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来自开发者的质疑:社交游戏是否丧失了社交性?

发布时间:2010-10-20 14:48:14 Tags:,

社交游戏开发公司Digital Chocolate的首席社交设计师Aki Jarvinen最近在Gamasutra的游客帖子中质疑“社交游戏是否丧失了社交性?”事实上,很多人都和 Jarvinen有一样的疑问。在深入体验了几款Facebook社交游戏之后,Jarvinen认为“社交游戏的作用更类似于一种对社交互动的干扰。”

game social

game social

对此,他的解释是:由于社交游戏并不是玩家与他人的即时游戏,因此游戏的社交性受到了限制。也正是由于这个原因很多关于Facebook游戏的社交信息需要通过News Feed互相分享。但这不正是Facebook网站几个月以来一直极力镇压的吗?(为防止垃圾信息泛滥,facebook并不允许开发者鼓励玩家向自己的朋友经常性告知一些游戏的相关进程)

Jarvinen认为,如果社交游戏名副其实,那这类游戏就更应加强两者的联系。近期,YoVille和Happy Pets等社交游戏希望在游戏中融入即时聊天功能。另外,Jarvinen认为FrontierVille应该添加一些促进玩家与朋友互动协作的游戏目的。

早先,以色列公司Rounds推出facebook游戏玩家视频聊天平台,其主旨是满足玩家和社交网络用户们一边游戏一边网聊的需求。

“我们正尝试着在一种妙趣横生,即时协作的环境中缩短现实和网络世界之间的距离。”共同创办者兼执行总裁Dany Fishel说。“这并不仅仅强调与说话者面对面。人们希望通过网络与朋友互相交流经验,晒视频,玩游戏,从而更加贴近和了解彼此。这是我们Rounds 所关注的:发掘in person对话中的情感成分,并将其体现在网络中。

在Jarvinen的文章中,他认为Facebook社交游戏提供的人工社交互动可以满足大部分玩家对游戏的需求。“在开发者浅尝辄止的情况下,游戏的社交互动性看起来并不算太差,但是回归社交游戏的本质就需要挖掘更深入的交互性功能。”(本文由游戏邦/gamerboom.com编译)

Aki Järvinen, lead social designer for MMA Pro Fighter creator Digital Chocolate, questions whether the social aspect of social games is broken in a guest post on Gamasutra. While this question isn’t exactly a new one, Järvinen deeply explores several modes of social experience in Facebook games and stakes claim to the idea that, “Social games mainly work as distractions rather than playful social interactions.”

He explains that because social games aren’t played with others immediately in real time that their social qualities are constrained, which is why the most social thing about Facebook games are the the opportunities to share information via News Feed posts. But isn’t that exactly what Facebook has been suppressing for months?

If social games are to truly embrace their name, Järvinen suggests that somehow more immediate bonding experiences are introduced into the genre without taking away from what these are all about: the quick fix. This seems to be exactly what games like YoVille and Happy Pets hope to accomplish with their live chat features. Järvinen also nods to FrontierVille for inching closer towards this goal through giving us players serious incentive (think of your Reputation Level) to visit friends and collaborate on Goals.

In his dissertation, Järvinen comes to the conclusion that we might actually be satisfied with the somewhat artificial level of social interaction in our Facebook games, saying, “it might very well be that when we scratch the surface of social in social games we will, and we should find, more surface.”(source:games)


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