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每日观察:关注Nimblebit或推新款游戏等消息(10.13)

发布时间:2012-10-13 11:40:05 Tags:,,

1)据AllThingsD报道,此前有传闻称苹果iPad mini将于10月17日亮相,但本周有知情人透露该设备可能于10月23日登场。

2)国际电信联盟(ITU)最近报告显示,全球已有60亿手机用户,中国手机用户达10亿,预计印度手机用户也将在今年底达到10亿(目前全球人口为70亿)。

2011年底全球网络用户为23亿,其中70%用户来自富裕的发达国家。

3)据venturebeat报道,热门手机游戏《Temple Run》在Google Play平台下载量已突破1000万次,其Android日活跃用户达500万,但在该平台收益却并不乐观,因此其开发商Imangi Studios最近与盈利解决方案供应商W3i合作,使用后者的盈利平台,为下载来自其他开发商应用/游戏的玩家提供游戏虚拟货币等奖励;其他开发商则将针对通过这一途径获取的每名新用户而支付0.9美元左右。

temple-run reward(from venturebeat)

temple-run reward(from venturebeat)

4)据insidemobileapps报道,ZeptoLab首席执行官Misha Lyalin日前宣布,手机游戏《割绳子》至今下载量已经突破2.5亿次,月活跃用户超过5000万。

cut the rope(from itunes.apple.com)

cut the rope(from itunes.apple.com)

5)据gamezebo报道,独立工作室Nimblebit联合创始人Ian Marsh最近在Something Awful论坛发布了一些图像内容,其中包括巫师、骑士、森林妖精、忍者以及海盗等16位图像的角色。

有人推测这或许是该工作室下一款新游戏的角色形象,但另一名联合创始人David Marsh表示目前还不能透露详情,仅指出新作品将与他们最近推出的游戏截然不同。

NimbleBit_Heroes(from gamezebo)

NimbleBit_Heroes(from gamezebo)

6)据insidemobileapps报道,Nimblebit工作室将推出旗下热门游戏《Tiny Tower》和《Pocket Planes》的6个动画短片,首个短片已经在YouTube发布,这些短片由加拿大LoadingReadyRun团队制作。(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

1)Apple’s iPad Mini Event Likely Happening October 23

Darrell Etherington

Apple’s iPad mini event was rumored to be happening sometime around October 17, but this week brought no invite. Now, however, there’s a very good sign that we could see it on October 23, thanks to a report from AllThingsD and a confirmation from one of the best-connected bloggers in the Apple ecosystem.

First, John Pacszkowski reported this morning that an event will be held October 23 at which Apple will reveal its iPad mini, according to “people familiar with the matter.” He notes that it’s unusual to have this on a Tuesday (Apple generally holds these kinds of events on Wednesday during the past few years), but he suggests Microsoft’s impending Surface launch could be a driver.

Information about what we’ll see are slim, but the new report says we’ll probably see the expected 7.85-inch display and Lightning for cable connectivity, plus a slimmer design than on the current iPad. That doesn’t answer any of the big questions around Retina resolution or cost, however.

Pacszkowski has a good track record on his own, but The Loop’s Jim Dalrymple posted one of his famous monosyllabic blog entries shortly following the appearance of the report, with an affirmative “Yep.” Generally speaking, if Jim feels its worth weighing in, then that’s as close to an official confirmation as you’re going to get before the actual press invites go out.(source:techcrunch

2)The world has six billion mobile phone subscriptions

by Mike Shaw

That’s enough for roughly 86 per cent of the planet’s population.

The International Telecommunications Union (ITU), an agency within the United Nations, has reported that there are around six billion mobile phone subscriptions in the world.

According to the ITU, China alone accounts for one billion subscriptions, with India expected to hit the one billion mark by the end of this year.

The planet’s population is estimated at seven billion.

The agency also says 2.3 billion people were internet users by the end of 2011, with 70 per cent of users living in wealthier, industrialised countries.(source:mobile-ent

3)Temple Run developer has figured out how to make money on Android

Jeffrey Grubb

With 5 million daily active users on Android, Temple Run’s developer turns to monetization specialists W3i to help them find some gold in them darn hills.

Imangi Studios’ endless platformer Temple Run is a huge hit. On Android’s Google Play Store, players have downloaded the app over 10 million times. Of course, it helps that the game doesn’t have any upfront cost. So how is a small developer like Imangi supposed to make money on the notoriously difficult-to-monetize Android platform?

The developer is letting W3i handle that by using that company’s W3i Monetization Platform. This is a tool that gives players in-game rewards when they select offers from other developers and networks. For example, you’ll get Temple Run currency if you download and install  collectible card game Rage of Bahamut. That game’s developer will then have to pay around $0.90 for the new player.

The bigger the pay out for the developer, the bigger the in-game reward for the player.

“We believe that the W3i Monetization Platform’s exchange technology is the right approach to help us maximize our earning on Android,” Imangi founder Natalia Luckyanova said. “W3i takes the time to understand our goals and deliver the results we need. We are excited to take our partnership with W3i to the next level.”

W3i is also out to debunk the myth that developers can’t make money on Android. On iOS, the average revenue per conversion (which is how much a developer gets for referring a player to a new game) is around $1.10. As recently as this past summer, Android’s average revenue per conversion was as low as $0.40.

That number has skyrocketed since. W3i is now seeing ARPC on Android reach $0.90. With 5 million active daily users, Imangi’s Temple Run could net revenues in the seven figures.(source:venturebeat

4)Cut the Rope passes 250 million downloads – ZeptoLab’s Cut the Rope has now been downloaded more than 250 million times, and boasts more than 50 million monthly active users according to CEO Misha Lyalin.(source:insidemobileapps

5)Nimblebit’s next game a fantasy-filled departure from their usual

By Eli Cymet

If you own an iDevice of any sort, there’s very little chance you haven’t played a Nimblebit game. The three-man indie studio founded by brothers Ian and David Marsh is responsible for some of the most endearing free-to-play experiences around, including Pocket Frogs, Tiny Tower and the recent Pocket Planes. Well, folks, hold on tight to your wallets, because details of the next title have begun to eek out, and it looks adorable.

Thanks to some snooping by the folks over at strategy-centric site Pocket Tactics, we’ve obtained a sprite sheet from the world of Nimblebit’s latest. Posted on the Something Awful forums by Ian Marsh, the image depicts a roster of fantastical 16-bit characters that include a wizard, a knight, a possessed forest sprite, a ninja, and a musket-wielding pirate. Its filename is “heroes.png,” and it points to a fantasy RPG setting filled with the company’s trademark sense of customization.

Titillated, we reached out to David Marsh for comment. As to revealing more formal screenshots and game details? “Not yet I don’t think.” He, was, however, willing to say that this latest title is “going to be a departure from our most recent games.” This corroborates information I received from him last year at the San Francisco Game Developer’s Conference, where he said that the trio’s recent Pocket Planes would be their swan song for the world of the adorable, wacky bitizens. Were I to guess – as sadly, that’s all I can do at this stage – I’d say we’re headed for Nimblebit’s most “gamey” title yet. A definite departure from the time management genre steeped in a more concrete narrative, and filled with player-driven creativity.

Regardless, however, the company’s track record for quality and respect for players’ wallets has us excited at the prospect of something more complex and involved. Be sure to stay tuned to this space for more news, official previews, and an eventual review of whatever Nimblebit has coming down the pipes. (source:gamezebo

6)NimbleBit brings Pocket Planes, Tiny Tower to life with animated shorts – Nimblebit is bringing its popular free-to-play mobile games Tiny Tower and Pocket Planes to life in a series of six animated shorts, the first of which is available on YouTube. The shorts were created by Canadian comedy troupe LoadingReadyRun.(source:gamezebo


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