,所以为什么我们还把它定义为严肃游戏?

在众多被归类为严肃游戏的游戏当中,可以根据游戏的设计意图——主要意图并非纯娱乐的,粗略地分为四种类型:教学游戏、模拟游戏、意义游戏和目的游戏。在这里,我撇开互动性不谈,因为没有什么游戏教课本教材的!

教学游戏/学习游戏

这种游戏教玩家通过玩真正的游戏学习如何做某事。我首先想到的例子是《Phantomation》。这款游戏教你如何使用动画软件Play Sketch。它不是简单地向你展示工具,而是要求你解决各种谜题,从而更加深刻地理解这个工具。这款游戏的一大特点是,它本身也是一款游戏,即使你对学习那个动画软件没有兴趣,你也能玩它。

phantomation(from gamasutra)

phantomation(from gamasutra)

模拟游戏

模拟游戏是让你与各种真实事物的虚拟版本进行互动活动的游戏。Raph Koster提到的《MS Flight》就是一个好例子。这款游戏确实能够设置任务,可用作训练工具,但它不需要玩法。它的设计意图是教你如何开飞机。另一款有趣的严肃游戏是《Cornak》。这款游戏教你出售商品和管理客户资料的基本知识。它模拟了一家出售红色和蓝色方块的的公司,让你扮演它的主管。一方面,你可以说它是一款教学游戏,因为它有关于虚构公司的场景;另一方面,你可以说它是模拟游戏,因为教学游戏如《Phantomation》是教你如何做某事,而模拟游戏是让你以虚拟的方式实践某事。

Cornak(from gamasutra)

Cornak(from gamasutra)

意义游戏

这种游戏的意图是通过向玩家传达有教育意义的信息,使玩家根据那个信息做出改变。一个典型的例子就是《Darfur is Dying》。这是由Reebok人权基金会和国际危机组织主持的活动的产物。来自南加州大学的5名学生制作了这款游戏,让玩家扮演一个无家可归的Darfur难民。它的目的是让玩家看到苏丹危机导致数百万人流离失所、面临苦难。这类游戏并不是教你如何使用工具或做某事的方法,而是通过有意义的方式让你知道一些你可能从来没想过的道理。

darfur-is-dying(from gamasutra)

darfur-is-dying(from gamasutra)

目的游戏

玩这类游戏会产生一些真实世界的结果。我想到了三个例子:《Fold It》、《Tilt World》和《Digitakoot》。《FoldIt》是一款热门的游戏,经常被那些主张游戏化的人引用为例。在这款益智游戏中,玩家的任务是通过折叠蛋白质预测结果。理解如何折叠蛋白质可以帮助开发治疗所有疾病如HIV和甚至癌症的药物。人类确实非常擅长解决问题,所以在仅仅10天内,玩家就折叠出一个困扰了科学家十多年的酶结构。Nicole Lazzaro开发的《Tilt World》是一款手机游戏,玩家在其中扮演最后一只蝌蚪——Flip。玩家必须吃空气中的碳元素才能有回家的精力。虽然这看起来像是意义游戏,因为它试图传达关于生态学的信息,但它的独特之处在于,玩这款游戏促进了马达加斯加的植树运动。我的最后一个例子是《Digitakoot》,玩家要通过打单词,帮鼹鼠造一座桥。所有单词都是从芬兰国家图书馆的报纸、书籍和杂志中扫描出来的。玩家实际上是查看电脑已经做好的OCR(光学字符识别)。

foldit(from gamasutra)

fold it(from gamasutra)

总结

教学游戏:通过玩游戏教你某事

模拟游戏:现实世界的事物的虚拟版本,使玩家在安全的条件下实践和测试某事物

意义游戏:通过游戏向玩家传达有意义的信息

目的游戏:通过游戏产生真正的结果

所以回到我最初提出的问题。“严肃游戏”这个词是不是太宽泛了?在我看来,是的。有这么多类型的游戏可以划分为严肃游戏,我们应该停止把那么多游戏贴上同一个标签,即使是为了方便。如果你必须,那么除非你是在谈论不以娱乐为目的的游戏。一个词怎么能涵盖从《Americas Army》到《Darfur is dying》这么多游戏呢?如果可以,那么这个词等于没有任何意义。

另外还有一件事是很明确的,如果你要叫严肃游戏为游戏,那么你就要把它做成游戏!(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

Serious Games: Too Broad a Term to be Meaningful

by Andrzej Marczewski

A while back, I wrote a piece on the difference between serious games, games and gamification. It was simple, but covered the important areas of what makes them different from each other.  Since then, I have had more involvement with serious games (recently helped as one of the judges for the Serious Play Awards for instance) and it has started to dawn on me that we are still confused as to what they actually are.

Yesterday, Mattie Brice posted the following on twitter

Hey y’all, tell me the most popular serious games you know of — Mattie Brice (@xMattieBrice) September 23, 2013
Soon after, Raph Koster replied with

@xMattieBrice Oregon Trail, http://t.co/cbAG7SzEBf, America’s Army/Full Spectrum Warrrior, MS Flight Sim, FoldIt — Raph Koster (@raphkoster) September 23, 2013
It was an interesting mix and one that I really like. I love that he has included MS Flight Sim, for instance.  My first response was Darfur is dying and Plantville (which I have spoken about in the past).

However, what got me thinking was just how broad this mix was. It went from teaching games, to simulators to games that tried to get across a deep meaning and lesson about the hardships people are facing in the world. Is lumping all of these under the banner of serious games doing them a disservice?

Ian Bogost recently did a talk about serious games, he expressed the idea that really what we want to talk about is ‘earnest games’. His big issue with serious games was that“they’re not really that concerned about being games” . Whether he is right or wrong, he raises some interesting questions about the state of serious games. Many are little more than graphical, interactive teaching aides – nothing to do with real games. For me, that isn’t actually such a bad thing. Graphical and interactive is still better than reading a text book – but it still isn’t a game however you look at it, so why should we define it as a serious game?

Having looked at an array of games that fall under the banner of seious games, they can be roughly split into four  types, based on the design intent of the game that is their main intent is not that of pure entertainment. Teaching Game, Simulator, Meaningful Game and Purposeful Game. I am ignoring interactive, non game teaching materials!

Teaching Game / Games for Learning

This is a game where you are taught how to do something, by playing a real game. The example that springs to mind from the group I reviewed is Phantomation. This was a game that was designed to teach you how to use the animation software Play Sketch. Rather than just showing you the tools, it has you solving various puzzles that need deeper and deeper understanding of the tool. The big thing with this game was that it could be enjoyed as a game in its own right, even if you didn’t have an interest in learning the tool!

Phantomation

Simulator

A simulator is where you are interacting with a virtual version of something real. Raph Koster mentioned MS Flight, which is a great example.  Whilst this game does have the ability to set tasks and missions, used as a training aide it does not need gameplay. The idea is to learn how to fly a plane. Another interesting entry to the Serious Play Awards was Cornak. This game sets out to teach you the basics of selling products and managing a client portfolio. It simulates a company that sells red and blue cubes and puts you at the heart of managing it. On the one hand, you could say that this is a teaching game, as it has scenarios and is about a fictitious company. Where a teaching game, like Phanotmation was all about teaching you how to do something, a simulator is about giving you a virtual way of practicing something.

Cornak

Meaningful Game / Games for Good

This is a game that tries to get a across a meaningful message and if possible promote change with that message. An example of this would be Darfur is Dying. This was the result of a competition run by the Reebok Human  Rights Foundation and the International Crisis Group. Five students from the University of Southern California created the winning game, that placed you in the shoes of a displaced Darfurian refugee. It aimed to show the hardships faced by the millions of people who had been displaced by the crisis in Sudan. Rather than trying to teach you a tool or a method of doing something, this type of game is trying to inform you about things that may never have crossed your mind in a way that is engaging and meaningful.

Darfur is Dying

Purposeful Game

The idea of a purposeful game is that playing it has some sort of real world outcome. Three examples of this come to mind. FoldIt, Tilt World and Digitakoot. FoldIt is a popular game that is often cited by gamification folk. It is a puzzle game that sets the player the task of predicting the structure of proteins by folding it. Understanding how proteins fold can help lead to the development cures all sorts of sorts of diseases, including HIV and even Cancer. Humans are really good at solving puzzles, so much so that in just ten days, gamers had solved one enzymatic structure that scientists had been trying to unravel for more than a decade. Tilt World, by Nicole Lazzaro, is a mobile game that puts you in the body of the last tadpole – Flip. You must eat carbon from the air in an attempt to restore sunshine to flips home.  Whilst this may seem like a meaningful game, in that it is trying to promote a message about ecology, the unique thing about Tilt World is that playing it leads to trees being planted in Madagascar.    My final example is Digitalkoot. Here the player had to type words as they appear, building a bridge for a mole to walk along. Each word is actually scanned in from newspapers, books and journals from Finland’s National Library. The players are effectively checking the OCR that computers have done already.

Fold.It

In summary

Teaching Game: Teaches you something using real gameplay.

Simulator: A virtual version of something from the real world that allows safe practice and testing.

Meaningful Game: Uses gameplay to promote a meaningful message to the player.

Purposeful Game: Uses games to create direct real world outcomes.

So back to my original question. Is Serious Games too broad a term? In my opinion, yes. There are so many types of game that could fall into this, that we should stop just throwing them all under the one title, even for convenience. If you have to, talk about games designed for non entertainment purposes. How can a term that currently holds anything from Americas Army to Darfur is dying be meaningful anymore – it can’t.

One thing that is clear though, if you are going to call it a game – make it a game!(source:gamasutra)


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