游戏邦在:
杂志专栏:
gamerboom.com订阅到鲜果订阅到抓虾google reader订阅到有道订阅到QQ邮箱订阅到帮看

人物专访:Supermono公司代表谈OpenFeint对Android影响

发布时间:2010-10-08 16:11:00 Tags:,,,
       尽管Android近来的市场表现可圈可点,但多数开发商还是固执认为,Android在付费游戏上的成就仍然远远落后于iPhone。开发商还表示,投放Android应用商店的游戏常常难见天日,要让玩家掏钱更是难上加难。因此,手机社交游戏平台OpenFeint的入驻,无疑将为Android送上更多游戏开发商。

手机游戏开发商Supermono公司的负责人达克·冯(Tak Fung)也这么认为,该公司的《迷你飞机战斗》(MiniSquadron)正是OpenFeint针对Android投放的首批游戏之一,并在短短72小时内夺走该平台付费游戏的亚军。日前,pocketgamer记者针对OpenFeint何以造福Android等话题采访了达克·冯,下文是访谈内容:

问:OpenFeint对Android平台的发展中能起多大作用?

OpenFeint拥有庞大的用户基数,另外使用该平台技术服务的开发商也不乏其数。我个人认为,OpenFeint是Android发展的关键因素之一,它是Android持续吸引游戏向其靠拢的强有力推手。

问:游戏移植Android平台的难度有多大?

游戏核心代码、现存C/C++资源的移植工作确实颇费一番周折,但并非特别困难。

移植android平台最大的困难在于,解决平台本身的问题以及与其他平台间的嫁接差异,包括原手机平台上存在漏洞的OpenGL驱动程序,互有差别、触模控制性能极弱的不同硬件和手机操作系统,对应用大小无正式文件规范的限制等因素。

Mini Squadron

Mini Squadron

问:与在iOS平台上相比,《迷你飞机战斗》这款游戏在Android上的运行效果如何?

如果从运行Android 2.1的Nexus one这款手机来看,这款游戏在Android上的运行效果确实还不错。

问:你们(的游戏)如何运用OpenFeint提供的Android、iOS跨平台功能?

除了游戏高分排行榜,我们目前暂时不打算使用任何跨平台功能。但跨平台功能显然也为所有开发商提供了难得的机遇,比如说整合游戏社区、创造更多竞争机会。

问:你们在Android平台上采用的是哪种运营模式?

Android平台的应用付费模式比苹果App Store更为多样化,但没有提供应用内置付费系统,而且其支持付费应用的国家也不够多,因此我们要投入更多精力解决后勤问题,协调不同计费公司之间的差异。

问:《迷你飞机战斗》目前在Android平台的下载情况如何?

头几周的数据统计一直很混乱,这里面还有Android的24小时无条件退款政策的影响,所以统计数据与实际销量总有10%左右的波动幅度。但这款游戏确实在3天内晋升为Android付费游戏的第二名,这一点确实还不赖。

问:假如OpenFeint如果决定推出更多游戏版本,你们的游戏会考虑跟随它的步伐吗?

《迷你飞机战斗》是否会开发其他版本,主要取决于游戏本身的发展需要和市场规模的影响。可以说《迷你飞机战斗》推出Palm Pre版本是为了游戏本身的发展,因为Palm手机对应用的兼容性很强,而开发这款游戏的Android版本则完全是看中这一市场的增长潜力。(本文为游戏邦/gamerboom.com编译)

Supermono’s Tak Fung on why Android is now an important mobile gaming platform

Despite its recent success, most developers are firmly of the conviction Android plays a distant second fiddle to iPhone when it comes to paid gaming.

Developers talk of a restricted market, in which it’s both harder to find games, and more fiddly to pay for them.

The appearance of social platforms such as OpenFeint, might prove to be the trigger Android needs then.

That’s certainly what Supermono’s Tak Fung believes, with its MiniSquadron one of the first titles to join the OpenFeint on Android party.

We caught up with Fung to find out just what he thinks Aurora Feint’s platform will do for the OS.

Pocket Gamer: How big a factor do you think OpenFeint will be in fostering development on Android?

Tak Fung: OpenFeint has a massive user base and also a strong developer base who use its services.

I, personally, would like OpenFeint to be a big factor on Android, since it would act as a strong, purposeful force for bringing gaming to the platform in a coherent manner.

How easy is it to port to Android?

The core code and development for porting an existing C/C++ source to Android is a bit of work, but it’s not that difficult.

The real difficulty comes with working out the separate issues and nuances with all the periphery issues to do with the platform – buggy OpenGL drivers on old handsets, different and extremely poor touch control handling in various hardware and the OS itself, undocumented file size limits on apps and others.

Performance wise, how does MiniSquadron on Android compare with the iOS release?

At the targeted base hardware of Nexus One running Android 2.1, it compares very well.

How have you implemented OpenFeint’s cross platform elements between Android and iOS?

We haven’t actually decided to implement any cross platform elements – except for using the same high score tables.

However the opportunities are clear for all – a joint community and more chances of competition.

What business models are you experimenting with on Android?

Since the payment models on Android are more diverse than Apple’s App Store – no in-app purchase system built in, vastly less countries which can pay for apps using Google – the challenges are more to do with logistics and working with different payment companies.

How is MiniSquadron performing in terms of downloads on Android so far?

Statistics are fairly noisy in the first few weeks – we have to remember there is the magical 24 hour free refund time which means we are seeing around a 10 percent adjustment to actual sales numbers.

But it did reach #2 in the Android top paid charts in three days, which can’t be bad.

If OpenFeint made the leap to further formats, would you consider taking your titles with it?

The decision to port MiniSquadron to any format is mostly down to ease of development and market size.

You can say porting MiniSquadron to the Palm Pre came down to the first reason – it’s really very easy to port apps to Palm – whereas we did the Android port because of the size of its market.(source:pocketgamer)


上一篇:

下一篇: