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保护未成年人与暴力电子竞技游戏的简短演化历史

发布时间:2010-05-17 05:42:14 Tags:,,,

时代周刊消息,加利福尼亚最高法院裁定所有的暴力型游戏都不能向18岁以下未成年人发售,据称加利福尼亚人并不希望孩子们拿着枪去射杀僵尸,同时妓女、警员、恐怖分子都有被误导成坏蛋的嫌疑~按照这个标准,大量的社交游戏、手机游戏或者网页游戏都是不符合规范的。facebook游戏中Mafia Wars可能是其中最典型的代表。

mortal_kombat

mortal_kombat

该法令禁止枪杀、致残、尸体解剖甚至性暴力等场面出现在游戏中。在2005年加利福尼亚最高法院出台的这项规定是对号称价值200亿美元游戏工业的首次干预。

NightTrap(E)_box

NightTrap(E)_box

California doesn’t want its children to kill Zombies. Or prostitutes, police officers, terrorists–basically anyone who might be deemed, in the video-game world, a bad guy. The U.S. Supreme Court announced on April 26 that it would rule on the constitutionality of a California law passed in 2005 (but struck down in lower courts) that seeks to bar the sale of violent video games to minors.

It defines violence as anything depicting the “killing, maiming, dismembering or sexual assaulting” of a human image. While this will be the first time the Supreme Court has meddled in the $20 billion video-game industry, legislators have been waging a largely failed war against virtual violence for nearly 20 years.

The first major campaign came in 1976, over Death Race, an 8-bit arcade game in which a vaguely car-shaped blob runs over stick figures, turning them into tombstones. In 1993 two games–Mortal Kombat (with its hyperviolent, torso-ripping “fatality” moves) and the lesser known Night Trap (in which a male protagonist protects a houseful of scantily clad women from vampires)–caused such a stir that a Senate hearing led by Senator Joe Lieberman proposed federal video-game regulations. In an effort to pre-empt congressional legislation, toy stores pulled Night Trap from shelves, and the video-game industry founded the Entertainment Software Rating Board, a self-monitoring panel that instituted a tiered rating system to track games’ sexual and violent content.

The state of California argues that simulated violence may make people more aggressive, while the gaming industry says there is no conclusive link between the two. Regardless, with an estimated 80% of retailers voluntarily refusing to sell mature games to minors, it stands to reason that the more violent the scenario, the less likely it is that a child is the one mashing the buttons.


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