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HTML5手机游戏开发者应该重视的3大元素

发布时间:2013-03-27 17:10:33 Tags:,,,,

作者:Przemyslaw Szczepaniak

在创造第一款HTML5手机游戏之前你需要明确自己想要创造什么类型的游戏。首先你会想到的便是性能问题,即在动画和物理性质上具有约束性。让我们正视这一点,即我们不可能达到原生手机游戏的性能。但这却不是迫使我们放弃的原因,特别是这些趋势总是不断变化着,并且技术也始终向前发展着。如今的我们正处在发展的边缘阶段,即自从HTML5手机游戏开发取得了预想不到的好成绩之后2年。此时如果你真的想要创造HTML5手机游戏,你便需要思考3大重要元素:性能,乐趣和视觉吸引力(游戏邦注:现在你也可以添加音频而确保游戏更加吸引人)。我想要专注于呈现游戏的可能性,而现在的游戏类型便非常合适,并且如果你能有效执行的话便能带来更多利益。当然了,即将到来的趋势和性能解决方法也能帮助我们更轻松且更有效地制作游戏,而专注于我们所知道的内容以及那些经过认证的元素便有可能推动游戏的最终成功。

创造一款有利可图的游戏是否存在秘诀?

也许大公司会有秘诀,但是作为一家小型独立开发商,你既未拥有任何游戏学科专家,也没有一个包含120名专家的团队去创建代码,解决问题,创造图像,编写故事并监督整个制作过程。尽管如此,你也可以创造出一款真正有趣的游戏而从中谋取利益,并弥补自己之前的辛苦付出。

没准当你将游戏推向App Store还能让它成为最畅销游戏之一。游戏类型是不受限制的—-你既可以创造改良版的《俄罗斯方块》和《贪吃蛇》,也可以创造属于你自己的故事和游戏玩法。如果你未拥有HTML5代码编写经验,那么教程和指南便能帮助你。幸运的是也有许多开发者愿意分享自己的经验。

如果你想快速通过游戏盈利的话就尽可能保持游戏足够简单

我知道有人会好奇为什么要这么做。我们也可以创造一款带有免费功能,较长的游戏玩法以及强大盈利能力的社交游戏!的确如此,但是让我们想象你身处一个只有4,5名员工,或甚至只有你和一名图像设计师的团队。如果你想要创造一款大型游戏,你便需要花费6个月,1年甚至更长时间!好好想想吧。当然了,如果你拥有足够的时间和大型团队,那就不成问题了。所以说这些建议是针对于小型开发者而言。我们最好在一开始确保游戏足够简单,从而避免浪费资金,时间和努力。选择游戏的最佳方法便是进行调查。我们可以着眼于那些最优秀的flash游戏,或前往App Store寻找灵感。最重要的便是保持游戏足够简单与有趣——容易上手但却很难精通。我们的游戏《Crazy Gems 2》便是一个典例,这款游戏发行于1年前,但是直到现在能为我们带来巨大的利益,甚至每天还拥有数千访问量。这款游戏是复制大受欢迎的《宝石迷阵闪电战》,但却带有计时器和更复杂的关卡。如今发行商们仍然在推广这款游戏并请求授权。多亏了这款游戏我们知道了即使不是大型游戏也能带来巨大的利益。基于这一经验,我们在最近又发行了一款新游戏《Animory》,并且是基于类似的商业模式。《Animory》也是一款基于大受欢迎的记忆游戏,并带有3个复杂关卡的简单游戏。为了让游戏更加有趣,我们多添加了一些功能。基于过去的经验,我们使用了相同模式,而这一模式也在游戏发行的第一天便发挥了功效。所以我们必须创造出一款能让自己以及玩家都喜欢的游戏!

可爱,高清的图像

ANIMORY(from gamasutra)

ANIMORY(from gamasutra)

站在玩家或或发行商的角度考虑我们最先需要注意的内容—-是优化引擎代码还是图像?答案就像游戏那样简单!这是所有人在一开始都会注意到的元素,并且将影响着玩家的选择。而添加精心设计的按键,水晶,怪兽和球体等内容能够帮助游戏更有效地吸引玩家的注意,并最终走向成功。让我们以《Animory》的菜单屏幕为例——我们的设计师便非常重视细节和颜色,就连游戏的logo也非常出色。

所以这能否称为“秘诀”?

我们并不能说这些方法能够100%保证HTML5制作模式的成功。倒不如说这是那些想要创造出成功的HTML5手机游戏的开发者们应该重视的指南。将这三个元素与准确的代码,大量测试,已建立的发行商网络和有效的商业模式结合在一起便能帮助开发者在一开始奠定稳定的基础。而基于一些小型,有利可图且大受欢迎的游戏而开发内容将能明确你在未来的发展高度,并帮助你创造出更大型的游戏。

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

What factors of mobile HTML5 game should developer focus on during production?

by Przemyslaw Szczepaniak

Before producing (your first) HTML5 mobile game you need to decide on what type of game to make. First thing that comes to your mind are performance issues which may limit you in the means of animations and physics. Let’s face it – we can’t reach performance of native mobile games yet. But it’s not a reason to cry, and giving up – especially that trends are changing, and technology is moving forward. We are at the edge where after 2 years of development HTML5 mobile game achieved more than we could expect. At the moment if you really want to make mobile HTML5 game you should think about three important factors: performance, fun, and visual appeal (now, you can even add audio to make it more attractive). I want to focus on present possibilities, and types of games currently may work out best and bring you revenues if you make it well. Of course upcoming trends, and performance solutions can make production better and easier I believe, but let’s focus on what we know now, and on those factors that for sure will pay off.

Is there a recipe for a profitable game?

Maybe the HUGE companies have it, but as a small indie developer you may not have experts in any aspect of the game, you don’t own team of 120 specialists who build the code, solve the problems, create tons of graphics, write stories, and oversee the whole work. Still, you can make an awesome and fun game which can earn money for you, and pay off the hard work you put out.

Who knows maybe it will become even a Top Selling Game if you put it into App Store? Types of games are practically unlimited – while you can make a remodeled version of classic Tetris,  Snake or whatever you like, you may as well create your own story and gameplay. If you don’t have any experience in HTML5 games coding it is best to use some tutorials, or guides. Luckily, many developers share their knowledge. You can for example start with this simple GUIDE. But let’s leave the technical details, and start with one of most important factors…

…make it simple, if you want to monetize it faster.

I know that it can make you wonder – why should I do that? I can as well make a huge, social game with freemium features, with long gameplay, and possibly better monetization capabilities! Yes that may work, but imagine – you have team of 4-5 people, or even there is only you and a graphic designer. If you want to create huge game, it may even take you 6 months, a year or longer! Think about it. Of course if you have time, bigger team – it’s up to you. Those advices are directed mostly to smaller developers. It is best to go simple in the beginning to avoid some issues connected with finances, time and effort. The best way to choose the game type is to do some research. Try to look around in top played flash games, or App Stores for inspiration. The most important factor is that game has to be simple and fun – easy to play but hard to master.  A fine examples are our two games: Crazy Gems 2 was released over a year ago, and it still earns really good revenues, and holds a traffic of couple thousand visits per day! It is a clone of popular Bejeweled game with growing difficulty level and timer. Publishers still promote it and asking for a license. Thanks to this game we learned that you don’t really need huge production to earn money. Following this experience recently we released a new game, in similar business model. Animory is also simple game, based on popular memory game type with three difficulty levels. To make it more spicy, we added couple features. Driven by past experience, we used the same model, and it worked out for us well since the first day of game release! The conclusion is a KISS principle plus fun of the game itself. Make the game a way you and gamers will like it! The other key to well made HTML5 mobile game is….

…lovely, HD graphics.

Put yourself in a position of a gamer or a publisher, and think what would be the first thing they would notice – your polished code of engine, or the graphics? Of course answer is simple as the game should be! This is the first factor everyone will see at first, and it will surely affect gamers choice. Nicely drawn game with polished buttons, crystals, monsters, balls, etc. will be the key to give you better chance to be noticed and probably successful. Take an example above of Animory game menu screen – our artist took a huge care of details, colors, even the logo is fantastic. Don’t you feel like you want to see more? I’m sure you do :)

So can we say that it’s “the recipe”?

It’s quite difficult to say that this may be a 100% successful recipe for HTML5 game production model. It is rather based on experiences which developer had for last months in the means of web mobile games production and distribution. I think it’s rather a simple and reasonable guide which says on which factors developers who want to make mobile HTML5 game should focus on. Those three factors mixed with well written code, loads of tests, established publishers network, and well fitting business model, may give a good base for a good start for a developer. Starting with several smaller, well earning, and popular games can establish your position for a future, and bring more comfort to create much larger games.(source:gamasutra)


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