游戏邦在:
杂志专栏:
gamerboom.com订阅到鲜果订阅到抓虾google reader订阅到有道订阅到QQ邮箱订阅到帮看

每日观察:关注《Puzzle & Dragons》美国用户达100万(8.2)

发布时间:2013-08-02 11:53:43 Tags:,,

1)据serkantoto报道,日本热门智能手机游戏《Puzzle & Dragons》几乎每三周都会新增100万日本用户,目前其国内用户已达1700万;上个月该游戏在韩国用户超过100万。

其开发商GungHo最近在7月27日宣布这款游戏在美国注册用户也达到100万(游戏邦注:这款游戏于去年11月8日进入美国iPhone市场,12月10日登陆Android平台)。

但从收益榜单来看,该游戏在美国市场表现极佳,在7月14日位居美国App Store所有应用收益榜单第6名。

Puzzle & Dragons(from padpadblog)

Puzzle & Dragons(from padpadblog)

值得注意的是,这款游戏日本用户的增长速度开始减缓,并在日前首次被其他游戏(动作谜题游戏《LINE Pokopang》)击败,丧失在日本App Store收益排行榜的冠军宝座。

2)Ofcom最近调查结果显示,25%英国用户会一边看电视一边玩智能手机或平板电脑。

tv-web-multi-task(from mspy.com)

tv-web-multi-task(from mspy.com)

超过51%英国成人是智能手机用户,每四个家庭中就有一者拥有平板电脑。25%受访者承认自己会在看电视时,拿移动设备从寻找与电视节目有关的内容,有16%用户会在电话中与他人聊到自己正在看的电视节目,17%会在看电视时发短信,11%会同时登录社交网站,3%会通过应用与他们所观看的节目互动。

3)据gamasustra报道,Capcom最近财报指出,公司手机游戏在国内和海外市场销售额均出现下滑,除了《Smurfs’ Village》之外,该公司没有其他可圈可点的手机游戏。

《Resident Evil Revelations》(最初在2012年发布于任天堂3DS平台)在今年5月登陆其他平台,至今销量已达90万份。

capcom(from gimmegimmegames)

capcom(from gimmegimmegames)

Capcom指出公司DLC销售额同比上年增长60%,达到16亿日元(1640万美元)。截止2013年6月30日,Capcom该季度数字内容部门(包括视频游戏及手机游戏)销售这禹降至125亿日元(1.276亿美元),同比上年下降9.4%,营业收入为4230亿日元(430万美元),同比上年下降82.4%。

总体来看,该公司这一季度收益为175亿日元(1.788亿美元),同比上年下降6.2%,利润为8.28亿日元(850万美元),同比上年下降37.3%。

4)据venturebeat报道,Facebook在今年7月2日股票价格还不到25美元,但其公布财报一周之后,其股价立即上涨至37-38美元左右,重返其首次公开募股时的38美元这一高峰。

facebook-s-stock-price(from mashable.com)

facebook-s-stock-price(from mashable.com)

该公司仅历时29天市值就飙升了320亿美元,若从Facebook在去年9月份股价低至18美元时来算,该公司仅在10个月市值暴涨480亿美元。

换句话来说,Facebook在不到一年的时间中市值翻倍增长。(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

1)Puzzle & Dragons Counts 1 Million Registered Users In North America

by Dr. Serkan Toto

Japan’s most popular smartphone game Puzzle & Dragons has been gaining one million registered users domestically every three weeks or so 15 times in a row to currently boast 17 million.

Last month, maker GungHo (3765) said the title has over one million players in South Korea.

But so far, the company has been quiet about numbers in North America, the only other region where Puzzle & Dragons is currently available (even though this will change soon).

Today, it became clear why this was the case: until now, the game simply didn’t have enough users for GungHo to make a meaningful announcement.

For the first time, GungHo today disclosed the number of registered users for Puzzle & Dragons in North America stands at 1 million.

The milestone was actually reached on July 27. Puzzle & Dragons in the US was released on November 8 on the iPhone and December 10 on Android.

So in terms of pure downloads, the performance of the game in North America can’t really be called outstanding, given that the title was marketed in that territory and got a lot of coverage in English-language media, at least in those covering mobile games.

In the top grossing ranking (the one that counts), however, Puzzle & Dragons has been doing pretty well in the US, peaking at the No. 6 position (for all apps in the App Store) on July 14.

GungHo needs to keep that momentum and add users in North America, especially since the company’s stock dropped significantly over the last few days and growth in Japan shows signs of
slowing down.

In Japan, the game doesn’t get new users as quickly as it used to.

And even worse, just today, Puzzle & Dragons was knocked off the top of the grossing ranking in the Japanese App Store for the first time by another game (for a few minutes only though),
namely action puzzle LINE Pokopang (also see here).(source:serkantoto

2)53 per cent of UK adults media multi-task

by Phil Tottman

Using more than one gadget at a time in our very own mass digital media living room.

The massive increase of smartphone and tablet ownership has created a nation of media multi-taskers as 25 per cent of people regularly interact with their devices at the same time as watching TV, Ofcom has revealed.

We still join together as families and friends in the our living rooms to watch a good bit of television, however our attention is being pulled away from our loved ones and even what ever is on the TV, by our mini screened gadgets which connect us to the rest of the world.

More than 51 per cent of UK adults now own a smartphone and one in four households have a tablet computer, meaning we are relying less on the telly-box to deliver us all the information we need, and we are more inclined to gaze away from the traditional entertainment platform.

25 per cent admit to ‘media-meshing’ – where they will be doing something on their device related to what they watching on the TV, whether that be the 16 per cent of people chatting on the
phone about what they are watching, 17 per cent who text, 11 per cent who social network and the 3 per cent who interact with the programme they are watching via an app.(source:mobile-ent

3)Capcom having trouble finding mobile success

By Mike Rose

A lack of major releases for mobile is to blame for Capcom’s latest sluggish quarter, the company says, with revenues and profits both down for the first quarter of the new fiscal year.

The company said that a decline in its mobile game sales in both domestic and overseas markets has left its finances looking worse for wear, as the mobile game space has “reached a plateau.”

Besides Capcom’s popular Smurfs’ Village mobile game, the company says that it has no other hit titles to speak of for the platform.

The three month period wasn’t a complete shambles. Resident Evil Revelations, originally a 2012 Nintendo 3DS game, launched on multiple other platforms in May, and has since sold 900,000 units.

Meanwhile, Dragon’s Dogma: Dark Arisen has sold 550,000 copies worldwide since launching in April. In fact, software sales were ever so slightly higher year-over-year thanks to these titles.

Capcom noted that DLC sales are proving satisfactory for the company, with revenue up 60 percent year-over-year to 1.6 billion yen ($16.4 million).

And the company says that its restructuring efforts are still ongoing, with development and overseas subsidiaries being considered in association with the prior year’s business structural improvements.

For the quarter ended June 30, 2013, Capcom’s Digital Contents sector, which houses its video game and mobile game sales, saw revenues fall to 12.5 billion yen ($127.6 million), down 9.4 percent year-over-year, and operating income of 423 million yen ($4.3 million), down 82.4 percent year-over-year.

Overall, the company posted revenues of 17.5 billion yen ($178.8 million), down 6.2 percent year-over-year, and profits of 828 million yen ($8.5 million), down 37.3 percent year-over-year.
(source:gamasutra

4)Facebook jumps $32B in 29 days to blast over 14-month old IPO price

John Koetsier

On July 2, Facebook stock was under $25. Today, a week after Facebook reported strong earnings and massive mobile ad sales, the world’s preeminent social network is in the the $37-$38 range, occasionally peeking over the symbolic $38 barrier it debuted at.

That’s an astounding jump of $32 billion in company valuation in just 29 days. And if you look at the dark days of September, when the stock price hit a low of under $18, that’s a massive $48 billion explosion in just 10 months.

In other words, Facebook has more than doubled in value in under a year.(source:venturebeat


上一篇:

下一篇: