游戏邦在:
杂志专栏:
gamerboom.com订阅到鲜果订阅到抓虾google reader订阅到有道订阅到QQ邮箱订阅到帮看

电子游戏是一种更易激发情感的真正艺术

发布时间:2012-09-13 14:10:59 Tags:,,,

作者:Nicholas Lawrence

人类很早就开始创造艺术,我们也不断地对其进行创新,即使那些创新型艺术并不符合美学传统。

过去,绘画作品常作为礼品赠送,最终,它们发展成为财富地位的象征。几个世纪后,我们进入了朦胧的现代艺术时代,并过渡到需要解释创意的情感艺术。

艺术用途目前仍处于这一阶段,然而时效性媒介的问世,却让我们能够左右用户的情感。这表明,电子游戏是基于模拟反应及上下起伏的情感取胜,而早期艺术通常只能引发一次发应。

呐喊(from venturebeat)

呐喊(from venturebeat)

你不会一看到爱德华·蒙克的《呐喊》,就体会到那种在美丽的天边听到可怕尖叫的经历。你只是静静地看着这幅图画去体会其中情感。

游戏在情感方面更具优势。他们可以激发情绪,最终能够操控用户。

比如,你还记得《上古卷轴III:晨风》中,你陷入死尸追踪者的洞穴感受到的恐惧时刻吗?然后在杀光敌人后体会到一种获救感?

或者在进入《光晕:战斗进化》的343 Guilty Spark关卡后,你会作何感想?

这些都是真实的情感反应。你在此会体会到真正的害怕与放松。而200年前的艺术并没有如此效果。

电子游戏会满足每位用户。他们会让你选择故事的进展方式。玩家可以满足自己的欲望,他们可以成为坏人或是好人,强者或者弱者,庞大或者渺小。

游戏在引起情感方面,比其它媒介更具操控性和多样性。然而令人印象深刻的互动性叙述内容却无法得到普遍认同,这归结于社会并未给它们正名。

但是现在,如果有人侮辱《魔兽世界》时,玩家会让他们马上闭嘴,静静地欣赏这种真实的创造性表达。(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

Video games are the truest form of art

by Nicholas Lawrence

Screw modern art.

Did I do that right? That eye-catching intro?

Ahem.

Over the time humans have been creating art, we’ve also been innovating it, even if those innovations resisted against aesthetic conventions.

Paintings used to serve as tributes, and they eventually developed into status indicators for the wealthy. Then, skipping a few centuries, we arrived at the murky modern-art era and a transition to emotion where we’re required to interpret people’s creations.

Art is still in this phase of purpose, but with the invention of time-based media, we’re able to influence a consumer’s emotions. This means that a video game’s success is based on an analog response, an up-and-down spectrum of emotion whereas earlier art usually evoked one response.

You don’t look at Edvard Munch’s The Scream and experience a beautiful horizon and then a horrible scream. You simply look at the painting and feel an emotion.

Games have a huge advantage here. They can summon an emotion just as well if not better than any painting, ultimately controlling the consumer.

For example, do you remember that moment of fear after stumbling into a corprus-stalker den in the Elder Scrolls III: Morrowind and then the feeling of salvation you felt after clearing it?

Or what about that holy-crap sequence in Halo: Combat Evolved after encountering 343 Guilty Spark?

These were real emotional reactions. You were legitimately scared and then legitimately relieved. Art from 200 years ago had nothing on that.

Video games cater to each individual consumer. They have the ability to give you choice in how a story will unfold. Players can satisfy their desires to be evil or good, strong or stealthy, big or small.

As long as art is about evoking emotion, games will have more control and versatility than any other medium. But impressive interactive narratives aren’t widely appreciated because our society stigmatizes them.

The idea of games as an art form finds the same resistance as modern art. But for now, when someone insults World of Warcraft, players will have to bite their lip and quietly appreciate the truest form of creative expression. (source:venturebeat)


上一篇:

下一篇: