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Playfish高管谈《SimCity Social》的游戏机制

发布时间:2012-07-11 15:00:29 Tags:,,

作者:Michael Plant

在《SimCity Social》发行后,Playfish Global Studios副总裁Jami Laes在媒体采访中介绍了这款向《CityVille》发起挑战的新作。

SimCitySocial from independent.co.uk

SimCitySocial from independent.co.uk

能否许多人“拥有”同座城市?例如,我能否选择同好友在Facebook上创建城市,然后同此人共享市长身份和建造职责?

不可以,各玩家负责自己的城市。但我们游戏的一个杰出功能是,能够让玩家在自身和好友的城市间建立友好或敌对关系。

社会投票机制在Facebook如何运作?据新闻媒体表示,随着城市的发展,游戏出现靠玩家推动的选择,但你能否提供具体例子?

玩家在塑造城市方面享有许多选择。首先,他们能够选择投资企业还是工厂。两种战略都具有可行性,因为我们提供在游戏两种主要货币中进行转换的渠道。其次,玩家可以选择创建以平房为主的郊区城市,还是高楼遍布的紧凑市中心。

最后,玩家可以选择倾听市民需求,创建警察局或医院,或是忽略他们,承担后果。所有这些选择将带来截然不同的城市外观。

我是否能够同时在不同城市中进行互动?例如,我是否能够拥有一座城市,然后同时在朋友的城市中就决策做出表决?

你无法在朋友的城市中就决策做出表决,但就如我上面提到的,你可以和朋友的城市建立联系,同时解锁新惊喜(游戏邦注:你可以将这些惊喜发送给朋友)。

你谈到玩家可以同其他城市建立“紧张竞争关系”,这如何运作?玩家能否直接影响竞争对手?我要如何做才能够打败劲敌?

在好友的城市中采取消极行为将促使你逐步变成他们的主要竞争对手。一个即时益处就是,获得独家收藏品,这些是在自身城市中构建特殊善恶建筑的必需品。

玩家在既定区域中角逐的Sim是否数量有限,还是这没有数量限制?

能够居住于某城市的Sim数量没有限制。你的城市只会受限于你所拥有的土地。

是否会出现自然灾害?若存在这一情况,它们是随机的,还是通过投票进行表决,它们将以何种形式出现?

随着城市的发展,你将面临如下问题:火灾、犯罪和健康问题。游戏还有若干标志性时刻。你需要进入游戏中,方能查看这些特殊时刻。我最喜欢的一个时刻是UFO紧急着陆。

游戏还存在许多精细的模拟情境供玩家探索。例如,当你的城市发生火灾时,而你的消防站还没建好,你的市民就会心生抱怨,直到你做到言行一致。

其次,我们的游戏让玩家能够创建真正的动态城市。房屋会根据你的行动自动创建和更新,警车和救护车响应市民需求在城市中自由穿梭。

第三是我们上面提到的社交互动。最后是若干会吸引玩家的游戏“尖叫时刻”。

游戏和PC平台的《模拟城市》是否存在交叉之处,或者二者完全独立?

我们目前正和Maxis(游戏邦注:《模拟城市》的开发公司)展开紧密合作,旨在制作结合两款游戏的体验。

你们在真实呈现游戏的城建元素方面采用什么引擎,它是创建《模拟城市》时遗留下来的工具,还是你们针对项目特别制作的全新引擎?

这是由Playfish北京团队制作的全新引擎。

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

SimCity Social – Interview with Playfish’s Jami Laes

Michael Plant

Following the launch of SimCity Social we spoke to Jami Laes, Vice President of Global Studios for Playfish, to get the full low down on the latest to rival the all-conquering social networking game that is cityville.

Q: Can multiple people “own” the same city? For example, can I choose to build a city with my friend on Facebook and then share mayoral and building duties with that person?

JL: No, each player is responsible for his or her city. But one of the cool features in our game is the ability to form friendly or rival relationships between you and your friends’ cities.

Q: How does the social voting work within Facebook? The press release says there’s player-driven choice as the city evolves but can you provide specific example scenarios?

JL: The player has a lot of choice in shaping their city. First, they have a choice between investing in businesses or factories. Both strategies are viable as we provide a means to convert between the game’s two primary currencies. Second, players can choose between building a suburban city with low level houses or a compact downtown with skyscrapers.

Finally, players have the choice to listen to their citizens’ demands and build police stations or hospitals, or ignore them and face the consequences. All of these choices will result in very different looking cities across our players.

Q: Can I interact across several cities at the same time? Can I for example own a city, but then vote on decisions in my friend’s city too?

JL: You cannot vote on decisions in a friend’s city, but as I mentioned above, you are able to build relationships with your friends’ cities and also unlock new surprises that you can send to your friends.

Q: You say that players can form ‘intense rivalries’ with other cities, how will that work? Is there the opportunity to directly affect rivals? What can I do in order to best an arch-rival?

JL: Performing negative actions in a friends’ city will slowly put you on the path of becoming arch-rivals. One of the immediate benefits will be exclusive collectibles that you will need to construct special good and evil buildings in your own city.

Q: Are there a finite amount of Sims in a given region for players to compete for or are they infinite in number?

JL: There is an unlimited number of Sims that can live in a city. Your cities are only constrained by the amount of land you have.

Q: Will natural (or not so natural) disasters occur? If so are they random, can they be voted in, and what shape do they take?

JL: As your cities grow, you will be faced with issues like fire, crime, and health issues. There are also some iconic moments in the game. You’ll have to jump in the game to see what those moments are. One of our favourite moments is a UFO crash landing!

There are a lot of light simulations built into the game for our players to discover. For example, when a fire breaks out in your city and you don’t have a fire station built yet, your citizens will complain until you get your act together.

Second, our game allows players to build really dynamic cities. Houses build and upgrade automatically based on your actions and police cars and ambulances zip around your city responding to citizen needs.

Third are the truly social interactions that we mentioned above. Lastly, there are quite a few ‘wow moments’ in the game (and more that we will introduce over time) that we believe will really engage our players.

Q: Will there be any cross-over with SimCity on PC or are the two completely separate?

JL: We are currently working with Maxis closely on creating experiences that will tie the two games together.

Q: What’s the engine used to actual show the city building aspect of the game, is it a left-over from a previous SimCity title or something built brand new for this project?

JL: This is a brand new engine built by the Playfish China team based in Beijing.(Source:independent


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