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简述手机游戏中应考虑添加的5个要素

发布时间:2013-02-08 16:12:08 Tags:,,,,

作者:Christopher Haag

1.社交网络分享按钮

出色作品总有理由让玩家跑到好友与家人身旁,大叫“你看这里!”,“我终于获得成就了!”此时他们可能不在同个房间内,因此要为其提供在线分享渠道,方便他们在游戏进程中途炫耀自己的成果是接下来的重点。这些分享贴可能会刺激,或引起他人兴趣,他们更有可能在下载或得到副本后体验该游戏。同时,“引荐好友”按钮也相当得赞!

social-network-icons(from ariesgdim.com)

social-network-icons(from ariesgdim.com)

2.支持在多台设备或多个应用版本上同步

使用iCloud技术同步玩家在多台设备与同系列不同应用上的进程具有强大优势。通常,玩家不会将游戏的免费版本升级为完整版,因为他们的能力水平无法赶上进程。针对多个应用采用相同的同步存储技术,能够让你的应用续作,甚至是旗下其他游戏了解玩家进程,便于为他们提供其中的奖励与解锁模式。

3.开发商反馈按钮

对开发商而言,从玩家评论中发现有关游戏的新漏洞与弊端并不是什么好事;尤其是那些会影响到游戏整体评分的评论。只有在漏洞阻碍玩家进程,或是他们回顾整个过程后才会给予这种评论。如果你能为他们提供一条发送反馈渠道,他们很可能会决定直接向你发送评论。因此,你将有时间解决问题,玩家也不会写下差评。当然,他们也可能会通过这一渠道向你表示感谢,并提供有关新性能的提议!

4.多人模式或其它社区功能

创建与维护玩家社区是游戏长期成功的关键。你可能会成功推出一款作品,然后一个月后,所有玩家都停止体验。如果你允许玩家参与他人进程,或是开发出新内容,并分享在游戏中;那么会扩大玩家的行动范畴,以及获得乐趣的途径。至今为止,竞争、比赛、困境、追逐、收藏等模式已是开发者相当熟悉的领域。

5.评价按钮

目前,我的最新游戏下载量已突破1.3万次,但至今为止,给予评价的玩家数却不到1%。如果游戏在市场上只有7.8个评价,那么潜在玩家如何相信它是款佳作?众所周知,这些评价是开发者和好友与家人的友情帮助。可能游戏不够有趣,或者玩家不愿途经大量路径回到主页,因此迟迟没有给予评价。所以,游戏应提供玩家一次性抵达评价界面的途径,但这也存在风险:这对优秀作品而言相当有利,但却不适合一般作品,因为后者常常难以获得好评。(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

Five things I should put in all my future mobile games

by Christopher Haag

The following blog was, unless otherwise noted, independently written by a member of Gamasutra’s game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent company.

1. Social networking share buttons

A good game gives players reason to run over to their friends and family and say “you gotta see this!” or “I finally got that achievement!” They may not all be in the same room when it happens, so providing an online outlet for people to brag from within the game itself in the middle of the action is the next best thing. Those shared posts may excite or at least interest other people, and they will be more inclined to play the game if they already have it, or get their own copy if they don’t. “Refer a friend” buttons are good, too!

2. Support for carrying game progress to other devices or versions of the app

Using technology like iCloud to sync a player’s progress among several devices and different apps of the same series can be a huge benefit. Often times, people will not upgrade from the free to the full version of a game because they can’t take their level progress with them. Using the same sync store for multiple apps will allows sequels of your app, and even other games of yours to see what the player has played; and reward them with bonuses and unlocks.

3. A developer feedback button

It’s no fun for a developer to discover new bugs and shortcomings of their game from comments in user reviews; especially ones that hurt their overall rating. It can happen if things just really bother the player, or if they just review everything they play. If you have a way to let them send you feedback in less than a few taps, you stand a chance of them deciding to send their comments to you directly. They might just give you time to fix whatever ails them and not write that bad review…so long as you deliver. Of course, they may also want to thank you and give you suggestions for some good new features!

4. Multiplayer or other community functionality

Building and maintaining a community of players is essential to the long-term success of a game. You can have a big successful product launch…and then have everyone stop playing after the first month. If you have players engaging each other, or developing content of their own to put into the game and share with others; then it adds whole new dimensions of things to do, and ways to have fun in the game. Competitions, tournaments, grinding, hunting, collaborations…and those are just some of the ones that developers have already come up with so far…

5. A Rate this app! button

My most recent game currently has over 13,000 downloads and less than 1% of players have rated it so far. How can prospective players trust it to be good if there’s only 7 or 8 ratings in the market? For all they know, those all came from your friends and family. The game might not be inspiring enough to have people rate it…or maybe they just don’t want to go through all the tapping to get back to the store’s portal to do so. Letting the user get there in one tap might be the way to go, though consider the risk involved: This is a good thing for good games, and a not-so-good thing for not-so-good games that might get not-so-good ratings.(source:gamasutra)


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