根GDC Next姐妹大会App Developers Conference的组织者所展开的一项新研究，盗版和发现性是如今应用开发者所面临的最大问题。
由UBM Tech（游戏邦注：同样也是Gamasutra的拥有者）以及最大也是最长久的专业游戏产业大会Game Developers Conference的创造者和制作人所组织的ADC将于11月5日至7日在洛杉矶会议中心举行，并将与于另一大重要事件GDC Next出现在同样的场地。
7%的调查对象表示清楚他们的应用盗版数据，不管是通过内部检查，分析，其它资源还是别人所提供的证据。其中一位开发者说道：“在我们超过800万的下载中，有超过150万是来自盗版，这种情况主要发生在俄罗斯和中国。”还有一个人表示，在Android，“有将近90%的应用内部购买是假的。”另外一位开发者说道：“Flurry analytics独立用户：11862。App Store下载：1141。如此看来90.4%属于盗版。”
ADC survey finds piracy, discoverability to be key issues facing app creators
Piracy and discoverability are the top issues facing app developers today, according to new research conducted by the organizers of GDC Next sister event the App Developers Conference.
In order to paint a picture of the app development landscape as it stands right before ADC, more than 250 app creators were surveyed on topics ranging from targeted platforms and app stores to app verticals, monetization methods and more. The full text of the survey results is available for free.
Organized by UBM Tech (also owners of Gamasutra), creators and producers of the largest and longest-running professionals-only game industry conference, the Game Developers Conference, ADC will take place November 5th-7th at the Los Angeles Convention Center and will be co-located with another inaugural event, the future-facing GDC Next.
26% of surveyed devs had their apps pirated; of those with IAP, same percentage saw them hacked
The ADC survey found that piracy is a major issue with app development—though it appears that some developers feel the sting far more heavily than others. 26% of surveyed developers reported that to their knowledge, their apps had been pirated. Of those developers whose apps use in-app purchases (IAP), a similar 26% found that their IAPs had been hacked (that is, obtained without payment).
7% of respondents were familiar with their app’s piracy statistics, either from internal checks, analytics, or other sources, and some of those provided anecdotal evidence. “Of our 8M+ total downloads,” one said, “1.5M+ have been pirated, mostly in Russia and China.” Another stated that, on Android, “approximately 90% in-app purchases were faked.” Yet another said, “Flurry analytics unique users: 11862. App Store downloads: 1141. 90.4% pirated copies.”
Discoverability cited as #1 problem with app ecosystem
In a free-form survey question, developers were asked to identify what they felt to be the biggest problem within the current app development market. Most answers connected to problems with discoverability—albeit from different ends of the spectrum. Developers frequently described app stores as “crowded” and “overpopulated with low-quality apps”; others also noted that users’ expectations for free apps made it hard to charge even $0.99 for their higher-quality app.
Other developers cited platform and device fragmentation as their main issue: “Too many devices and operating systems to support,” “Too many app stores,” “Too many competing platforms,” “Different languages and stores,” and other similar comments came up very frequently.
When it came to how their studio attempted to solve said problems, most developers were fairly clear: Make better apps. “Create the best app possible,” “Build a quality app,” “Make innovative apps,” “Give them an app worth paying for,” “Make things that matter,” and similar responses were very common.
Games rule app verticals, but developers are willing and able to diversify
Games were by far the most popular app category: 69% of surveyed devs made games, followed by entertainment (37%), education (32%), lifestyle (22%), brand marketing (21%), enterprise (16%) and health/wellness (14%).
But the respondents didn’t only make games; a significant portion of game dev respondents also made apps for general entertainment (38%), education (29%), brand marketing (17%), lifestyle (15%), health and wellness (11%), and even enterprise (11%).
ADC is an entirely new event from the creators of the acclaimed Game Developers Conference focusing on the very best programming, architecture, UI, marketing and business of apps outside of games.
Speakers include notables from Evernote, Dropbox, Netflix, Pandora, Six To Start, Tumblr and a multitude of others. The show is co-located with Game Developers Conference Next – an in-depth event that will feature detailed content about creating the game experiences of the future, from free-to-play through indie and next-gen platforms.
ADC will run November 5th-7th at the Los Angeles Convention Center, and the early registration cap of 500 reduced-price attendees is rapidly being reached, so attendees should consider signing up now. More information is available at the official App Developers Conference website.(source:gamasutra)