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为何潜行游戏能够深得玩家喜欢

发布时间:2013-02-17 15:00:31 Tags:,,,

作者:Nate Paolasso

最近我购买了《杀手HD三部曲》。在玩了它所提供的三款游戏后我又回到了《杀手:赦免》中,而这款游戏也是推动我写下这篇文章的主要动力,它再次点燃了我对于潜行类游戏的热情。尽管我已经获得了platinum,但是当再次玩这款游戏时,我投入了40多个小时而发现了一些全新方法去完成游戏关卡。因此我便开始思考自己为何如此喜欢潜行游戏。

Hitman-Absolution(from gamasutra)

Hitman-Absolution(from gamasutra)

电子游戏最突出的一点便是,它们能够适应于不同风格和游戏类型。不管玩家喜欢什么,都存在一款适合他们喜好的游戏;有可能是射击某一对象,探索交替领域,或在某一交替领域进行射击。每个玩家都有自己的喜好,而当被问起这一喜好时,他们甚至会花费数个小时的时间去思考为何会做出这一选择。而最能迎合大众喜好的一种游戏类型便是潜行游戏。

骗术(虽然较为卑鄙)是现实生活中很少人能够精通的一种技能。与现实生活一样,在游戏中潜行也是一项难以掌握的技能。学习何时绕进拐角处并跃过它,给门卫下毒或征服他等等都需要花费一定时间。玩潜行游戏需要耐心。潜行对于玩家大脑的影响不同于其它游戏类型。玩家会因为害怕被抓到而怀揣着紧张感朝目标前进。虽然恐怖游戏也常带给玩家这种压力与不安,但它们似乎都偏离了根源。这并不是说潜行游戏从未在其最初状态前出现动摇,而是仍有一些优秀的游戏在维持着其本质(游戏邦注:如《耻辱》,《杀手》,《骇客任务》等);其它游戏所呈现出的紧张和焦虑感都远不及潜行游戏。

解决谜题可以说是迄今为止最具奖励性的游戏体验,特别是当玩家能够凭借自己的能力解决谜题。那些牢牢抓住玩家并引导他们回答各种问题的游戏是不可能获得赞扬的。所有玩家都希望自己能把握全局,并获得游戏的尊敬。潜行游戏在这点上便做得很好;思考如何隐藏自己便是这类型游戏的根本谜题。而关于这一谜题的诱人之处在于,玩家总是可以想出各种方法去解决它。就像他们可以待在高处也可以来到低地,可以在左边也可以在右边,可以使出致命绝招也可以有所隐藏。而不管玩家做出何种决定都影响着最终的结果,并能够带给他们成就感——他们是凭借自己的行动和选择解决了这一谜题。

潜行游戏总是能够呈现出游戏的本质,即挑战。不是那种滑稽的挑战,而是公平且带有奖励的挑战。像《马里奥》和《洛克人》等游戏便是如此。游戏关卡是既定的,玩家拥有自己的武器,如果他们死去,时间便会倒退让他们能够重新开始。而经过反复尝试它们将变得更加强大。没有什么比反复失败后最终获得成功来得喜悦。潜行游戏便能带给玩家这种感受。“我只是被抓住了,并将带着压倒性的失败感继续前进。”我总是在被抓住的瞬间立刻重新开始游戏,即使也存在许多方法能够让我回到被捕捉前的情境。玩家们都希望感受到成功。当他们潜进一个关卡时,我敢说没有什么比那种感觉更棒的了。

潜行游戏是最让玩家着迷的游戏类型之一,可以说它们迎合了玩家的喜好。玩家不仅需要耐心和耐力,还必须精通它们,如此才有可能解决潜行中最具挑战性的谜题,并因此获得成功。许多电子游戏都不能带给玩家深深的沉浸感,所以我才更加期待能够出现更多潜行游戏。但说实话,不论出现了多少潜行游戏,我的胃口都很难被完全填满。

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

Let’s Talk Stealth

by Nate Paolasso

Recently, I purchased the Hitman HD Trilogy. After playing through the three games that it had to offer, I went back to Hitman: Absolution. Hitman: Absolution is the main reason why I am writing this blog; it reignited my love for the stealth genre. And even though I have already obtained the platinum, as I am replaying it, I am finding new ways to complete levels with more than 40 hours of playtime. It got me thinking about why I love the stealth genre so much, and I’ve come here to flesh out my thoughts through writing for all of you people to read!

One of the greatest aspects about video games is their ability adapt to different styles and genres of play. No matter the players preference, there is sure to be a game that suits them; be it shooting fools in the head, exploring an alternate realm, or shooting fools in the head in an alternate realm. Every gamer has their personal favorite and when asked about it, they could go on for hours about why it’s the best. One of the most involving genres has to be stealth. Now, I don’t plan on spending hours explaining why the stealth genre is easily one of the most engaging of all the video game genres, but I do intend to spend the duration of this blog doing so.

Deception, albeit dastardly, is a skill that few master in real life. And like life, being sneaky is one of gaming’s most refined skill sets. Learning when to walk around a corner and when to simply peak around it, or whether to poison the guard or simply subdue him, takes time. Patience is the name of the stealth game, and without it the player will find themselves on the first train to Being-SpottedVille. The act of being stealthy engages the brain like no other play style. Tension builds with each step towards the final goal out of fear of being caught. The horror genre used to give players these feelings of stress and uneasiness, but it seems to have strayed from its’ roots. That isn’t too say that stealth also hasn’t wavered from its’ original state, but some games (Dishonored, Hitman, Deus Ex) still get it right; no other genre provides the same tension and anxiety than stealth.

Solving puzzles is by far one of the most rewarding experiences in gaming when it’s done without too much guidance. Games that grab the player by the hand and guide them to the answers never get much afterthought or praise. Every gamer wants to feel like they’re in control and that the game is treating them with respect. Stealth does this fantastically; figuring out ways to stay anonymous and ghostly is one of gaming’s ultimate puzzles. And the fantastic thing about this puzzle is that, more often than not, there are multiple ways of completing it. Should the player stick to the high ground, or should they go below? To the left or right? Lethal or nonlethal? Making these decisions effect the final outcome and rewards the player with a sense of accomplishment; knowing that this puzzle was solved by their own actions and choices.

Stealth games really go back to what gaming is; a challenge. Not just a broken, ridiculous kind of challenge, but a fair and rewarding kind. Games like Mario and Mega-Man were like this. The levels were set and the player was given their tools, and if they died, time to restart and do it again. Through trial and error they would get better. There’s no finer feeling than failing so many times at something then finally succeeding. Stealth games do this exceedingly well. Not once have I been caught in a stealth game and said to myself, “Oh well, I’ll just accept being caught and continue on with my overwhelming sense of failure.” I’ve always restarted the instant I got caught, even if there were methods of coming back from the capture. The player wants to feel triumphant. And when they completely ghost a level, I would say that there isn’t any better way of feeling just that.

The stealth genre is among the top genres that engage the player fantastically; it is however, an acquired taste. Patience and endurance are not only required, but must be mastered to succeed. Mastering these rewards the player with the ability to solve some of stealth’s most challenging puzzles. Not many video games can immerse the player so deeply and definitely. It makes me wish that more stealth games existed. But to be honest, no matter how many stealth come to pass, I don’t think my sneaky appetite will ever be full.(source:gamasutra)


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