游戏邦在:
杂志专栏:
gamerboom.com订阅到鲜果订阅到抓虾google reader订阅到有道订阅到QQ邮箱订阅到帮看

每日观察:关注Pebble智能手表运行游戏的可行性(4.25)

发布时间:2012-04-25 10:24:24 Tags:,,

1)ABI Research最近报告预测,2016年平板电脑应用下载量将达137亿次,其中来自游戏、数字发行、社交网络及电子商务领域的应用在iPad和Android平板电脑上的下载量将占110亿次;届时每位平板电脑用户平均一年下载31款应用;针对儿童用户而设计的应用下载量将近10亿次。

Apps-downloads(from telecomlead.com)

Apps-downloads(from telecomlead.com)

2)comScore Japan最新报告显示,在截止2010年2月份的这三个月中,智能手机成为日本最畅销移动设备,其销量首次超越功能性手机。

smartphone-share(from comscore japan)

smartphone-share(from comscore japan)

夏普仍是日本手机市场冠军,但其市场份额比2011年11月份略有下滑,排名第二和第三的分别是松下和富士通。

Android已是日本最大智能手机平台,其市场份额比例达61.4%,排名第二的则是占比34.2%的iOS,而微软Windows Phone则呈现下降趋势。

从总体来看,在这三个月期间日本13岁及其以上年龄的手机(包括功能性手机及智能手机)用户已达1.017亿,其中智能手机用户达1930万。

有5760万用户通过手机查看邮件,55.4%用户访问手机应用,52.4%使用手机浏览器。

3)苹果最近财报显示,公司2012财年第二季度iPhone销量为3510万部,iPad销量为1180万部,iPod销量为770万部。从总体上看,iOS设备在这一季度的5460万销量为苹果创收392亿美元(游戏邦注:苹果首席财务官Peter Oppenheimer预测,苹果在本财年第三季度的收益将略下降为340亿美元)。

Apple summary data(from Apple)

Apple summary data(from Apple)

这一数据略低于苹果上一季度的463亿美元销售额,3704万部iPhone以及1543万部iPad销量,但比2011财年第二季度显著增长,当时iPhone销量为1865万部,iPad则是469万部。

中国已成为苹果最具盈利性的海外市场,iPhone在中国销量同比上年增长5倍,在中国收益也同比增长3倍,达到79亿美元。苹果在2012财年上半年已通过中国市场创收124亿美元,而整个2011财年在中国收益则是133亿美元。

苹果在本财年第二季度的净收益为116亿美元,同比上年的59.9亿美元增长94%;净销售额增长59%,从去年同期的247亿美元增长至392亿美元;毛利率达47.4%,超过上年同期的41.4%;有64%收益来自国际市场。

Apple revenue(from Apple)

Apple revenue(from Apple)

4)据pocketgamer报道,苹果近日财报指出App Store目前已有60万款应用及游戏,App Store及iTunes在本财季创收19亿美元,其中苹果抽成5.7亿美元,另外13.3亿美元则是音乐、电视、游戏及应用开发者、发行商所得收益,苹果应用商店上线至今向开发者及发行商支付款项已超过40亿美元。

5)手机应用开发商Outfit7日前宣布与迪士尼互动传媒签署合作协议,将由后者制作基于Talking Friends应用系列的原创网络动画片。

talking-tom(from newminigames.com)

talking-tom(from newminigames.com)

这些动画片涉及的主角包括Tom、Ben和Angela,该系列动画片将在迪士尼官网,迪士尼的YouTube渠道播放,同时也支持用户通过Talking Friends手机应用访问。

该系列应用目前在Android和iOS下载量已达3.9亿次,超过3月份时的3.6亿次,每月平均下载量为3500万次。

用户向YouTube发布的自制Talking Friends视频超过75万个,浏览量突破3.5亿次。

6)据insidemobileapps报道,英国游戏开发商King.com日前向亚马逊Kindle Fire平台发布《Bubble Saga》这款游戏。

Bubble Saga(from insidemobileapps)

Bubble Saga(from insidemobileapps)

这个平板电脑版本支持跨平台体验游戏,其中的玩家分值、进程与虚拟商品均可与Facebook版本同步。《Bubble Saga》是Facebook上最早的Saga系列游戏之一,发布于2011年4月,本次的Kindle Fire版本支持用户通过亚马逊Appstore直接免费下载,并将继续发布其他Android平台版本。

7)据gamasutra报道,数字制表公司Allerta日前宣布通过Kickstarter进行大众融资的Pebble智能手表项目至今已筹资630万美元,超过Double Fine的冒险游戏,成为Kickstarter史上融资最多的项目。Pebble研发者Eric Migicovsky表示,这个新产品将与智能手机一样,支持开发者向其投放应用程序,而且还具有吸引游戏玩家的潜力。

Pebble-smart-watch-plays-nice-with-iOS-and-Android-devices(from mobilecim.com)

Pebble-smart-watch-plays-with-iOS-and-Android-devices(from mobilecim.com)

据其所称,多数Allerta成员都是游戏玩家,恰好Kickstarter上另外两个最成功的融资项目也都是游戏项目,因此他认为手表与游戏之间可能存在重叠空间。

Pebble手表目前仍处于研发状态,但Allerta团队已经提出和讨论了一系列可能运行于该设备的游戏原型(这个设备拥有四个按钮、一个加速计,黑白电子屏幕,刷新率为每秒30帧)。他们认为《太空入侵者》、《俄罗斯方块》等休闲或经典游戏有可能运行于该设备,另外这款手机还支持通过蓝牙功能连接到iOS和Android手机,因此有利于开发者创建可联网,利用GPS技术等功能的应用程序。

该手表计划于今年9月份发布,由于每名Kickstarter支持者都将获得预订该产品的奖励,因此预计其问世首天就将收获6万用户。(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

1)Average tablet user will download 31 apps a year by 2016

by Zen Terrelonge

Pushing collective total to 13.7 billion.

ABI Research reckons games, digital publishing, social networking and m-commerce are the four key tablet app platforms, and that they will account for 11 billion downloads across iPad and

Android.

Mark Beccue, senior analyst, said: “Media tablet app consumption will mimic smartphone app use in some ways, but in many ways, it will be very different.”

Children and seniors are expected to fill in the gaps for the tablet market, with almost one billion apps designed for kids will be downloaded in 2016.

Beccue continued: “The magic of media tablets for seniors and children is the touch screen interface. It’s so intuitive. These demographic groups will rely heavily on downloaded apps over web surfing on their media tablets.”(source:mobile-ent

2)Smartphone sales pass feature phone sales in Japan for the first time

by Zen Terrelonge

But Sharp still ranks as country’s number one OEM with a 23.5 per cent market share.

Historically, the Japanese handset market functioned differently from most of the rest of the world. OEMs followed parameters mandated by the operators, and local firms such as Sharp, Fuji, Panasonic and Toshiba dominated the space.

That all changed with the arrival of iPhone and Android, which turned Japanese consumers’ heads after more than a decade of insularity.

The tipping point came in a three-month period ending in February 2012, during which smartphones became the most acquired device type, according to comScore Japan.

Sharp continued to lead the overall market, though its share dipped slightly from November 2011, which allowed marginal increases to second and third placed Panasonic and Fujitsu.

Meanwhile, Android accounted for the largest smartphone platform share, with 61.4 per cent, while iOS is in second with 34.2 per cent. Both of these shares increased slightly at the expense of Microsoft’s Windows Phone.

Daizo Nishitani, VP of comScore Japan, said: “The rise in smartphone adoption opens the door to tremendous opportunity for publishers and advertisers to expand their reach and increase engagement with key consumer segments through this channel.

“Japanese mobile phone users were already highly engaged with their devices, but with the added functionality and higher levels of mobile media consumption we should expect to see significant changes in behavior among the Japanese mobile population in 2012.”

In total, 101.7 million people in Japan aged 13 and above used mobile devices –feature phone and smartphone – during the three month period, while 19.3 million of these devices were smartphones.

57.6 million accessed email on their phones, while 55.4 per cent used apps and 52.4 per cent used a mobile browser.(source:mobile-ent

3)Apple profits up 94% year-over-year to $39.2 billion

Kathleen De Vere

In a better-than-expected second quarter, Apple sold 35.1 million iPhones, 11.8 million iPads and 7.7 million iPods. Overall, the company generated $39.2 billion in revenue for the quarter on the sale of 54.6 million iOS devices. Analysts had predicted the company would sell approximately 35 million iphones and earn about $37 billion between Jan. 1 and Mar. 31.

The numbers are down from Apple’s first quarter when the company saw record revenues of $46.3 billion on sales of 37.04 million iPhones and 15.43 million iPads, but up dramatically year-over-year. In the second quarter of 2011, the company sold 18.65 million iPhones and 4.69 million iPads.

Although Apple saw a decline in the number of iPods sold year-over-year, Apple’s new iPad and the iPhone 4S proved to be a strong sellers. The company sold 11.8 million iPads in the second quarter, up 152 percent over the same quarter last year. Consumers picked up more than 3 million new iPads in the device’s first weekend of availability, making it the the

strongest iPad launch to date. With these numbers Apple is likely on track to meet the predictions of investment bank Piper Jaffray, which estimated the company would sell 66 million new iPads in 2012.

iPhone sales were buoyed by strong overseas demand. iPhone sales doubled year over year in the Asia-Pacific region and Japan, but China proved to be Apple’s most lucrative overseas market. Apple’s Chinese iPhone sales increased five times year-over-year and its quarterly revenues from greater China increased three times year-over-year to $7.9 billion. Apple has already earned $12.4 billion in revenues in China in the first half of its fiscal year. By comparison Apple’s Chinese revenues were $13.3 billion in the full 2011 fiscal year. Apple Chief Financial Officer Peter Oppenheimer credited the “mind-boggling” increase to pent up demand for the iPhone 4S.

Oppenheimer also revealed 365 million iOS devices to have been sold to date. Strong sales in the quarter have allowed Apple to keep the momentum it gained on Android with the launch of the iPhone 4S. According to Google’s latest numbers, Android has seen more than 300 million device activations to date.

Apple’s net income in the second quarter was $11.6 billion, up 94 percent year-on-year from $5.99 billion. Net sales were up 59 percent, rising to $39.2 billion from $24.7 billion this time last year. Gross margin was 47.4 percent, compared to 41.4 percent in Q2 2011. Overall, 64 percent of the quarter’s revenue came from international sales.

Apple earned $14 billion in cash from its operations. According to a statement provided by chief financial officer, Peter Oppenheimer, Apple is predicting revenues to dip slightly in the third quarter to $34 billion.(source:insidemobileapps

4)Apple’s sold 365 million iOS devices, including 67 million iPads

by Jon Jordan

Following the announcement of its latest quarter earnings, Apple said it’s sold 365 million iOS devices, including 67 million iPads.

It sold 50 million between January and March 2012, including almost 12 million iPads and over 35 million iPhones.

Downloaders

And that hardware is being backed in terms of third party software.

Apple said that there are now 600,000 apps and games in the App Store.

Together the App Store and iTunes generated $1.9 billion in revenue in the quarter, of which Apple got $570 million to cover running costs.

Music and TV companies and game and app developers and publisher shared the remaining $1.33 billion.

Since the digital stores launched, Apple has paid out more than $4 billion. (source:pocketgamer

5)Outfit7 teams with Disney for animated Talking Friends web series

Kathleen De Vere

Slovenian developer Outfit7 is a little closer to becoming a multimedia empire. The company announced today it has signed a deal with Disney Interactive Media that will see Disney create an original animated web series based on the company’s series of Talking Friends apps.

The deal is a big win for Outfit7, and was very likely helped along by the company’s advisor Andy Mooney. Disney’s former chairman of consumer products, Mooney joined Outfit7 in February to help the company negotiate entertainment deals covering books, film and music. Outfit7 hasn’t been shy about its ambitions to turn its series of ultra-popular apps into an entertainment brand. In December the company announced a partnership with brand advertising agency Beanstalk to create mugs, toys, sleepwear and clothes based on the Talking Friends characters.

Overall, the Talking Friends apps have been downloaded more than 390 million times and have more than 115 million monthly active users. That’s up from February, when the company reported 300 million downloads and 90 million monthly active users. According to Outfit7, the company’s catalogue of apps generates 35 million downloads a month.

The Talking Friends web series will be available on Disney.com, Disney’s YouTube channel and through the Talking Friends mobile apps.(source:insidemobileapps

7)Bubble Saga pops onto Kindle Fire; Android version in development

Mike Thompson

King.com is expanding its “Saga” games beyond Facebook today, launching Bubble Saga for the Kindle Fire.

The tablet version of Bubble Saga is completely cross-platform, as player scores, progress and virtual goods are synchronized with the Facebook version of the game. This is similar to what King.com did with the iOS version of its match-3 title Miner Speed; cross-promotion led to significant traffic boosts for the Facebook version of the game.

Bubble Saga is one of the oldest “Saga” titles on Facebook, having launched in April 2011, but it still brings in over one million daily active users and appeared on our April list of the Top 25 Facebook Games. Starting out with Bubble Saga allows King.com to work with a smaller audience, smoothing out any kinks with the platform that may pop up before larger audiences.

Bubble Saga is only the first “Saga” title King.com has planned for mobile devices. When Candy Crush launched a few weeks ago, CMO Alex Dale confirmed multiple titles were coming to both both iOS and Android, but there isn’t a confirmed timeline for this. King.com tells us it will probably bring Bubble Witch Saga to mobile devices next, though it can’t say when.

The Kindle Fire version of Bubble Saga can downloaded for free both directly on the Kindle Fire itself or from the Amazon Appstore.  King.com confirmed that a version of the game for all other Android devices is in the works, but didn’t provide us with a planned release date.(source:insidemobileapps

7)A new game platform on an unexpected place: Your wrist

by Tom Curtis

As odd as it may seem, developers might soon find a brand new game platform strapped to players’ wrists. At least, so says Allerta, the digital watchmaking company behind the Kickstarter-funded Pebble smart watch.

The device has already soared past Double Fine’s adventure game as the most-funded project in Kickstarter history. It’s earned more than $6.3 million so far, and Allerta promises to deliver a sleek, versatile device that does far more than just keep the time.

Much like on smartphones, developers will be able to create their own apps for the upcoming device, and Pebble creator Eric Migicovsky told Gamasutra he thinks the watch will attract a healthy audience of game enthusiasts — making it a great platform for developers looking to experiment with new hardware.

“Most of the people at Allerta are gamers, and on Kickstarter, the top two projects after us [Double Fine's untitled adventure game and InXile's Wasteland 2] are games. So I’m thinking there’s probably a lot of overlap with those hardcore gamers on Kickstarter,” he said.

The device is still in production, but the team at Allerta has already prototyped and brainstormed a number of game apps that would work using the Pebble’s four buttons, accelerometer, and black and white e-paper screen (which Migicovsky says boasts a refresh rate of 30 frames per second).

“Internally, we built Space Invaders on it, and I think there are a lot of really cool little casual games or classic games that we can bring over to Pebble… I can definitely imagine things like Tetris clones, or multiplayer games going on with the watch. It would be awesome.”

Migicovsky noted that Allerta’s previous product, the inPulse Watch, has a small library of games of its own, but he imagines the Pebble’s potential is far greater. The trick, he said, is to get developers on board before the device gets off the ground.

“We want to work with people in the early days to make it really easy to make awesome little casual games for the watch. So if anyone’s interested, definitely get in contact with us!” he said.

Migicovsky added that since the watch can connect to iOS and Android phones via Bluetooth, developers can also make apps that connect to the internet, leverage GPS technology, and more. The SDK itself will be available for free, and Allerta plans to provide its own graphics libraries to assist third party developers.

“And if anyone has any really sweet use cases [that the SDK doesn't support yet], we could develop it for them!” Migicovsky said. “We’ve also got a watch app store, so you can even sell your apps for $0.99 or whatever — I think it’s going to be great.”

The watch is due for official release this September, and since every Kickstarter reward acts as a pre-order, Migicovsky said the device will have a healthy player base even before it goes on sale.

“We’ve sold about 40,000 watches right now, and on day one you could see perhaps 60,000 users, which would be a pretty sweet market for developers. And we want to meet those developers, talk to them, and make really awesome games with them,” he said.(source:gamasutra


上一篇:

下一篇: