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每日观察:关注Twitter将上市及Gameloft财报等消息(9.14)

发布时间:2013-09-14 11:26:35 Tags:,,,

1)据pocketgamer报道,法国发行商Gameloft日前宣布公司每月在智能手机和平板电脑上的游戏用户达1.5亿,Gameloft游戏至今在iOS和Android平台安装量达8亿次。智能手机和平板电脑游戏销量同比上年增长45%。

Gamelfot在2013上半年合并销售额为1.094亿欧元(1.42亿美元),同比增长15%;智能手机业务在Gameloft总收益中占比61%,预计到今年底,公司总收益将达2.35亿至2.4亿欧元。

Gameloft(from id.wikipedia.org)

Gameloft(from id.wikipedia.org)

2)据gamezebo报道,近日有传闻称Supercell可能将旗下热门iOS游戏《Clash of Clans》推向Android平台。在上个月的Financial Times采访中,该公司首席执行官Ilkka Paananen曾表示,一家公司如果不进入亚洲市场就无法实现全球化发展,而如果还进军Android平台就无法在亚洲称雄。

Clash of Clans(from gamezebo)

Clash of Clans(from gamezebo)

除此之外,Android平台已经出现了《Castle Clash》、《Clash of Loards》和《Jungle Heat》等模仿《Clash of Clans》,并且位居收益榜单前25名的游戏,Supercell无法对此坐视不理。

3)据mobile-ent报道,继Facebook于去年5月进行IPO之后,其竞争对手Twitter也在日前宣布提交IPO申请。

eMarketer预测Twitter今年全球广告收益将达5.828亿美元,2014年将达10亿美元,远超过2011年时的1.39亿美元和2012年的2.88亿美元。eMarketer指出Twitter多数发展来自移动平台,其半数上以广告收益来自连网设备。

twitter_IPO_tweet(from technologyreview.com)

twitter_IPO_tweet(from technologyreview.com)

Twitter曾在今年初宣布其社交平台在移动设备上的使用主已经超过PC,有71%用户通过手机和平板电脑在Twitter上发贴。

4)据venturebeat报道,发行商505 Games日前宣布向Gogole Play推出2D动作冒险游戏《Terraria》(游戏邦注:该游戏最早于2011年发布于PC平台,已推出Xbox Live Arcade、PlayStation Network和iOS版本),允许用户免费下载试玩游戏,支付5美元解琐完整的游戏体验。

Terraria(from curse.com)

Terraria(from curse.com)

该版本针对触屏设备重新设计了控制系统,并植入Goolge Play Game服务,支持玩家跟进积分排行榜和成就系统,并通过Facebook同好友分享自己的冒险历程截图。

5)据venturebeat报道,King公司近日将旗下热门游戏《Candy Crush Saga》推向韩国移动通讯平台Kakao Talk。

Kakao平台上有多款游戏跻身Google Play全球热门榜单前十名,仅在一年时间内就聚集了3000万游戏玩家和超过4亿次的下载量。

candy crush saga(from reviews.cnet)

candy crush saga(from reviews.cnet)

《Candy Crush Saga》目前在Facebook玩家超过1550万,玩家在Android和iOS平台每日访问次数超过7亿。

6)Handset Detection最近发布信息图表显示了在包括巴西、中国在内的11个发展最迅速的国家中,3500万种Android设备的受欢迎程度。

在中国排名第一的Android版本是Android 4.1.2,占比18.3%;最受欢迎的Android设备屏幕大小为320 X 480,占比47.66%。

在印度排名第一的Android版本是Android 4.1.2,占比25.6%,最受欢迎的设备屏幕大小为480 X800,占比24.01%。

Resized-Android-Developing-World-Infographic(from Handset Detection)

Resized-Android-Developing-World-Infographic(from Handset Detection)

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

1)Gameloft: 150 million people play our games every month

by Keith Andrew

French publisher Gameloft (EPA:GFT) has revealed that, every 30 days, 150 million people tap into its paid and free-to-play titles across smartphones and tablets.

The stat, released as part of the firm’s half year financial results, was coupled with the revelation that Gameloft games have been installed 800 million times across iOS and Android to date.

That’s a number that helps explain why the company has seen its sales from smartphone and tablet games jump 45 percent year on year.

Smartphone surge

The figures form part of an updated release of the firm’s half year results – previously published back in July – which saw Gameloft post consolidated sales were €109.4 million (around $142 million), up 15 percent year-on-year.

Smartphone sales now make up 61 percent of Gameloft’s business, with Ice Age Village, Modern Combat 4: Zero Hour, World at Arms, My Little Pony, Order & Chaos Online, and Six-Guns some of the top performers.

In recent months, Despicable Me: Minion Rush and Asphalt 8: Airborne have also performed well for the firm.

Asphalt 8: Airborne

Looking ahead, the company claims games on low-end smartphones and tablets are a target, dubbing them as “radically different from the games that have been developed until now”.

“The momentum of the smartphone and tablet market should therefore continue to sustain Gameloft’s growth in the upcoming quarters,” concluded the firm, aiming for year end revenue of between €235 million and €240 million.(source:pocketgamer

2)Clash of Clans might finally be coming to Android

By Jim Squires

Clash of Clans is huge. It’s a monster of a game; the kind of success that other mobile developers could only dream of. It’s been the #2 top grossing app for as long as anyone can remember, and before that? It was #1. Strange then, that the game is still an iOS exclusive.
But the tides might finally be turning for Android gamers. “You can’t be global without being in Asia, and you can’t be big in Asia without being on Android,” Supercell CEO Ilkka Paananen told the Financial Times last month. “I guess that’s a long way of saying that we are very actively thinking about it.”

It’s a thought that’s long overdue. While Supercell has been hesitant to enter the Google Play storefront, their competitors haven’t. Games like Castle Clash, Clash of Lords and Jungle Heat are among the top 25 grossing on Android, and all borrow pretty liberally from Clash of Clans playbook. If you’re Supercell, that has to sting a little.
Whether due to the frustrating success of copycats or the promise of global domination, it looks like the company has finally set its sights on Android – likely both for Clash of Clans and its popular farming sim, Hay Day. There hasn’t been a formal announcement of any kind yet, but with talk like this brewing publicly, it seems to be less a matter of “if” and more a matter of “when.”(source:gamezebo

3)Twitter files IPO ahead of pocketing $1bn ad revenue in 2014

by Zen Terrelonge

The news was delivered, as you would expect, via Twitter.

Facebook launched an IPO in May last year, something widely considered to be a flop, though the company’s value recently topped $100 billion with the help of mobile.

Rival social network Twitter has now followed suit and filed an IPO, which was, unsurprisingly, announced via Twitter.

We’ve confidentially submitted an S-1 to the SEC for a planned IPO. This Tweet does not constitute an offer of any securities for sale.

— Twitter (@twitter) September 12, 2013

We’ve confidentially submitted an S-1 to the SEC for a planned IPO. This Tweet does not constitute an offer of any securities for sale.

— Twitter (@twitter) September 12, 2013

The turnaround Twitter has made over the past couple of years is remarkable – remember when it was struggling to bring home the bacon?

Analysts once slammed the platform as unprofitable, but Twitter has since introduced ads to mobile, which seems to have paid off.

eMarketer predicts Twitter will earn $582.8 million in global ad revenue this year, which is set to approach $1 billion in 2014, rising from just $139m and $288m in 2011 and 2012 respectively.

The researcher acknowledges that most of the growth has come from mobile, with more than half of Twitter’s ad revs to come from connected devices.

Earlier in the year, Twitter said mobile-based usage outpaced access from PCs, with 71 per cent of users now tweeting from phones and tablets.(source:mobile-ent

4)Terraria now available for Android on Google Play

Jeffrey Grubb

Publisher 505 Games is giving Android some love by releasing 2D action-adventure Terraria on the Google Play market today.

Terraria is available now to download for free as a trial. Players can then pay $5 to unlock the full experience. This new version features an exclusive android helper robot that will keep your player company as you dig up the pixelated world.

505 completely redesigned the control system for touchscreen and implemented Google Play Game services. Players can keep track of their play with leaderboards and achievements. Players can also share screenshots of their adventures and creations with friends on Facebook.

Terraria is an open-world sandbox game that has players digging up resources that they can use to craft over 200 different items. Over 75 monsters and five bosses fill the world and keep things challenging.

Developer Re-Logic originally released Terraria for PC in 2011. 505 purchased the rights to distribute it on other platforms and has since released Xbox Live Arcade, PlayStation Network, and iOS versions. The studio still plans to release the title on PlayStation Vita.(source:venturebeat

5)Candy Crush Saga launches on hot messaging system Kakao Talk in South Korea

Dean Takahashi

King has taken its hugely popular Candy Crush Saga to the Kakao Talk mobile messaging platform in South Korea.

The move is significant because Kakao Talk, a mobile messaging platform that has replaced text messaging in Korea, has grown dramatically in the past year, with many Kakao games taking slots in the top 10 games worldwide on Google Play. In just a year, Kakao has accumulated 30 million players and more than 400 million game downloads.

London-based King has more than 15.5 million people playing Candy Cursh Saga on Facebook, and it’s played more than 700 million times daily on Android and iOS devices. Candy Crush Saga is a match-3 puzzle game with 400 levels and a big multiplayer following.(source:venturebeat

6)INFOGRAPHIC: Android’s role in the developing world

by Zen Terrelonge

Find out which devices and OS versions are the most popular in emerging markets.

Australia-based Handset Detection helps developers and businesses determine where their mobile traffic is coming from, and with the iPhone 5s and iPhone 5c dominating this week’s headlines, the firm has distanced itself from the hype to analyse Android.

The OS powers Samsung, HTC, Huawei and beyond, and with such widespread adoption, Handset Detection has observed adoption of Google’s robot in the developing world.

35 million devices in the 11 fastest growing countries, including Brazil and China, have been tracked to see which devices, OS versions and screen sizes are the most popular.(source:mobile-ent


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