Windows Phone市场份额下降0.1%，主要原因可能与Windows Phone不可升级到Windows Phone 8操作系统有关。
谷歌表示这个版本的Google Wallet更为安全可靠，因为用户的付款卡信息可由此存储在谷歌服务器中，手机上所保存的信息只有Wallet ID。此外，如果用户手机丢失或被盗，他们就可以通过任何一部电脑远程删除手机上的Google Wallet应用。
6）新兴移动分析公司Adeven最近报告指出，iOS App Store中有近三分之二应用属于不活跃状态的“僵尸”应用，约有40万款应用未获得任何下载量，也无法得到用户关注，无法进入榜单排名。
1）Mobile developer Storm8′s Bubble Mania iOS game reached a million downloads in three days (exclusive)
Storm8, developer of 31 free-to-play mobile games including Pet Shop Story, World War, and Vampires Live, announced today that its latest iOS game, Bubble Mania (pictured above), reached a million downloads in just three days. This makes it the company’s most successful title to date.
“Our team knocked it out of the park,” said Perry Tam, chief of Storm8. “Bubble Mania appeals to a wide a range of players and is a good example of why more and more people are playing Storm8 games every day. We’re constantly working to reach new audiences with enjoyable new experiences for every taste.”
With the success of Bubble Mania, Storm8 currently has over 6 million daily active users of its games. In May, the developer announced that it had exceeded 300 million installs on 100 million unique iOS and Android devices.（source:venturebeat）
2）Smartphone wars: Google and Samsung largest, Apple growing faster
ComScore just released its June 2012 U.S. mobile report, and the results were mostly predictable.
The unholy trinity of Google, Samsung, and Apple captured 50 percent of the mobile phone market, and 84 percent of all smartphones run either Android or iOS. But Apple is growing slightly faster in both categories.
Samsung manufactured 25.6 percent of all phones in use in the U.S. as of June 2012, ComScore says, while Apple had a 15.4 percent share of the entire mobile market, which includes both smartphones and feature phones. Motorola, which is owned by Google, came in at 11.7 percent, while LG has almost 19 percent market share.
Top mobile manufacturers
When it comes to smartphone platforms, Google is in the undisputed lead, with a 51.6 percent share. Apple has a 32.4 percent share but grew 1.7 percent over March 2012 numbers — faster than any other platform vendor. In fact, the only other mobile operating system to grow was Android, with an uncharacteristically anemic .6 percent growth rate.
Top smartphone operating systems
Predictably, RIM was down 1.6 percent, and Symbian (Nokia) also dropped.
Windows Phone, supposedly a platform of the future, also dropped a small amount. Most likely that drop was due to turmoil around Windows phones and upgradeability: If devices on the shelf right now can’t be upgraded to Windows Phone 8, what’s the point of purchasing a Windows Phone today?
ComScore also asked the 30,000 survey respondents a few usage questions. The highlights include:
■75 percent of mobile subscribers send texts
■50 percent use downloaded apps
■36.9 percent access social networking sites via their mobile device
■33 percent play games on their phones
■27.6 percent listen to music on their phones（source:venturebeat）
3）Android’s growth tempered in US as iOS makes gains on Google
by Keith Andrew
Android’s largely unchecked growth in the US appears to be being stemmed by iOS, with numbers from Strategy Analytics reporting Google has lost more than 4 percent market share in a year.
The platform remains on top of the smartphone market overall – Android sitting on 56.3 percent in Q2 2012 – but Apple’s OS is fast playing catch up, up 10 percentage points to a 33.2 percent share during the same period.
Two horse race
The supposed shift in power, Strategy Analytics claims, due to a general slowing in smartphone shipments, thanks largely to a “volatile economy.”
“We estimate Android shipped 13.4 million smartphones for 56 percent share of the United States market in the second quarter of 2012,” added executive director Neil Mawston.
“This was down from 15.3 million units shipped and 61 percent share a year earlier.
“Android remains the number one platform by volume in the United States, but its market share is approaching a peak and Apple iOS has been gaining ground. Apple’s US market share has risen by ten points from 23 percent in Q2 2011 to 33 percent in Q2 2012.”
The worry for Google, Strategy Analytics suggests, is that Apple’s growth comes ahead of a rumoured pending launch of the iPhone 5, expected to eat into Android’s share further before the year is out.（source:pocketgamer）
4）Eat The Rich: The App Economy’s Middle Class Is Booming…And So Is The Poor
In the mobile application ecosystems offered by the iOS and Android platforms, there’s now a booming “middle class” of mobile application developers, according to new data from analytics firm Flurry. Even the long tail is benefiting – something that goes counter to traditional industry trends, which tend to see wealth established at the top as an industry matures.
Typically, established players and brands invade from other platforms, then start to depress the opportunities for many of the platform’s earlier players, Flurry’s report explains. But the opposite appears to be true for the app economy. Here, there’s a rapidly growing middle class of app developers, and even the long tail is generating a larger portion of the revenue than ever before.
First, a look at the revenue picture in today’s market. Using data from over 200,000 mobile applications on its network – a good-sized sample for app stores which each now have over 600,000 apps available – Flurry calculated worldwide app revenues for this year and years past. Since 2012 isn’t over yet, Flurry estimated the growth rates based on proportional changes from 2011.
In 2011, revenue from premium (paid) apps and in-app purchases was 82% ($5.4 billion) of the total revenue generated, and ad revenue was 18%. In 2012, Flurry predicts revenue to grow by 60% to reach $8.7 billion, with ad revenue growth climbing by over 100%, going from $980 million in 2011 to $2 billion in 2012. That means that for this year, ad revenue will be 23% of the total, with paid apps and in-app purchases accounting for 77%.
Drilling down into paid apps and in-app purchase revenue only (excluding ads), Flurry found that the distribution of revenue was spreading out across the long tail of mobile apps in a rather surprising way, which goes counter to the trends you’ll often see in other industries. In 2010, the top 25 ranked apps accounted for 28% of the revenue, the top 26-100 generated 27%, and the “long tail” was 45%. Now look at 2012: the long tail is responsible for 68% of the revenue generated, with the top 25 at 15% and the top 26-100 at 17%. (See chart below).
That’s quite the shift.
Flurry also normalized the data for revenue by rank in order to compare revenue generated for the top 100 apps from 2010 to 2012 estimated. The results show two major trends: one, that being in the top rankings means more revenue than before, which is not surprising due to industry growth. The second trend is that the revenue for 2012 stabilizes after the top 5 positions, then gently drops down through the top 100, but stays much, much higher than before. Remember, this is normalized data (percentage from top spot, set at 100%), not actual dollars here, so what this means is that the middle class of apps – is also growing like crazy too, in terms of earning power.
Bottom line, in the new app economy, there’s no struggle of the 99% here. The richer are getting richer, but so are the middle class and the poor. And those last two are gaining fast.（source:techcrunch）
5）Google Wallet now cloud-based, accepts all credit cards
Google today announced on the official Android blog that Google Wallet, the app that allows users to pay with their phone via near field communication (NFC), has been updated to a cloud-based version that supports all credit and debit cards from Visa, MasterCard, American Express and Discover.
As Google explains it, the move to a cloud-based system speeds up the integration process for banks that want to add their cards to the Wallet app and also makes the it more secure.
Back in February, Zvelo exposed security vulnerabilities in Google Wallet’s PIN system, but Google insisted that the app was in many respects much safer than a physical wallet.
Now that it made the app cloud-based, Google claims that it’s even safer as the only information that’s stored on the phone is the Wallet ID (virtual card number). The user’s payment cards are stored on highly secure Google servers.
An added security measure is that users are now also able to remotely disable the Google Wallet app from any computer in case their phone is lost or stolen.
The update to Google Wallet follows Google’s announcement yesterday that all Google Play apps must use Google’s payment system. The company will still make exceptions for apps that sell physical goods or services such as movie tickets, but developers of most apps will now have to use Google’s official channels, rather than alternative payment providers like PayPal, Boku or BoxPay.
The Google Wallet app is available now on Google Play. It’s compatible with six phones from Sprint and Virgin Mobile, as well as the new Nexus 7 tablet.（source:insidemobileapps）
6）App Store infested with zombie software, claims analytics startup AdevenBy David Meyer
Zombies may provide a perennial source of material for mobile games, but no developer actually wants their app to be the walking dead. Nonetheless, according to new mobile analytics and ad verification firm Adeven, that’s what almost two-thirds of the iOS App Store constitutes.
The Berlin company’s Apptrace tool launches on Tuesday and as a result it’s showing off several stats as a way of strutting its stuff. The most interesting one is the revelation that around 400,000 App Store apps get no downloads, are invisible to users and have no ranking.
“The reality is there are only a couple of thousand apps that really make some kind of downloads,” Christian Henschel, Adeven CEO, told me. “This is based on Apple’s closed system — it’s tough to discover those kinds of apps. You don’t have proper search, so the only way to discover new apps is through the top listing.”
“If you’re not on those lists, it’s not sure that you’re being discovered by anyone else. The top 25 tend to be the same companies who spend millions of dollars to get to the top of those lists. If you’re an independent, small app publisher, then it’s really tough to be discovered.”（source:gigaom）