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关于《街霸II》的主要游戏设计分析

发布时间:2013-05-10 15:12:53 Tags:,,,,

作者:Kevin Leslie

互动性

核心游戏机制便是使用各种按键去攻击敌人。当玩家按压NES控制器上的A,B,X和Y按键便能够释放重量级和轻量级的攻击。箭头按键让玩家能够选择自出走动,同时也让他们躲避并阻止外部攻击。

成功的攻击将削减对方玩家的生命值。此外,成功的躲避攻击将让玩家能够向对方发起反攻,并造成更大的破坏力。还存在各种复杂的按键组合能让玩家执行一些空间攻击,并造成更大的破坏力。

street_fighter_ii_snes_hadoken(from blogspot)

street_fighter_ii_snes_hadoken(from blogspot)

理念

《街霸II》的主题是基于一对一的街头对抗,对手可以是AI或者其他玩家。

street fighterII(from blogspot)

street fighterII(from blogspot)

背景

有趣的是,在《街霸II》的竞技台上,战斗的改变主要是基于对手。每个角色都拥有自己的主场,通常是在来源地。因此这里拥有世界各地的竞技台,像巴西,美国等等。而在打败对手后玩家将能够发现全新且各种不同的场所,这也是一大奖励。

SF2-characterselect(from blogspot)

SF2-characterselect(from blogspot)

目标

优胜者是那些在时间用完前最先耗尽对手生命值的玩家。打败每个对手,玩家将能够打开下一次抗击,也许将会面对更加强大的对手。而打败最后的boss,(游戏邦注:也就是M.Bison)便是《街霸II》的最终目标。

Street_Fighter_II_(arcade)_screenshot(from blogspot)

Street_Fighter_II_(arcade)_screenshot(from blogspot)

挑战

因为AI的有效执行,玩家能够完美地设置攻击时间,并知道何时去组织并躲避外部攻击。此外,玩家还能够与其他玩家并肩作战,从而为游戏带来更多不可预知的元素。

SSF2T_M__Bison(from blogspot)

SSF2T_M__Bison(from blogspot)

故事

在这里故事元素并不重要,除了角色独特的竞技场所,我们并不是很重视他们本身及其动机。显然,游戏玩法才是Capcom的关注点,而非创造一则有趣的故事。

Analysis Diagram(from blogspot)

Analysis Diagram(from blogspot)

原文发表于2012年10月31日,所涉事件和数据均以当时为准。

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

Game Design Analysis: Street Fighter II (Capcom 1991)

by Kevin Leslie

31st October 2012

Interactivity

The core game mechanic is the use of the various keys to attack the opponent. Pressing the A, B, X and Y buttons on the NES controller allows the player to unleash both heavy and light attacks. The arrow buttons give the player the option of moving around, as well as allowing the player to dodge and block in-coming attacks.

Successfully attacking, causes the opposite players vitality bar to deplete. Moreover, successfully dodging attacks enables the player to perform counter-attacks on his opponent, for greater damage. There are also various, complex, button combinations, that when reproduced, allow the player to perform spacial attacks for vast amounts of damage.

Concept

The major theme of Street Fighter II is based on a one-on-one street fight to the death that pits the player against an A.I. opponent or a second player.

Setting

An interesting quality of Street Fighter II is that the arena where battles are fought change based on your opponent. Each character has his or her own home-ground, usually where they come from. Therefore, there are arena locations all over the world, like Brazil and the United States. Discovering new and varied locations is one of the rewards after beating an opponent.

Goal

The winner is determined by  whoever depletes the opponents vitality bar first, before the timer runs out. Defeating each opponent, unlocks the next, considerably harder, character that the player has to face. Defeating the last boss, M. Bison, is the ultimate goal of Street Fighter II.

Challenge

The A.I. is extremely well implemented, so the player has to be able to time his attacks perfectly as well as know when to block and dodge in-coming attacks. Moreover, the player can also fight with a second player, introducing a more unpredictable element to the gameplay.

Story

The story elements are negligible at best, as we hardly have any idea of the characters and their motivations, apart from their unique arena locations. It is clear that gameplay was the main focus of Capcom, instead of creating an interesting story.(source:blogspot)


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