当我们将AAA级军事射击游戏与可下载的独立游戏的销量进行比较时会发现，它们之间并不存在可比性。显然，带有强大宣传机器并具有有趣游戏体验的游戏大作总是会超越那些能让玩家驻足，并思考人生的游戏，但是这些发人深思的游戏却能够吸引不同类型的玩家来到你的平台。索尼采取了各种方法去拉拢独立开发商们，甚至还培养了一些广受好评的小型团队。与此同时，像Jonathan Blow，Team Meat等公司则忙于编写他们与微软合作的公开信件。从中我们可以看出，微软亲自扼杀了开发商们为自己的平台创造游戏的机会。
就像《Call of Battlefield》和《NBA Madden Jam》能够同时出现在这两个平台上，但从根本上来看它们却是不同的。这种不同源自灵活的团队或那些缺少足够资本，但却拥有丰富创造性的个体所创造的充满想法的体验。微软最好能在索尼着手前把握先机。
4 Things Microsoft Can Do To Avoid Failure
by Benjamin Quintero
As a longtime Xbox owner I can pretty definitively say that Microsoft has a lot to prove with their new console. Between the fake out of yes-no-maybe-so support that indie’s have gotten to the complete mismanagement of their aging LIVE service; they are a classic example of someone who tripped and fell onto success and mistook it for talent. The 1 year lead that solidified XBox as the lead development platform is gone and there is still the chance that the 720 may release later than this holiday season. It’s not an option that I would rule out for Microsoft. So before they come out this E3 with the message of, “One more year” I would like to make a few suggestions.
4. Ship Holiday 2013
Microsoft can not and should not continue to sit on their laurels for yet another year. Kinect was a surprise for everyone, including Microsoft it seems, but expecting to ride the money train like it was an operating system is the single worst thing you can do in this business. In video games, especially the hardware side, much is built on momentum and Microsoft has slowed to a crawl. Their first party titles are a trickle, their 3rd party exclusive brands will likely not sign those deals again with Sony releasing neck and neck with the 720. If they let this holiday season slip, it will secure their position in 2nd and maybe even 3rd place behind Wii U.
3. Consoles Are About Games
I don’t need a dedicated device to stream movies. Most smart televisions these days are like low powered PCs that are packed with games and software including Hulu and Netflix. This idea that someone wants to spend hundreds of dollars plus membership fees to do what they can already do on their existing television is ludicrous.
Sony got the message right. They finally understand that we live in a connected world and that people have smart phones in their pockets and tablets on their coffee table. They made their message clear that they are bringing the PS4 to market with games in mind, married to all of those devices. Strangely this is exactly the message that Microsoft delivered some 7 years ago when it gained the majority vote of gamers wallets, right before they stabbed them in the back with a Kinect carved down to a shiv.
It’s important that Microsoft understand, like perhaps Sony is coming around to, that core gamers; the people who spend repeated dollars on their hardware, are there for the games not the bullet point addendum features. It is fine to have social integration with your platform but don’t pretend like that is a “thing” and understand that it is only meaningful if it services the act of playing and enjoying the gaming experience. A twitter App on my XBox is not the answer to this challenge.
2. Do Not Match, Exceed
Sony did a pretty bang-up job I feel in their latest press release of blitzing the internet with information. After a 2 hour long blow out of hardware and games talk; one that felt more like a day at Mac World than the usual Sony drone, there was still more information flooding in. Press releases were going out around the world and more details on hardware and specs were filling up the news feeds. Sony did it right this time because frankly they copied Microsoft and Nintendo’s playbook in many respects, but you know what? It worked.
Most people were expecting maybe some drawn out hardware talk to ensue, another collection of Powerpoint Slides to describe how awesome their next insane Blast Processor is and how it will change gaming forever. Instead we were reintroduced to a more humbled Sony, and treated to a healthy dose of information that included many facets of their cloud service, their controller design and even examples of their interface. They even chose to give a platform to several developers, big and small, significant stage time. Any or all of these could have just as likely been thrown up to a “we can’t wait to tell you more at E3″ but they didn’t hold any punches, or at least it felt that way. By the end of their talk, there was no question that Sony was doing more than putting out another powerful piece of hardware this time around.
Microsoft needs to take note. It is not enough to match expectations and getting the internet into a frothy frenzy of fervor takes more than a “me too” press conference. I honestly don’t see this happening. Sony has been telegraphing their moves for years now, from their acknowledgement of the difficulties of cell processing to the purchase of the cloud streaming service Gaikai. I have seen nothing like this from Microsoft. In all these years Microsoft has released Windows 8; a critical flop to PC gamers, and opened a studio to make Kinect games… Thats about it. They lost Bungie and their only recourse was to build a new studio to continue the same game. From the outside looking in, Microsoft is going through the motions right now and it is unclear if they even know what to do next.
1. Indies Matter
When you compare the sales numbers of your grade-A military shooter to a downloadable indie game there is no argument. Obviously the blockbuster titles with their massive hype machines and visceral power fantasy experiences is going to outpace a game that makes you stop and think about your life, but those thoughtful experiences are ones that entice a different breed of players onto your platform. Sony has done a relatively exceptional job of courting indies and has cultured some smaller teams to critical acclaim. Meanwhile, developers like Jonathan Blow, Team Meat, and others are busy writing F.U. open letters about their experiences with Microsoft. Marry this to the fact that Microsoft killed the one and only way for garage developers to create games and you have a company that is going to have to buy a lot of Flowers (pun intended) for indies to make a strong return on their platform.
Sony is at least making an effort with their self publishing platform and I am curious to see how that plays out. Like I mentioned in #2, it is important that Microsoft exceed expectations here and create a platform that is not simply as open as Sony but more so; allowing developers who aren’t front loaded with hundreds of thousands of dollars to find a way to put their games on that device. XNA was a step in the right direction. Though it was flawed in many ways the concept of creating a portal for anyone to deliver content I feel is going to be crucial in the next generation. Apps put iPhone on the map for many gamers who questioned which phone to buy next and this may very well be the same question for gamers staring at two relatively similar pieces of hardware.
Look, the Call of Battlefield, and NBA Madden Jam games will exist on both of these platforms, but the difference will be on the ground level. The difference will be in the thoughtfully crafted experiences that come from nimble teams or individuals who are short on cash and rich in innovation. Microsoft needs to harness that before Sony takes their lunch.(source:gamasutra)