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以玩家视角分享游戏设计的10点建议

作者:Ashish Mohta

游戏让你变得与众不同,让你能够享受其中,仿佛自己真的亲身经历。有时我们会想要设计游戏。也许只有同时擅长设计和逻辑运算的人士能够制作出被玩家记住的杰出游戏作品。

那么在开始制作游戏前,你需要做什么?下面是几点注意事项供大家参考。

1. KISS元素

keep_it_simple(from nchomebrewing.com)

keep_it_simple(from nchomebrewing.com)

KISS代表的是Keep it simple Stupid(保持简单)。设计游戏时,需要把握的一个要点是谁是目标用户。信息的传递方式要保持简单,确保一般人能够理解。游戏的目标应该保持简单,要能够通过简短词语进行表达,如“拯救公主”,“你需要更多资金”。要避免长篇大论。

2. 沟通表述

你如何通过游戏同玩家沟通至关重要。你的表述应该真诚、直白,但不要过于冗长,要能够告诉玩家他们需要进行什么操作。玩家多半不是高级计算机用户,所以你的游戏要能够引导他们。

3. 谜题需要组织合理

各类(游戏邦注:无论是动作,还是街机游戏)都包含一定程度的谜题元素。不要让玩家漫无目的地搜寻谜题。此外,不要只设置一个能够破解关卡的谜题。在关卡中融入众多谜题,且让谜题内容随关卡的改变而改变,在各关卡赋予玩家新的兴奋点。同样也不要将谜题设置得过于简单。更多变化会让玩家在每次体验游戏时感觉焕然一新。

4. 平衡谜题难度

根据我的游戏经历,这是一个非常重要的元素。如第3点所述,你需要融入谜题元素,但如何将其呈现给玩家要根据具体情况而定。每款游戏都包含一定难度的谜题。记得逐步提高关卡的难度水平。给予玩家些许积分奖励。总的难度系数不仅取决于游戏设计,还由用户类型决定(游戏邦注:新手、中等水平玩家及硬核玩家)。记得我玩过的一款游戏是通过融入若干小型简单陷阱来调节游戏的难度水平。游戏主要通过如下方式维持用户的兴趣:“它让用户能够轻松破解更高级别的内容。”

5. 不要忽略逻辑和科学

我们所玩的游戏也许完全基于想象,但我们依然希望游戏的运作能够符合常规。通过遵循如下逻辑和科学向玩家呈现真实世界感觉。确保游戏尽可能保持准确性,添加反馈因素或音效元素,提高游戏的逼真程度。

6. 确保难度适中

大家都喜欢成为赢家,都希望在游戏中胜出。这就是你体验游戏的原因。也许有人觉得更有难度的游戏会更激动人心,但若谜题只有你能够破解,其他人都束手无策,那么他们会再次进行体验吗?他们体验游戏旨在放松身心,转移注意力,收获胜利快感。过于困难的游戏只会惹怒玩家,然后最终失去他们。务必取悦玩家,奖励他们能量和积分。

7. 不要给予过多奖励

不要持续给予玩家积分,让他们变得过于强大,以致出现这样的想法:“谁将游戏设计得如此简单,我要转投其他更有难度的游戏。”做出合理决策,给予玩家适当积分,在必要时候拿走一些,这样他们就会持续体验游戏。

Warcraft 3 from blog.failedrobot.com

Warcraft 3 from blog.failedrobot.com

8. 不要忽视故事元素

若你所设计的游戏包含相应故事,它将带给玩家想象的空间。这不仅能够让他们更多了解游戏,而且能够促使他们找到线索。但务必确保故事适合游戏。我还记得自己的《魔兽争霸》游戏经历。游戏巧妙引入4个部落,玩家能够轻松把握这些部落的典型特点,对AI的设计方式展开无限遐想。

9. 向玩家呈现秘密入口及未解之谜

在有些游戏中,设计师会故意制造神秘色彩,如秘密路径,隐藏入口(游戏邦注:或让玩家陷入困境,或让他们进入下个关卡)。务必将这类元素设计得小有难度,将其置于不显眼的位置,但在某处附着提示线索,让玩家觉得“那里似乎有什么东西,我看见它在闪烁。”

10. 维持游戏的持久生命力

很多杰出的探险游戏在玩家破解谜题后就被抛置一旁。通常我们只要稍微多花点心思,就能够阻止或延缓出现这种情况。不妨给予游戏谜题多种解决方案。设置富有创造性的消亡方式及有趣陷阱,让玩家进行尝试。在有些探险游戏中,游戏会根据玩家的不同操作给予不同结局。

设计优秀的文本探险游戏是个漫长且令人沮丧的过程,但最终回馈会令人觉得一切非常值得。优秀的交互式故事总是颇受欢迎。我不是游戏设计师,但这是我在体验游戏过程中的感受。

游戏邦注:原文发布于2007年3月2日,文章叙述以当时为背景。(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

10 Steps to great game design part 1

By Ashish Mohta

Gaming is something which makes you different, Makes you enjoy the moment like you were doing it for real. Sometimes we feel making designs. May be not everybody but who are skilled at designs and logic can make a magnificent game remembered.

So what you do before you start making a game.!!!! Read about it not games but how to make game design and everything. Here, are some if we can follow those points….you have a kick start.

1. The Kiss Factor:

KISS stands for Keep it simple Stupid. When you design a game, the most influential factor is whom are targeting. The message should be passed in such a way that even an ordinary person can understand. The goal of the game should be simple and must be expressed in few words, like”Save the princess”,”You need more money”. Avoid essays.

2. Communication Statements:

How you communicate to the users trough the game is what matters. You should have statements which are sincere and self explanatory, but not terribly long. They should be able to tell the user what he or she is intended to do. Gamers might not be highly sophisticated computers user, so your game should be able to guide them through out.

3. Puzzle has to be structured properly :

Every game whether its action or arcade has a certain degree of puzzle involved in it. Don’t make gamers aimlessly wander for the puzzle. Plus don’t have just one puzzle that can solve that stage. Have a couple of puzzles intermingled with the stage which change with every stage, giving the user a new thrill at every stage. Don’t keep it too easy neither the same every time. More variations will make your game look remarkably new every time the player plays.

4. Balance the difficulty of puzzles :

This is one of the major factor as per my gaming experience says (well not designing but playing). As per the 3rd point you need puzzles but how you throw it to the user it depends. Every game has puzzles which has a certain level of difficulty. Increase your difficult level as the stages increase. Rewards them some points and give another. Over all difficulty will depend not only on the game design but also the type of user(new, moderate and hardcore). One of the games i played, used to fluctuate its difficulty level by injecting small and easy tricks. That used to keep the interest alive as “it makes the user happy to solve something at a higher level easy”.

5. Never ignore logic and science :

We might be playing games which is based totally on imagination but still we don’t want it act  irrationally. Give them a real world feel by the following logic and science. Make them as accurate as possible and add some feedback affects or sound effects to make them real.

10 Steps to great game design part 2

Continuing from my previous article where I gave starting 5 tips on great game design continuing on 10 Steps to great game design part1. Here are the next five!!!. Give a fair chance to win.

Every one loves a winner, and everybody loves to win a game. That’s why you play it. Some people might think that a extremely difficult game will make it more exciting but if you do and people are not able to solve it, will they play again ? Games are played to relax them, to diver mind and make them happy when they win. Too difficult games can make them irritated results, you loose the player. Make them happy, give them powers and points.

7. Never go over board with rewards

Don’t just keep on giving them points and make them so powerful that they feel, “hah who made this game its so easy, Let me find some other difficult game”. Make it a fair decision, give them points and take away when necessary, so they keep up with the game.

8. Never ignore the story.

If you can have a story of the game you are designing, it will create an imagination in the mind of gamers. This not only will help them to get more understanding of the game but also find clues. Just make sure you story fits the game. I remember playing warcraft. It has such an awesome introduction of the 4 tribes it had, it was easy to understand some of the typical nature of those tribes and gave a strong imagination how the AI was designed.

9. Give them some secret doors and mysteries.

In some games the author purposely makes some secret things. Like a secret path, some hidden doors which either can trap the user of give them a key to the next stage. Make them little difficult and keep them more invisible, but give users a hint somewhere which makes them feel “Something is there, I had seen it flashing once.”

10. Long Live the game:

A lot of talented adventure games become dust collections after players have solved them. Often this can be prevented or at least delayed, by a little extra effort on the part of the author. Give some of your puzzle multiple solutions. Think of imaginative ways of dying and humorous tricks for the player to try. Some adventures have  multiple endings depending on various things player has done during the course of time.

If you see yourself making mistakes like that, you might consider what I said above. Designing a good text adventure, is long and frustrating, but the end can be rewarding. Good interactive fiction is always in demand. I Am not a designer but that’s what I felt when I played games. So I thought why not make it into a points. SO its a user expressing all above points ….make it click.!(Source:technospot part 1part 2


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