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Hideo Kojima称西方游戏设计更依赖技术

作者:Ed Fear

小岛工作室负责人Hideo Kojima就日本和西方游戏设计之间的差异发表自己的看法。

他将自己的设计风格归类成“靠设计师推动的游戏设计”,即遵循首席设计师设定的目标,他认为很多日本游戏开发工作室都是遵循这一模式。

Hideo Kojima from gamingbolt.com

Hideo Kojima from gamingbolt.com

他表示,“西方国家出现一个新趋势,那就是出现更多基于软件,靠技术推动的游戏设计方式。就此而言,他们通过软件技术本身克服障碍。例如,能够随处运行,没有加载页面,或能够在游戏中运用任何交通工具,或能够破坏任何进入视野中的东西。”

“未来,我希望在小岛工作室中融合中西方设计方式。利用硬件技术、软件技术,还有游戏设计克服我们面临的障碍。我觉得这能够让我们创造出下款《合金装备》。我希望自己能够同美国和欧洲开发者(游戏邦注:他们主要专攻软件设计)共同挑战这种问题。”

最后他表示,他坚信这能够变成现实。

“在放弃之前,我们应该先辨别无法共同克服的不可能障碍,因为它们多半只是存在于我们脑中,基于我们的体验和成见。事实上,这些完全具有可能性。我觉得90%的‘不可能’其实都具有可能性,而剩余的10%则需要靠时间和技术来解决。”

游戏邦注:原文发布于2009年3月26日,文章叙述以当时为背景。(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

Kojima: ‘Western game design is more technology-driven’

by Ed Fear

Metal Gear creator shares his thoughts on the East/West divide

Kojima Productions honcho Hideo Kojima shared his thoughts on the differences between game design between Japan and the West.

He categorised his design style as being ‘designer-driven game design’, following the vision laid down by the lead designer, and said that he thinks many Japanese game development is done this way.

“There’s a new trend in the West, which is a more software-based, technology-driven game design,” he said. “In that sense, they overcome hurdles with software technology itself. For example, ideas like being able to run wherever you want with no loading screens, or being able to ride any vehicle in the game, or being able to destroy everything you see.”

“In the future of Kojima Productions, I want to mix the Western and Japanese way of designing. Using hardware technology, software technology, and also game design, to overcome our obstacles. That’s how I think we’ll reach the next Metal Gear Solid. So I want to really challenge this wall of impossibility together with American and European developers, who really specialise in software design.”

He ended with a positive message about his beliefs on impossibility.

“Before giving up, let’s identify the impossible barriers that we can’t overcome with each other, because they’re just in our heads, based on our experiences and stereotypes. Actually, these things are possible. I like to think that 90 per cent of what is ‘impossible’ is actually possible, and the remaining ten per cent will come with time and technology.”(Source:develop-online


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