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每日观察:关注美国用户手机使用习惯(7.9)

发布时间:2012-07-09 10:34:17 Tags:,,

1)据insidesocialgames报道,社交游戏开发商Mango Games将于本月向印度Facebook发布两款新游戏《Rummy》和《Don》,但并未公布两者其他详情。

2)FreshPlanet最近针对其热门社交游戏《SongPop》推出手机付费版本,该游戏之前已登陆iOS平台,本次付费版本不含广告,支持玩家同时与多名好友共同体验游戏,并增加了扩展音乐内容。

app-song-pop(from popbucket.co.uk)

app-song-pop(from popbucket.co.uk)

3)据pocketgamer报道,Gameview Studios联合创始人Riz Virk及Mitch Liu(游戏邦注:两者在Gameview被DeNA收购后离开了该工作室)成立的新工作室Midverse Studios最近推出首款iOS游戏《Mini Empires》。

mini empires(from insidemobileapps.com)

mini empires(from insidemobileapps.com)

Midverse称该游戏结合了《文明》和《帝国时代》等经典游戏玩法,以及一些当代成功社交/手机游戏的功能,玩法容易上手但难以精通,为玩家提供了多种级别的挑战,并已获得10个国家/地区的App Store推荐。

4)据games.com报道,Zynga在6月末推出的新游戏《Matching with Friends》外观风格类似于《Words with Friends》,但玩法略有不同。它支持玩家与Facebook好友、随机陌生人甚至是Twitter好友挑战一个11回合的游戏。

Matching with Friends(from games)

Matching with Friends(from games)

5)OnlineCollege.org最近发布信息图表指出,在美国处于活跃状态的手机数量超过了该国人口总数(美国人口约3亿,而使用中的手机数量却超过了3.3亿);每4人中就有3人认为,人们的手机使用习惯在最近2年来更为恶劣了。

全球用户每分钟发送350万条短信,每10位学生中就有9人在课堂上发短信,有94%的学生群体自称每天都要发短信,每10人中就有一者在考试时发短信。

每4位成人用户中就有3人表示自己曾在开车时进行电话聊天或发短信;平均每条短信占用一名司机4.6秒的注意力。

每4位美国用户中就有一人曾在卫生间使用手机发短信,查看邮件或玩游戏。这相当于约有2.475亿部手机曾被用户带入卫生间。

63%用户在上厕所时接电话,41%用户在上厕所时打电话。在这些用户群体中,每5人中就有一者的手机不慎掉入马桶。

一般用户在打电话时的说话声会比平时高三倍,有55%用户表示自己听到他人电话聊天内容时会感到不适。

有22%用户不堪他人玩手机游戏或听手机音乐时的噪音之扰,20%用户讨厌听到他人在电话中的聊天内容,17%用户不满他人在看电影过程中发短信。

每5人中就有3人至少一次被他们电话聊天内容所干扰,但却有90%用户认为自己的手机使用习惯很好。

smartphone-jerks(from online college.org)

smartphone-jerks(from online college.org)

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

1)Mango Games launching games for Indian users — Social game developer Mango Games is launching two new games for Facebook users in India. Details on the games, Rummy and Don, are vague, but they’re launching in July.(source:insidesocialgames

2)SongPop gets premium mobile treatment — FreshPlanet’s hit game SongPop is getting a new premium mobile version. Although SongPop’s already available on iOS, the premium version is ad-free, comes with the ability to “play with twice as many friends at once” and contains extended music clips.(source:insidesocialgames

3)Former Tap Fish men look to make new ground with Midverse Studios

by James Nouch

Having left Tap Fish developer Gameview Studios in February following its acquisition by DeNA two years previously, co-founders Riz Virk and Mitch Liu have unveiled their latest project.

Midverse Studios, which describes itself as a “next generation mobile gaming” outfit, has launched its first game on iOS, with Virk and Liu opting to take the free-to-play route with strategy combat release Mini Empires.

Mini imperialists

“We’re really proud to launch this as the first game for our new studio,” explained co-founder and CEO Virk.

“It’s an extremely social game incorporating several features that are very unique to the genre.

“The gameplay is easy to learn yet difficult to master, and it provides players at all levels with engaging and addictive challenges.”

Midverse claims Mini Empires has already been featured by Apple in ten countries, with co-founder Liu claiming Midverse was keen not to simply ape other outfits on the App Store.

“We’ve incorporated gameplay elements inspired by classic games like Civilization and Age of Empires and combined them with popular features from today’s best social/mobile games to create a new kind of mobile social strategy game,” he added.

Midverse has set up base in Mountain View, California, with more information available on the studio’s website.(source:pocketgamer

4)Matching with Friends: One Zynga game that’s lacking that addictive secret sauce

by Brandy Shaul

At the end of June, the “…with Friends” franchise of Zynga’s gaming catalog grew with the launch of Matching with Friends on both iPhone and iPad. Matching with Friends outwardly appears to be a streamlined version of Words with Friends, with colors instead of letters, but when you actually dive into the gameplay of it all, Matching with Friends definitely doesn’t hold up to its franchise predecessors.

Gameplay sees you challenging a friend or stranger to an 11-round match where the name of the game is earning as many points as possible by making matches of three or more like-colored squares on the board. You’ll be given three sets of three colored squares on each turn, and can place them either horizontally or vertically on the board depending on the board’s free spaces. There are very few bonus squares on the board (these areas unfortunately become cluttered far too quickly), but when using them, you can see your score reach into the hundreds or even thousands of points on a single turn.

At the end of each turn, any group of three or more matching squares will vanish and you’ll be rewarded points accordingly, while any non-matching squares remain on the board. That being the case, you’ll quickly find the board filling with unused pieces, limiting the locations for placing any future trios on the board. Fortunately, a system of power-ups or bombs can be used to clear out large areas or even whole rows or columns of squares on the board, but these usually cost coins to purchase. Coins are earned by successfully finishing games, but even then, each player can only use these power-ups twice per game. If you and your opponent use these power-ups too quickly, the last few rounds of a game can be incredibly frustrating, slow-moving or even boring as you struggle to find any free space for pieces while also trying to earn even a few points in the process.

Adding complexity to the experience are permanent “wild” squares that can serve as any color, and the ability to score double the points for all matches made with a single color throughout a single game. This color is randomly assigned to each player at the beginning of the game, and can sometimes prove to be the difference between victory and defeat in close matches.

While Matching with Friends retains the intuitive menu system of past games, allowing you to start a match against Facebook friends, random opponents or even invite your Twitter friends to play, there’s just something lacking in the entire experience. If we had to put a point on it, the overly easy ability to block off squares from ever seeing further play kills the mood, as satisfaction comes when you score 300 or 400 points per turn, not when you’re forced to take time to find even three places where your pieces would fit, let alone actually earn you points.

If there were simply an option to play a game with fewer rounds, the board wouldn’t become as cluttered and the experience wouldn’t become so trying. As it stands though, this is one …with Friends game that simply isn’t as fun as the others.(source:games

5)If you use a smartphone, you’re a bigger jerk than you think

Jolie O’Dell

Not to get all Emily Post on y’all, but have you ever considered how many times a day you’re inadvertently rude because of the ways and moments in which you use your smartphone?

From texting while driving to Words With Friends at dinner, smartphone rudeness is ubiquitous these days, mostly because we don’t recognize that our behavior is inconsiderate to others.

We accidentally talk a bit too loud in cell phone calls, not noticing that others around us are forced to overhear the whole conversation. Or we blithely text away during a movie, our bright little screens distracting eyeballs in an otherwise darkened room. And don’t even get me started on people who tweet from the loo; think about that the next time you’re scrolling through your friends’ updates.

Here’s a lovely little infographic we stumbled on that shows some of the hard numbers behind our total lack of cell phone etiquette. (Personally, I can’t believe the stat about texting while making whoopee, as a ’70s game show host might put it.)

So stop shouting, stop tapping, stop tweeting, and give yourself a few moments of well-deserved technological freedom — and give those around you a well-deserved break from our communal and constant smartphone tactlessness.(source:venturebeat


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