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每日观察:关注Kixeye反诉Zynga窃取商业机密案(11.15)

发布时间:2012-11-15 11:10:42 Tags:,,

1)据insidemobileapps报道,韩国游戏公司Gamevil日前宣布第三季度销售额为1530万美元(增长66%),营业利润为515万美元(26%),净利润为450万美元(21%)。

socialnetwork-games(from insidemobileapps)

socialnetwork-games(from insidemobileapps)

其绑定社交网络元素的游戏在该季度销售额中占比近40%,上一季度的这一比例为12%,而去年同期这一比例为0。

smartphoneinapp-purchase-sales(from insidemobileapps)

smartphoneinapp-purchase-sales(from insidemobileapps)

Gamevil还指出公司在亚洲市场,尤其是日本获得了明显发展。智能手机业务销售额从2011年的64%增长至2012年的94%,IAP销售额比例则从65%增长至92%。

2)据pocketgamer报道,日本社交游戏公司GREE日前宣布其社交平台将推出兼容HTML5的功能,以便网页应用开发者更方便地整合GREE平台,这项新功能将于11月份进行公开测试。

GREE-HTML5(from techinasia.com)

GREE-HTML5(from techinasia.com)

此外,该公司还发布了新支付选项,并宣布GREE将接受PayPal支付系统以及一系列移动运营商计费选项。

3)据serkantoto报道,继enish宣布即将上市消息之后,另一家日本社交游戏公司Colopl日前宣布将于12月13日上市(比enish迟两天)东京证券交易所创业板上市。

Colopl曾推出基于地理定位的手机游戏《Colony Life》(游戏邦注:玩家在其中的任务是通过旅行而在现实世界的各个地方“建立”殖民地,以便获取虚拟货币和当地特有的道具),该游戏于2005年5月就已开发服务,但其公司直到2008年才正式成立。

目前日本第二大电信运营商KDDI在2011年收购了Colopl公司5%的股份;Colopl目前估值达1.25亿美元,2011年10月至2012年6月收益达3650万美元,利润为1100万美元。

4)据gamasutra报道,旧金山“中核”游戏开发商Kixeye日前回应Zynga上个月起诉其前工作室总经理Alan Patmore一事指出,Zynga此举纯粹是出于恐吓其员工不要轻易离职,并企图从Kixeye中盗取商业机密的目的(游戏邦注:Zynga起诉Alan Patmore离职加入Kixeye之后,将存储于其Dropbox帐号的商业机密和重要资料与Kixeye共享)。

Will-Harbin-Kixeye-CEO(from gamedynamo.com)

Will-Harbin-Kixeye-CEO(from gamedynamo.com)

Kixeye指出,Zynga在Patmore离职58天之后才提起诉讼,目的就是为了等后者在Kixeye立足后才出手,以便将Kixeye一并拖下水。假如Zynga确实是意在保护其商业机密或重要信息,那么他们就不会拖延了5周时间才起诉对方。

Kixeye指责Zynga试图通过法律程序来混水摸鱼,Zynga最近积极介入Kixeye已经立足的中核游戏领域 (例如收购A Bit Lucky以及November Software),以便利用“木马计来获得Kixeye的商业机密和重要价值的信息”。

5)在本周DAU增长最快的Facebook游戏榜单上,Zynga游戏《Ruby Blast Adventures》位居榜首,新增60万DAU,增幅为35%。

Top gainers this week-DAU(from AppData)

Top gainers this week-DAU(from AppData)

King.com游戏《Pet Rescue Saga》排名第二,新增37万DAU,增幅为128%;Zynga游戏《Words With Friends》位居第三,新增20万DAU,增幅为3%;Social Point游戏《Dragon City》排名第四,新增10万DAU,增幅为3%;Plarium中核RPG游戏《Stormfall:Age of War》位居第五,新增10万DAU,增幅为200%。(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

1)Gamevil reports biggest quarter with 66% growth for Q3 2012

Emanuel Maiberg

South Korean Mobile game developer and publisher Gamevil today reported 16.6 billion KRW ($15.3 million) in sales for its fiscal Q3 2012, 5.6 billion KRW ($5.15 million) in operating profit and 4.9 billion KRW ($4.5 million) in net profits, which reflect growths of 66 percent, 26 percent and 21 percent respectively.

Gamevil attributes the growth to the company’s $10 million investment in the Partner Fund, which helps external and third party partners to build a strong lineup of smartphone gaming titles.

The company specifically cites global and domestic success with titles such as Fishing Superstars, Monster Warlord and Kingdom Royale that integrate social network elements to the role-playing genre. These social network games now account for nearly 40 percent of the sales this quarter, compared to12 percent in the last quarter and 0 percent for its fiscal Q3 2011.

Gamevil also noted significant growth in Asian countries, especially Japan, where its flagship titles Baseball Superstars 2012 and Zenonia 4, showed steady performance.

Not surprisingly, Gamevil also reported that their business is rapidly shifting from feature phones to smart phones and from pay to play to in-app purchases. Sales on smart phone devices increased from 64 percent to 94 percent from 2011 to 2012, and in-app purchases increased from 65 percent to 92 percent.(source:insidemobileapps

2)Web wonder: GREE adds HTML5 app compatibility to games platform

by James Nouch

Long established on native apps, social gaming giant GREE has unveiled plans to expand its compatibility with HTML5 to allow web app devs to tap into the platform for the first time.

This new functionality is set to be rolled out via an open beta later in November, with the firm also planning to add web browser optimised functionality to its social networking service.

GREE everywhere

The company’s launching new payment options, too, and has announced that the GREE platform will begin accepting PayPal payments alongside its range of card payment options and mobile carrier billing.

“The emergence of new web app development environments such as HTML5 enables true cross-platform development of web apps compatible across multiple smartphone operating systems,” explained GREE in a statement.

“By expanding the compatibility of GREE Platform, developers will be able to choose the development method that best suits their technical capabilities and the characteristics of each game, providing them with a cost-effective means of distributing games worldwide.”

GREE intends to make use of this expanded functionality for its own games, too, and has announced plans to launch a number of its in-house social games as web apps. (source:pocketgamer

3)Tokyo-Based Mobile Game Maker Colopl To Get Listed Next Month [Social Games]

by Dr. Serkan Toto

Just a few days after social gaming company enish, Tokyo-based Colopl has filed with the Tokyo Stock Exchange to go public at the Mothers section for startups.

Colopl will get listed on December 13 (ticker: 3668), two days after enish.

Colopl is actually a very interesting developer.

The company is most famous for having provided what is one of the world’s first location-aware mobile games, Colony Life (players are supposed to build up colonies by traveling between different places in the real world to acquire virtual currency and location-specific items).

Colony Life came to life as a service in May 2005, while incorporation took place as late as 2008.

Colopl was able to grow and monetize the user base over time until Japan’s No. 2 telco KDDI bought a 5% stake in 2011.

That deal put the company’s valuation at US$125 million. The startup then started pushing out a number of very successful social/GPS-based smartphone games to the App Store and Google Play, which made the application to go IPO possible.

Colopl made 2.9 billion yen (US$36.5 million) in revenue between Oct 2011 and June 2012, while profit reached 0.87 billion yen (US$11 million).(source:serkantoto

4)Kixeye to Zynga: Stop trying to rip us off

By Frank Cifaldi

San Francisco “mid-core” game developer Kixeye says that a lawsuit filed against it by Zynga is nothing but an attempt to scare its employees into staying and to steal trade secrets away from Kixeye.

Zynga first filed suit against former studio GM Alan Patmore last month, claiming that he shared valuable trade secrets with his new employer Kixeye through proprietary Zynga files he kept on his Dropbox account. Zynga later added Kixeye itself to the complaint.

According to the counter-complaint, Zynga waited until some fifty-eight days after Patmore’s resignation to file the complaint, intentionally holding off until he was employed at Kixeye.

“Zynga’s interest was never in taking prompt action to protect its information, but rather trying to let just enough time pass after Mr. Patmore’s departure so that it could take aim at Kixeye in addition to Mr. Patmore,” the complaint reads.

“If Zynga’s lawsuit were truly about protecting its alleged trade secrets or other confidential information, Zynga would not have waited over five weeks after Mr. Patmore’s departure to scrub his computer for evidence of some potential wrongdoing.”

Kixeye is accusing Zynga of trying to infiltrate its own trade secrets through a court order, claiming that Zynga’s recent moves into the mid-core space (specifically, the acquisitions of developers A Bit Lucky and November Software) shows that it is trying to encroach on a market that Kixeye already has a foothold in. The company calls the suit a “Trojan Horse to gain access to Kixeye’s own confidential, valuable information and trade secrets.”

The counter-complaint also alleges that Zynga is intentionally creating an environment where its employees will be too scared to resign and take a new job at Kixeye, for fear of being sued themselves. (source:gamasutra

5)Ruby Blast Adventures continues run atop fastest-growing Facebook games by DAU

Mike Thompson

Zynga’s Ruby Blast Adventures is continuing its run atop the chart of fastest-growing Facebook games by daily active users, taking the No. 1 position with 600,000 DAU for a 35 percent gain.

King.com’s Pet Rescue Saga, the newest in the developer’s “Saga” series, came in at No. 2 with 370,000 DAU and up 128 percent. Zynga’s Words With Friends saw a 3 percent gain of 200,000 DAU, allowing it to claim the No. 3 spot. Social Point’s Dragon City brought in 100,000 DAU, a 3 percent gain that grabbed the No. 4 position. Plarium’s mid-core RPG Stormfall: Age of War rounds out the top five games on the list with 100,000 DAU, a 200 percent increase.(source:insidesocialgames


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