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每日观察:关注低端智能手机出货量等消息(8.10)

发布时间:2013-08-10 11:00:14 Tags:,,

1)comScore最近发布数据显示,今年第二季度Android在美国智能手机市场份额已经停滞在52%左右,仅有苹果和三星两家设备制造商的市场份额出现增长,苹果在美国市场份额达40%,是美国最大的移动设备制造商。

三星市场份额为23.7%,增长2个百分点(苹果增长0.9个百分点)。而HTC、摩托罗拉、LG等品牌市场份额均出现下滑。

Top Smartphone OEM(from comScore)

Top Smartphone OEM(from comScore)

Top Smartphone Platforms(from comScore)

Top Smartphone Platforms(from comScore)

黑莓市场份额下降0.8个百分点,Symbian下降0.2%。除了iOS之外,唯一实现增长的手机操作系统是Windows Phone,在该时期增长0.1个百分点。

2)ABI Research最新报告指出,低端智能手机(售价低于200美元的智能手机)在新兴因家和发达国家的市场份额均有所增长,预计今年低端智能手机出货量将达2.38亿台,到2018年还将增长至7.58亿台,其中最主要的贡献来自金砖四国(巴西、俄罗斯、印度、中国)。

htc_phones(from xbitlabs.com)

htc_phones(from xbitlabs.com)

预计到2018年,低端智能手机将在所有智能手机出货量中占比44%,并为高端智能手机制造商(例如苹果和三星)带来更大压力。

3)据Game Informer报道,最近有知情者透露马逊正在研发自己的Android主机设备,该设备将于今年底发布(很可能在11月份的黑色星期五购物季开始之前)。

amazon-logo(from insidemobileapps)

amazon-logo(from insidemobileapps)

据称这一设备将安装亚马逊Appstore,并配备其自有控制器。

4)据venturebeat报道,亚洲游戏巨头Nexon日前发布的第二季度财报显示,该时期公司收益为3.797亿美元,比去年的2.37亿美元增长60%。净收益为1.178亿美元,比去年的7600万美元增长54%;移动收益为7560万美元,比去年的187万美元增长40倍;营业收入增长21%。

Nexon(from gosugamers.net)

Nexon(from gosugamers.net)

Nexon总裁兼职首席执行官Seungwoo Choi表示,这一结果超出了公司的预期,中国、韩国市场表现强劲,第二季度中国市场收益同比上年增长44%,韩国市场收益则增长38%。在日本收益则得益于在移动领域的收购行为,同比上年增长233%;北美市场收益则同比上年下降5%。

5)据pocketgamer报道,迪士尼互动(迪士尼电子游戏部门)最近财报指出,第二季度总收益为1.83亿美元,下降7个百分点,总亏损达5800万美元。

迪士尼认为这一结果主要归咎于“主机游戏销量下滑”——公司在该季度没有发布任何新游戏,此外社交游戏业务受挫也是其中一大原因。

mickey mouse(from polyvore.com)

mickey mouse(from polyvore.com)

与此同时,迪士尼也指出公司日本移动游戏业务的增长,一定程度上抵消了这种亏损。(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

1)Tough at the top: Has Android’s US share peaked?

by Chris Kerr

As Android continues to grow on a global basis, it would appear its share in the US may have peaked.

The latest numbers published by comScore suggest Android’s dominant share of the smartphone market in the United States – Google’s platform holding a 52 percent share – is now stagnant.

Indeed, while the sector as a whole continues to attract a growing number of consumers, movement between both the operating systems and the manufacturers is almost non-existent.

Two at the top

Apple and Samsung are the only manufacturers to report share growth, with Apple topping the table on 40 percent as the largest OEM in the US.

However, while Samsung trails by some distance – the Korean giant holding a 23.7 percent stake – the firm enjoyed a higher rate of growth than Apple over the report’s three month period
ending June.

The Galaxy S manufacturer saw it’s market share increase by 2 percent, overshadowing Apple’s 0.9 percent growth, helping to narrow the gap between the two.

The rest of the market, however, appears to have suffered as US consumers are increasing drawn to either Samsung or Apple, with HTC, Motorola, and LG all suffering a drop in share.

No BlackBerry bounce

As you might expect, the battle between operating systems mirrors the tussle between manufacturers, with two platforms – Android and iOS – dominating the market, well ahead of their rivals.

As a result, both BlackBerry and Symbian saw their share decline – the former dropping by 0.8 percent despite the much publicised launch of BlackBerry 10 devices in the region.

Indeed, the only operating system to gain share other than iOS is Microsoft’s Windows Phone, which comScore claims grew by 0.1 percentage points over the three month period.(source:
pocketgamer

2)Cheap smartphone shipments to pass 750 million by 2018

by Phil Tottman

Lower costs give emerging markets the opportunity to experience a better device.

The cheap smartphones – which are defined as being a device with a wholesale price under $200 – are appearing more often in manufacturers portfolios, both pin the emerging and developed
markets.

Shipments of the cheaper handsets are forecasted to increase from 238 million this year, to 758 million by 2018 driven mainly by BRIC countries (Brazil, Russia, India, China) who have low
penetration of smartphones and large subscriber bases, reports ABI Research.

Nokia recently released a £200 Lumia 625, in a bid to battle the lowering prices of Android devices. The 4.7inch screened smartphone, along with other lower cost devices, opens up the world of high-end devices to more consumers, giving them the opportunity to experience the benefits of a better phone.

Jeff Orr, senior practice director at ABI Research, said: “We are increasingly seeing low cost smartphones appear as a solution for prepaid operators in developed markets. By 2018, ABI

Research believes low cost smartphones will account for 44 per cent of all smartphone shipments as the market looks to capture the next billion smartphone users.”

Cheap device developers such as Huawei – whose revenues hit $18.4 billion in the first half of this year – and ZTE are pushing their market share to increase brand recognition in a bid to move up the market – a move which could put significant pressure on the higher end OEMs (Original equipment manufacturers) such as Samsung and Apple.(source:mobile-ent

3)Amazon rumored to be developing Android console for release this year

Brandy Shaul

Rumor has it Amazon is developing its own Android console, say sources close to the situation.

Speaking with Game Informer, sources with “knowledge of the in-development hardware” confirm the console will be released by the end of the year, and will mostly likely be available
before Black Friday in November, the official start of the holiday shopping season.

The rumor states that Amazon will leverage its own Amazon App Store, which provides access to many Android games and apps already, many of which may be available for free on Amazon during limited time promotions. The console will also reportedly have its own controller.

This news follows the rocky launch of the Ouya earlier this year. That Android console has been met with lackluster sales and reviews, along with controversy over its launch, which saw

Kickstarter backers being forced to wait for their promised consoles while the general public could freely purchase a device in stores.(source:insidemobileapps

4)PC and mobile games drive 60% revenue growth for Nexon

Dean Takahashi

Nexon, the maker of huge online games like MapleStory, reported strong second-quarter revenue growth thanks to good demand for its free-to-play online PC and mobile games in Asia.

Revenues were $379.7 million in the second quarter, up 60 percent from $237 million a year ago. Net income was $117.8 million, up 54 percent from $76 million a year earlier. Mobile revenue was $75.6 million, up 40-fold from $1.87 million a year ago. Operating income grew 21 percent.

“We are pleased with our solid second quarter results, which exceeded the high end of our outlook. The strong performance of new and existing titles in China and Korea drove significant

growth and Korea returned to a year-over-year growth trajectory,” said Seungwoo Choi, president and chief executive of Nexon, in a statement. “We also recently announced strategic investments in two best-in-class U.S.-based developers, enhancing Nexon’s Western reach and scale. With a robust portfolio of top-ranking PC games across major markets and an extended
mobile presence in Japan and abroad, we are well-positioned to capitalize on the continued industry momentum towards free-to-play across all platforms.”

In the second quarter, China revenues grew by 44 percent over a year ago, while Korea returned to year-over-year growth with revenues up 38 percent. On a constant currency basis, China
revenue was up 15 percent while Korea was up 9 percent. FIFA Online 3, which Nexon jointly publishes with Electronic Arts, and Sudden Attack continued their strong performance in those
markets. Dungeon Fighter Online also exceeded expectations in China, while mobile game KartRider Rush Plus topped 10 million downloads in China.

But the 10th anniversary of MapleStory did not perform as well as expected in Korea. Mobile game Fantasy Runners for Kakao topped 1 million downloads in one week in Korea.

In Japan, revenues were up 233 percent from a year ago thanks to mobile acquisitions. Top titles included Three Kingdoms Guild Battle. Gloops’ first native app, Euro Club Team Soccer Best
Eleven+ was ranked in the top ten grossing apps in Apple’s App Store in Japan.

North American revenue was down 5 percent from a year ago. Nexon invested in two U.S. studios, Brian Reynolds SecretNewCo and Rumble Entertainment.(source:venturebeat

5)Mobile the one silver lining to Disney’s $58 million loss

by Matthew Diener

Disney Interactive – the video game focused wing of the massive international Disney empire – reported that its quarterly revenue was below expectations for Q3 2013.

But strong and growing sales in the mobile sector, particularly in the Asian markets, helped offset the red ink.

Still, overall revenues for Disney Interactive during the quarter decreased 7 percent to $183 million, and the segment operating results decreased by $16 million to an overall loss of $58 million.

No quarter

Disney cited “a decline in console game sales” as a possible explanation for the loss – the firm put out no new releases in the third quarter of the year – but a social gaming slump was also highlighted by the entertainment giant.

Indeed, it’s the problems the firm is having with its social gaming business that might set alarm bells ringing for those banking on Disney being a major force in the mobile market, though the company claims the drop in revenue was actually caused by a “favorable acquisition accounting adjustment recognised in the prior year quarter”.

Additionally, the overall operating income loss didn’t come without a silver lining.

In its earnings report, Disney notes that the decreases were “partially offset by growth at our Japan mobile business”.

Disney Interactive is currently ramping up for the launch of the massive Disney Infinity crossover line of toys and games, due out in North America and Europe later this month.(source:pocketgamer


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