是的，这一条也绝对是真的。独立游戏不只是做给小女孩玩，甚至也是由小女孩做的！Untold Entertainment的Ryan Creighton和他5岁大的女儿Cassie合作了《Sissy’s Magical Ponycorn Adventure》。Cassie贡献了所有美术和旁白声音，而她老爸则负责代码加整合。
还不止这么一例。比如，尚在开发中的《Stella’s Adventure》是M. James Short和他的女儿Stella合作的。还是那样，女儿用彩色铅笔完成美术工作，而老爸负责把图画放进游戏里。
听着，我指的是有些独立游戏的整体氛围或美术风格或主题并不有趣。有些独立游戏就是以沮丧、压抑、孤独、受伤、残忍和受罪等为主题。玩这些游戏不仅说不上有趣，甚至是让人觉得痛苦。也许会让你哭。《Depression Quest》、《Actual Sunlight》、《That Dragon》和《Cancer》都是“不好玩”的游戏。但谁敢说它们不是好游戏，我跟谁急！
那么《Dear Esther》、《I Get This Call Every Day》或者《Let’s Play: Ancient Greek Punishment》呢？你可以形容这些游戏为“有趣的”吗？不可能吧。根据这种思路，那些游戏不一定是有趣的，应该用另一种标准来衡量它们吧……
7 Indie Game Myths That Are True
by Chris Priestman
Following up my previous article regarding 7 indie game myths that aren’t true, I’ve decided that further clarity is needed in the realm of indie game myths. Turns out that there are many of them out there, but no one is sure which are truly the stuff of myths and which are true. It’s an interesting research field that universities don’t seem to have picked up yet, for some odd reason.
This time, we’ll be looking at those myths that ARE true, despite popular belief being that they’re not. And we’ll be proving that with facts and images. Hope you’re ready for some mind-blowing unveilings, truth bombs and jaw-dropping facts!
1. Indie game developers look exactly like their games
The prime example of an indie game developer looking exactly like their games is Michael Brough and his collection of glitchy adventures and peculiar puzzlers. Some people call his games ugly and corrupted, and what they don’t realize is they’re mocking and being mean about Brough’s majestic beard and awesome choice of torso garment. Do you not see this man flourishing? And trust me; you don’t want to annoy him as he’ll shot-put you out of a window, and then smash you to bits with a sledgehammer. Ask his final year art project.
Do you think it was a coincidence that Phil Fish wore a fez?! Hmm?! Indie game developers put so much into their games that it’s impossible for them to not graft some of their own image into them. Whether it’s shape, form, shade or color, you can find a part of a developer in every indie game. These are real facts.
2. Indies live out in the wild and forage for food
As you can see above, Ed Key is, indeed, a man of the wild. Often, he is found sleeping in a hedge, eating berries that he picked himself. Some were amazed when it was discovered that Ed was raised by the squirrels of Britain’s forests and that he had somehow managed to integrate with society and get a true grasp of technology.
When he was spotted creeping back out towards the grasslands a couple of years ago, he convinced a concerned crowd that he was living out in the woods for research purposes while developing Proteus. But Proteus has been released now, and he’s still crawling among tree roots, hoisting himself up to branches and chewing on the fruits he can find in the forests. It’s not research at all; this is how he lives. And Ed’s not the only one. If you go out into the woods at night, you’ll see a bunch of indie game developers roaming around and sleeping in the branches of solid oak tree.
This is their natural habitat. This is where all the good stuff comes from.
3. Some indie games aren’t even games at all
Shocker! Who would have thought that something with the title of “indie game” attached to it isn’t even a game at all. Alright, if we’re really unveiling the magic curtain that lies over indie games, then we better go all the way, right? So, websites, like this one, that are dedicated to indie games, are paid millions of dollars every year to say that things like art games, notgames and things that are made in Twine are actually games.
You should have seen the amount of money I got paid to write that Trifolium is a form of game!
It’s true. This money just arrives in our bank accounts with a note that says, “Hey, say xxx and yyy are indie games, and you can keep all of this money.” So, naturally, we do. Who wouldn’t?! Now you know, please ensure you don’t spread the word too far, because we wouldn’t want the Game Police on our backs. Somehow, we’ve managed to keep our under-handed operations away from their prying eyes, and we’d rather like to keep it that way.
4. Indie games are for sissy girls
Yep, this one is completely true as well. And not only are indie games FOR sissy girls, but they’re also MADE by them too! Ryan Creighton of Untold Entertainment collaborated with his five-year-old daughter, Cassie, to make Sissy’s Magical Ponycorn Adventure. Cassie provided all of the art and the voiceover, while daddy did the coding and put it all together.
And it doesn’t stop there, either. Currently in development is Stella’s Adventure, which is a collaboration between M. James Short and his daughter, Stella. Once again, we see the daughter providing the art work with their colored pencils on paper, while the father puts it all into a game.
So yeah, indie games are made for and by young girls, but don’t call them “sissy,” because they’re probably more creative than you, unless, of course, you’re referring to Sissy from the Magical Ponycorn Adventure; then you may call them sissy.
5. Some of the best indie games aren’t even fun
What?! How can a game NOT be fun? Oh, you mean as in the game is so bad that it’s horrible to play. No?
Listen here, you. There are games out there that use the systemic properties of games, or the aesthetic qualities, or the player engagement to explore themes and ideas that really just aren’t fun. There are games that are about depression, oppression, segregation, being victimized, brutality and suffering. And these games aren’t fun to play, and they may even be painful to play. Perhaps you’ll cry. Depression Quest, Actual Sunlight and That Dragon, Cancer really are not “fun” to play. But I’ll be damned if they’re not good games.
What about Dear Esther, I Get This Call Every Day or Let’s Play: Ancient Greek Punishment? Can you truly describe any of these games as “fun?” Most likely not. And some of this line of thinking, that games don’t necessarily have to be about having fun, is starting to seep into other territories too. Maybe they’re onto something…
6. Indie developers can’t exist without animals
Here you see Jeff Minter posing with his much-loved animals. He attends to their needs daily and still manages to code awesome games for us all to play in between. If you follow Jeff on Twitter, then you’ll know that most of the time, he’ll tweet about feeding his sheep, and not so much about games. It’s the same with a lot of indie game developers. I think the ratio of animal-related tweets to game-related ones is about 9:1.
Need I bring up my previous research into the lives of indie game developers and their pets? As we discovered, you cannot actually qualify as an indie game developer unless you have at least one cat in your vicinity. Two, preferably. It’s the rules, and what most people don’t seem to realize is that whether a game developer has a cat or not is the only true way to find out if they’re indie or not.
7. Indie game popularity doesn’t lead to great wealth for the developer
This one still seems to be burning its way around the thoughts of many people. It’s hard to define popularity, but there are certain games that have become well-known and played by quite a lot of people. Let’s say around the million mark for plays or downloads is a very popular indie game. Now, of course, there are browser games and Flash games that get played hundreds of thousands, sometimes millions of times, and a developer, if sponsored, may get thousands for that. But it won’t last all that long.
Then there are games that are commercially released, and these rack up some big numbers, but you have to remember that games are not cheap to make, most of the time. It’s extremely rare that an indie game developer could ever be considered wealthy. There are a couple of minor exceptions, and the problem is that these are the ones you hear the most about in the media – those who don’t need the coverage, but get it for any little thing they do or say.
For most other indie game developers, the majority of the money they make on a game goes towards covering expenses, usually. They have to pay rent, buy food and pay the bills like the rest of us, and if they’re not running another job alongside their game sales to support them, then they only get that money every time they sell a game. Any success they get has to spread over a long period of time before they release the next game and acquire another lump of sales.
You know, a couple of years ago, due to the popularity and success of Minecraft, Notch had to step-up and say that “indie games won’t make you rich” because so many people had got that idea in their head. This has spread, despite his warning, and now there are a lot of people who seem to assume that a popular indie game must make the developer rich. It doesn’t.
Further, arguably the most interesting or unique games don’t even get a chance at popularity, and that’s a real big shame. Not that the developers of these games made them to get rich, but you know, it would be great for them to have more popularity too. There’s also a myth surrounding the idea that if you make a good game, you’ll eventually see success somewhere. Again, this isn’t true, either. Read this article by Liz Ryerson that delves further into this, or if you only trust the things that Notch says, then take this quote:
“Minecraft did well, but there are tons of other people who make interesting games, and they don’t get the mass of users and don’t really take off.”(source:indiestatik)