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每日观察:关注Android平台安全性及分裂性问题(11.8)

发布时间:2012-11-08 10:51:03 Tags:,,

1)Metropolitan Police最近数据显示,iPhone用户手机被盗的概率高于其他的机用户。尽管iPhone每年在所有手机销量中仅占比14%,但在每年手机被盗事件中所占比例却高达28%。

block-stolen-iphone(from letsunlockiphone.com)

block-stolen-iphone(from letsunlockiphone.com)

2)Kapsersky Lab最近报告指出,Android 1.3.6版本Gingerbread是第三季度最频繁受到网络攻击的Android操作系统,紧随其后的则是Ice Cream Sandwich。

android-malware(from sleetherz.com)

android-malware(from sleetherz.com)

在该时期Gingerbread所遭遇的被阻止安装的恶意软件占比达28%,Ice Cream Sandwich则占比22%。

3)国际品牌集团最新报告显示,世界前100个品牌中的多数公司已至少在苹果App Store推出一款应用程序,仅有12个品牌公司尚未推出应用(去年9月份的这一数据为18个公司)。

报告指出苹果、迪士尼、Facebook、谷歌和eBay是App Store中最为成功的品牌,在9月份的下载量位居前100个品牌公司前列。而这五大品牌中最为成功的无疑是苹果和谷歌两大巨头。

App-Store-icon(from kaleidoscope.kontagent.com)

App-Store-icon(from kaleidoscope.kontagent.com)

尽管谷歌YouTube应用于今年9月11日才入驻iPhone,但却已是美国App Store最热门下载应用。

在这前100个品牌中,索尼在App Store推出的应用数量最多(141款),其次是迪士尼(139款),三星排名第三(117款),MTV和SAP则分别推出了72款应用。

4)据gamasutra报道,前Valve元老、Airtight Games现任项目主管Kim Swift(曾参与开发《传送门》)最近向iOS推出了解谜游戏《Pixld》。

pixld(from gamasutra)

pixld(from gamasutra)

她表示作为面向App Store平台的独立开发者的一大好处在于可以自由尝试不同的游戏风格和题材,并且这些iOS游戏都是小型项目,所以他们能够自主开发并发行游戏。但不利之处就在于,他们得自行处理游戏曝光度和宣传推广的事情,这样才有可能收回成本并继续开发新项目。

5)pocketgamer最近发布的信息图表显示,目前已采用iOS 6操作系统的苹果用户比例已达66%,但采用Jelly Bean版本Android操作系统的用户却仍然仅占比1.8%(游戏邦注:Jelly Bean在7月份就已发布)。

iOS应用开发者若锁定iOS 6就可以覆盖三分之二的潜在用户,而Android开发者若要实现这一目标则至少需要瞄准4个版本的Android操作系统。

目前有13%的Android用户使用的是2010年5月就已面世的Froyo操作系统,还有56%使用2010年12月份出炉的Gingerbread,有23%使用2011年10月就已出道的Ice Cream Sandwich。

预计2013年Android平台分裂性问题还会进一步恶化,届时市场上将出现4000多种不同的Android设备型号,10亿部活跃Android移动设备,而谷歌也已宣布将在2013年推出Jelly Bean 4.2。

android infographic final(from pocketgamer)

android infographic final(from pocketgamer)

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

1)iPhones make up 28 per cent of phones stolen every year

by Daniel Gumble

Apple smartphone users are twice as likely to be mugged as other mobile owners.

According to figures recently released by the Metropolitan Police, iPhone users are up to twice as likely to be mugged as other mobile consumers.

Despite accounting for only 14 per cent of yearly mobile phones sales, iPhones make up 28 per cent of phones stolen each year. So, short of hurling your iPhone into a ditch and marching to the nearest high street to exchange cash for an Android device forthwith, how is one to defend against the nation’s Apple-hungry street urchins?(source:mobile-ent

2)Gingerbread most popular Android target for malware

by Daniel Gumble

Growth of malicious programmes for Android shows no signs of abating.

The latest Kaspersky Lab research shows that Android 2.3.6 Gingerbread was the most popular target for cybercriminals in Q3, closely followed by the latest version of Ice Cream Sandwich.

The rapid growth in the number of new mobile malicious programmes for Android continued in the third quarter, prompting Kaspersky Lab to identify the platform versions most frequently targeted by cybercriminals.

Android 2.3.6 Gingerbread accounted for 28 per cent of all blocked attempts to install malware, while the second most commonly attacked version was the new 4.0.4 Ice Cream Sandwich, which accounted for 22 per cent of attempts.

“Although Gingerbread was released back in September 2011, due to the segmentation of the Android device market it still remains one of the most popular versions, which, in turn, attracts increased interest from cybercriminals,” commented Yuri Namestnikov, senior malware analyst at Kaspersky Lab.

“The popularity of the most recent version of the Android OS – Ice Cream Sandwich – among virus writers can be explained by the fact that the devices running the latest versions of the OS are more suitable for online activities. Unfortunately, users actively surfing the web often end up on malicious sites.”(source:mobile-ent

3)88 of the top 100 global brands have an app in the Apple App Store

by Daniel Gumble

Apple, Disney, Facebook, Google and eBay generate most downloads in the US.

An Interbrand 2012 Best Global Brands report has found that the vast majority of the world’s top 100 global brands have at least one application in the Apple App Store.

Only 12 of the top 100 brands are yet to introduce an app to the store; a figure that has dropped since September 2011, when a total of 18 brands lacked a presence in the Apple App Store.

The Interbrand report, which was published by Distimo, found Apple, Disney, Facebook, Google and eBay to be the most successful of the top 100 brands to feature in the store, having generated the most downloads in the US Apple App Store in September 2012. Unsurprisingly, the most successful of these five brands were Apple and Google.

Despite only being released for the iPhone on September 11th 2012, Google’s YouTube app is the most downloaded application from the app store in the US, while the IKEA Catalogue is the most downloaded promotion-only app.

Of the top 100 global brands, Sony had the most available apps in the Apple App Store with 141, followed closely by Disney with 139. Samsung had the third largest number of available apps with 117, while MTV and SAP each have 72 available.(source:mobile-ent

4)Kim Swift and Airtight Games test out iOS with Pixld

By Leigh Alexander

It’s been three years since Kim Swift left Valve, where she designed Portal, to become Airtight Games’ project lead, overseeing the creation of Square Enix-published Quantum Conundrum. Now, the studio’s just released Pixld, an iOS puzzler that marks Airtight’s entry into the mobile space.

“It completely amazes me how quickly time has passed,” Swift tells Gamasutra. “I really love it here at Airtight Games; my team is a fantastic group of people that I truly enjoy working with, and I think the atmosphere we have on the team isn’t one that could be easily reproduced.”

“Which is probably a good thing for the rest of the world because we’re a fairly strange group,” she adds.

Since she joined the studio, which previously developed Dark Void, Swift says she’s taken on more responsibilities. “Because we’re a small independent studio we always have to keep on our toes to balance creating the games we love while at the same time earning money so we can do things like, you know, eat and pay our rent or mortgage,” she says.

“Pixld is our first foray into the mobile space to try it on for size and see if we have the knack for it,” she says.

Making relatively small games means the studio can work on several titles at once, Swift says. Currently her team is divided across six projects, with one to four people on each one.

Pixld is a block-destroying match puzzle that relies on touching blocks to create color changes, and destroying certain kinds of blocks to increase the available time or raise one’s score.

People made comparisons to Portal with Quantum Conundrum, at least when it comes to a certain sleekness in puzzle logic. Airtight also hopes to sell Pixld with the promise of pairing deep mechanics with a simple surface. But Swift herself isn’t working on this one — she says she’s “actively doing work on one of our mobile games,” though.

“The game’s original idea actually stemmed from one of my teammates, Doug Magruder,” she says. “When we decided to take a stab at learning Unity and creating some mobile games, Doug and another teammate Liz Ingram created Pixld.”

“We decided as a team that we’d publish the game first and use it as our guinea pig and answer our big questions,” Swift says. Through the release of Pixld Airtight hopes to learn about publishing costs, submission duration, audience taste and how to build a relationship with the mobile playing community.

Among the most important lessons from Xbox 360, PlayStation 3 and Steam-downloadable puzzle platformer Quantum Conundrum was actually the fine-tuning of the communication among the studio’s teams.

“I think the most valuable thing we developed was our team’s chemistry and perfecting the communication between our fellow coworkers and understanding how we all operate together,” Swift reflects. “That definitely affects our day to day working relationships and gives us the ability to provide critical feedback to one another’s mobile games.”

Swift says one of the best things about being indie on the app store is the freedom to experiment with different game styles and genres that a publisher wouldn’t necessarily buy. “And because the games are relatively small we can make them and publish them ourselves on our own dime,” Swift says.

“On the flip side though, we also have to handle making our game visible and promoting it to a wide audience so that way we can return our investment and continue to make games.”

The Pixld press release contains a bit of humor, an adorably oblique tone that jokes about Swift just now discovering the iOS market and being baffled by its potential but ready to make history.

“The core joke of the press release [was] that we were trailblazing, which is obviously silly.” In fact, the volume of titles on the App Store is “staggering,” making visibility and sales challenging.

“We were just trying to be sassy with our press release since they’re usually so dry,” says Swift. “I do find it pretty hilarious that there are some people that thought that we were being serious about thinking that the iOS market is new and unexplored territory. The mobile market is however, fairly foreign to us and we hope that we do well enough and make games that people can enjoy.” (source:gamasutra

5)Infographic: How big an issue is Android fragmentation?

by Mike Cook

Being an Android developer isn’t easy, with thousands of devices to cater for.

Android users aren’t just spread across a physical divide, though – the software they run fragments the market just as much as the hardware.

It’s an issue that’s recently been addressed by Supercell general manager Greg Harper, who has claimed fragmentation of the Android ecosystem is the main reason for not porting Clash of Clans across to Google’s mobile platform.

But, how bad is the divide, and is it getting any better?

This week we look at how the different Android flavours stack up, what features the average Android user might be missing, and what lies ahead for one of mobile’s biggest names.(source:pocketgamer


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