其招聘要求是熟悉Frostbite 2引擎（游戏邦注：该引擎由《战地》工作室EA Digital Illusions CE开发），并且拥有PS 3或Xbox 360开发背景。
2）据粉丝网站The Facebook & Zynga Blog报道，社交游戏公司Zynga最近为了节省开支，停止向其美国论坛版主发放报酬，目前其多数版主已不再继续为Zynga游戏粉丝提供服务。
3）游戏行业博客gamesbrief最近撰文预测，于2004年上线的《魔兽世界》可能将在2013年走向没落，该游戏已经从最高峰时的1200万降至1000万，虽然其扩展内容《Mists of Pandaria》对注册用户的提升有所帮助，但作用并不大。
原因在于，多数玩家是因为自己的好友也在《魔兽世界》中，所以他们还会坚持参与游戏。但这些好友现在可能转向《Guild Wars 2》或者《旧共和国》，以及《Clash of Clans》、《World of Tanks》、《英雄联盟》、《CSR Racing》等免费增值游戏，因此《魔兽世界》吸引力将持续下降，它在2013年可能流失300万注册用户，总用户数量将降至700万以下。
4）据insidesocialgames报道，以色列手机游戏发行商MoMinis日前宣布融资600万美元，该轮融资由Gemini Israel Ventures主导。该公司计划利用这笔资金扩展游戏开发项目，向iPhone、Windows Mobile、Facebook等平台推出更多游戏，并扩大MoMinis团队规模。
King.com游戏《Candy Crush Saga》位居第二，新增100万MAU，增幅达6％；《Pet Rescue Saga》排名第三，新增80万MAU，增幅为10％；Nordeus的《Top Eleven Be a Football Manager》排名第四，新增40万MAU，增幅为6％；Zynga游戏《ChefVille》排名第五，新增30万MAU，增幅为1％。（本文为游戏邦/gamerboom.com编译，拒绝任何不保留版权的转载，如需转载请联系：游戏邦）
1）PopCap looking for developer to work on “AAA console title”
Social and mobile game developer PopCap is apparently planning to work on a AAA console title, according to a listing on Electronic Arts’ job board.
Joystiq reports the developer behind Lucky Gems Casino, Plants vs. Zombies and Bejeweled Blitz is seeking a software engineer, ”to build a AAA console title.” The ideal candidate would be experienced with the Frostbite 2 engine, which is the engine created by EA Digital Illusions CE (the studio behind the Battlefield first-person shooter games).
Details about the project this position is for aren’t available right now, but the person hired will be wearing a lot of hats since duties will include animation, audio, resource
management, pipelines and visual effects. PopCap is looking for someone with experience working on either the PlayStation 3 or the Xbox 360, which the developer has previously released titles for.（source：insidesocialgames）
2）FarmVille maker drops contracts for U.S. forum moderators [Report]
by Joe Osborne
The house that built FarmVille seems to have lost some of its foundation. According to fan website The Facebook & Zynga Blog, social gaming giant Zynga has neglected to renew contracts for its U.S.-based forum moderators. Save for some employed by Zynga full time, the majority of moderators are no longer working to serve disgruntled Zynga game fans.
This outlet reports that Zynga has fired all of its U.S.-based forum moderators in favor of filling those positions overseas, though with no attributable source. More specifically, it’s claimed that India will be home for these contracts. Also, “word on the street,” according to the blog, is that the order came directly from Mark Pincus, the developer’s CEO and co-founder.
Of course, all of those claims may as well be rumor, but Zynga didn’t shed much more light on the particulars in this confirming statement:
As part of the cost reduction program we announced in October, contracts on some outside services, including a portion of our forum moderators, will be allowed to expire. Player support remains a top priority for Zynga. Forum moderators will continue to be a feature of all Zynga games, and players will continue to have access to additional support through email, live premium chat and peer groups through social channels.
Allowing a contract to expire is essentially a layoff, at least for the affected party. It’s clear that Zynga made the move to save some cash, but what isn’t clear is how exactly whomever is left will handle moderating the developer’s various game forums, which continue to grow. Frankly, the timing of this move couldn’t be worse, and here’s to those affected finding new gigs quickly.（source：games）
3）My first prediction for 2013: World of Warcraft will lose 3 million subscribers.
Tweet At the Mobile Gaming Europe conference last week, I predicted that 2013 will be a tipping point for World of Warcraft, in a bad way. I believe that time is running out on the most successful game of all time. It’s been a good run. The game was launched in 2004. It has been a billion dollar franchise for many years. Unfortunately, I think it’s time is coming to an end.
For many of the players still subscribing to WoW, they stay because of their friends. They pay each month to preserve the possibility that they might go raiding. An expansion like Mists of Pandaria is not about earning $40 from the sale of a box at Gamestop (of which Activision only sees half); it is about persuading a subscriber to keep subscribing for the two years between expansions. That’s over $200 of revenue, most of which does go to Activision.
That’s what is in trouble. Activision has seen users drop to below 10 million users, down from a peak of 12 million. Mists of Pandaria boosted the number of subscribers up again, but not by much. Now, I believe, enough consumers are thinking that they won’t be going back to Warcraft that the subscription is not worth it. Their friends aren’t there enough any more. They are playing Guild Wars 2 or Rift. A few of them are playing The Old Republic. More of them are playing Clash of Clans and World of Tanks and League of Legends and CSR Racing.
It’s not that the core WoW fans aren’t there. It’s that those who are not so committed don’t see the point of paying for the option of playing. They will move in.
Warcraft will lost 3 million subs in 2013, and drop below 7 million.（source：gamesbrief）
4）MoMinis secures $6M in Series B round
Israeli mobile game publisher MoMinis today announced it secured $6 million in a Series B round led by Gemini Israel Ventures with previous investor BRM Group participating as well. MoMinis’ press release states the publisher intends to use the new funds to expand its game developer programs and features, further expand its offerings on platforms such as the iPhone, Windows Mobile and Facebook, and grow the MoMinis team.
With almost 100 titles planned and in development in more than 18 countries worldwide, MoMinis is clearly seeing success and will continue to pursue game development. But other developers should keep a closer eye on MoMinis’ other offerings, including its game development studio which offers development and distribution tools for indie developers and its PlayScape platform which offers cross-game experience points and currency.
MoMinis said the investment comes on the heels of significant growth in the past 10 months, citing its 35 million users, 6 million monthly active users, 1 million daily active users and 100,000 downloads a day.
MoMinis also said that the round is still open to further investments.（source：insidemobileapps）
5）More than half of Brits fear buying a home with poor mobile signal
by Zen Terrelonge
Full strength 3G becoming as important as choosing the best school for your child to attend.
Network testing company RootMetrics recently revealed that mobile web speeds in New York are four times faster than they are in London, and now says that mobile phone signal is becoming increasingly more important for UK home hunters.
A 2,000 respondent strong survey shows 54 per cent would be put off of buying a home with poor signal, falling slightly to 46 per cent for renting. 64 per cent of Brits have had continuous signal issues at their homes, of that number, 86 per cent cite poor signal strength, 44 per cent said call quality and a third report slow mobile web.
Bill Moore, CEO and president, RootMetrics, said: “While there are obviously more important considerations when it comes to weighing the pros and cons of a house move, there’s no doubt that mobile phone coverage is becoming a factor in the decision making process.”
Meanwhile, 80 per cent would consider changing network in order to receive better coverage at a home they’re considering buying or renting, while 70 per cent have toyed with changing operator based on the coverage at their current home.
75 per cent of Brits added that an honest and transparent overview of network signal and coverage would be preferred over discount tariffs, free cinema tickets and other promos.（source：mobile-ent）
6）Two new iPads, iPhones per year? It’s not as crazy as it sounds
By Erica Ogg
Were you annoyed that after you bought an iPad 3 in March, Apple introduced a newer, slightly better model of the same device in October? Now imagine that scenario for, say, your iPhone too; and think about that happening every year. Whether that’s annoying or exciting to you, know that it’s something that some think could actually happen.
Thanks to hints from Apple’s supply chain, as well as some analyst gossip, there’s some speculation that Apple may be getting ready to release a new iPhone model and a new iPad in June 2013. That’s six months from now, and eight and seven months, respectively, since each was last refreshed. That would be way faster than we’re used to from Apple. Since the iPhone was introduced in 2007, it’s been updated once per year. And until this year, the same has gone for the iPad. iOS software also gets a major update once annually.
But before you scoff, think about how Apple managed to get two different iPad models out the door in the same calendar year. Could the company do it again? (And again, and again?)
Horace Dediu at Asymco gathers some tantalizing though circumstantial evidence that points to such a scenario, including seemingly random rises in the company’s capital expenditures, its recent (by all counts successful) experiment with super fast global product rollouts, and Foxconn moving to make the supply chain even shorter. “If Apple is not switching to a six month cycle then there seems to be a lot of stress for no benefit,” he wrote.
The biggest and most obvious sign that something may be up is Apple’s decision to launch almost all of its major product refreshes — iPods, iPhone, iPads, MacBooks — in the second half of 2012. By stacking all of its product introductions at the end of the year — and all of the associate revenue boosts that come with high-profile launches — it leaves the whole rest of the year as a giant question mark. That’s a long time without a new product; what will Apple introduce in the meantime? (Don’t say Apple television.)
This year could have been a one-off situation: perhaps two iPads in one year had everything to do with the bump in the A6 processor and/or getting the iPad on the same Lightning connector as other iDevices. Or, there could be another so far still-secret product Apple is planning to unveil us next spring. But something big enough to offset a spring iPad launch? Not likely — at least not at first. Apple CEO Tim Cook has said Apple won’t try “to do everything” — he is focused on keeping his company focused on its strengths.
Which for now, is perfecting the iPad and the iPhone and getting both to market faster and faster. It would be a crazy huge task to do two major refreshes of both, year after year. But if Apple is able to get another iPhone and another iPad out in about six months’ time it would be Cook’s most impressive feat yet.
It’s possible that what’s been going on behind the scenes is that Apple is transforming into the ultimate Tim Cook-run company: one whose supply chain and operations can churn out two of the company’s most important, and most profitable, devices every year.（source：gigaom）
7）Disney pushes into Asia with purchase of South Korea’s Studio Ex
Hoping to push into the Asian game market, Disney is acquiring South Korean game developer Studio Ex, according to AllThingsD.
Disney did not disclose the terms. Studio Ex hasn’t yet launched any games. But this aggressive push into the Asian market with free-to-play multiplayer games includes David Moon, the former director of game services at NHN, a big game destination in Asia.
“The Walt Disney Company has acquired Studio Ex, a game development studio in Korea that focuses on multiplayer, free-to-play online and mobile games,” Disney said, in a statement. “Through a stock purchase agreement, Studio Ex is now a wholly owned subsidiary of The Walt Disney Company reporting into Disney Interactive.”
The studio will make online and mobile games based on new brands or existing Disney properties. Disney also has deals with South Korea’s Smilegate and Zipi Studio. Disney’s big acquisitions in games in the past include Club Penguin, Playdom and Tapulous.（source：venturebeat）
8）CityVille 2 returns to the top spot among the fastest-growing Facebook games by MAU
Zynga’s CityVille 2 has once again seen a population boom among the fastest-growing games by monthly active users. The game took the No. 1 spot with 1.6 million MAU, a 6 percent increase.
King.com’s Candy Crush Saga is also continuing to see strong growth, grabbing the No. 2 spot with 1 million MAU (also for a 6 percent gain). The recently-launched Pet Rescue Saga came in at No. 3 with 800,000 MAU, up 10 percent. Nordeus’s Top Eleven Be a Football Manager snagged the No. 4 position, up 6 percent with 400,000 MAU. Zynga’s ChefVille fills out the top five games on the list with 300,000 MAU, a 1 percent increase.
Only three other games on the list saw growth that was in the double digits. Megapolis drew in 270,000 MAU, a 270 percent gain. Playdom’s Full Bloom is continuing to enjoy renewed popularity, bringing in 200,000 MAU for a 16 percent increase. Finally, Mob Science’s Legends: Rise of a Hero saw a 48 percent surge with 110,000 MAU.（source：insidesocialgames）