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电子游戏开发者保持创意来源的7个建议

发布时间:2012-11-23 14:01:35 Tags:,,,,

当你制作电子游戏时,你应利用可引导游戏世界构建的软件程序。但千万不要让软件决定你的制作思路。你应采取创造性的制作手法。

目前的电子游戏设计软件容易让你陷入一种既定思路。它为你预设了设计方向,而这无疑会让你脱离自己的创意理念。由于按照预设思路制作游戏相当简单,因此我们应努力克服这种束缚。以下是维持创意设计的几点建议。

game design idea(from gamesetwatch.com)

game design idea(from gamesetwatch.com)

保持纸上设计——你应随身携带一本笔记本或速写本,用于记录自己的创意。通常,空白纸张不会限制你的想象空间。当你试图付诸行动时,你得被迫使用游戏软件学习大量有关游戏制作的新型技术。同时,当你体验他人的游戏时,你也应携带笔记本。这不是用于摘抄创意,而是分析体验过程中发生的事情,并记下自己在此过程中突发的原创理念。

考虑氛围与基调——游戏不单指打败怪兽,发现宝藏。你应记住,其最重要部分是整体氛围。你应考虑游戏的整体基调。可以通过倾听音乐去获取不同氛围的灵感。

谨慎提供奖励——通常而言,一百个小奖励优越于一个大奖。不断探寻下个小型奖励能够保持玩家继续前进,即让玩家预先拥有一个目标推动其前进。

避免线性结构——目前,设计师在设计游戏时都会考虑到单个玩家喜好。不同玩家体验游戏的方式各不相同。有些玩家喜欢战斗与探索,有些喜欢遵循任务要求,有些则喜欢与NPC互动。而在游戏中添加这些元素可以为玩家提供大量有趣选项。

开阔视野——你应主动去关汪自己不大感兴趣的美术书籍。浏览自己鲜少关注的领域与主题。借此,你既可以获取全新创意,又能为现存素材添加新维度。一本有关豪猪的书籍如何传授电子游戏的制作方法?这主要是因为豪猪有惊人防御系统。那么可以将此融合到游戏中吗?当然可以。任何有关心理学、社会学或动物学的主题都是增加游戏深度的不错来源。

不用害怕犯错——有时,你可以从错误中获取巨大回报。如果你十分害怕犯错,那么你将无法扩展自己的能力。如果你正在设计沙漠场景,不用害怕在场景中央设置一个泳池!你应冒险一试,有时,出色的创意与印象深刻的场景均来自那些微小错误。

最后,确保自己获得那些试玩游戏的好友与人们的真挚反馈,而后记录下来。以备设计游戏时所需。由于你十分清楚自己的游戏当中的状况,因此,你自然很了解游戏玩法。但要记住,玩家并不清楚自己下一步会遇到什么,所以你在设计中要考虑到这一点。(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

Seven Creative Tips for Amateur Video Game Makers

Making a video game means working with a software program that guides you toward building worlds in very specific ways. Do not fall into the trap of letting the software determine your game. Keep creative control in your hands. Here are some suggestions on how to keep the creativity flowing.

Today’s video game design software makes it very easy to create worlds in ways that it was designed to make them. This guides you in preset directions which are inevitably away from the creative ideas you had in your head. But it is so easy to just design the game in the preset way and it takes effort and work to overcome this. Here are some of the things you should do to keep the creative control in your hands.

Keep Designing on Paper – Keep a notebook and a sketchbook to draw and write your ideas. A blank piece of paper will not limit your imagination. When you try to transfer this to the game you will be forced to learn new skills and get the maximum out of the game software. You should also keep this notebook with you when you play other peoples games. Not to copy, but to analyze what happens and to write down your own original ideas that come from playing.

Think about the atmosphere and mood – Games are more than just fighting creatures and discovering treasures. The most important part of a game is the overall atmosphere. Keep this in mind. Consider what the overall mood of your game will be. Use music as an inspiration to get you in different moods.

Be careful with rewards — One hundred tiny rewards are generally better than one big one. The constant seeking of the next tiny reward keeps the player moving forward and keeps a goal ahead of him that is achievable.

Don’t design your game linear –Today’s games are designed with the individual player in mind and this means choice. Different players like to follow different routes through a game. Some like to hack and slash, others like to follow quests and others prefer the interaction with non player characters. Add all these elements in your game to give your player lots of interesting options.

Expand your horizons — Pick up art books that don’t normally appeal to you. Look into areas and subjects that aren’t on your normal list. This is a great way to get new ideas and to add new dimensions to your existing material. What could a book about porcupines teach you about video game making? Porcupines have an amazing defense system. Could this be incorporated into your game somehow? This goes for almost anything. Any subject at all from psychology, to sociology, or zoology are great resources to add depth to your game.

Don’t be afraid to make mistakes – Mistakes sometimes pay off in big ways. This is one of the ways you can think outside the box. If you are afraid of making mistakes you will not experiment of expand your abilities. If you are designing a desert scene don’t be afraid to put a swimming pool right in the middle of it! Take chances. Sometimes really good ideas and really memorable scenes come from the mistakes.

Finally make sure you get honest feedback from friends and people who try playing your game. And take notes. When you are designing a game you get too close to it. You know everything that happens and you know where everything so you understand innately how to play. You have to remember that your player will have no idea what is around the next corner and you have to design for that.(source:stormthecastle


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