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每日观察:关注免费游戏与经济形势的关系(4.10)

发布时间:2012-04-10 13:11:00 Tags:,,,

1)据TechnologyReview报道,瑞士联邦理工学院(简称SFIT)经济物理学家近日指出,Zynga市值被严重高估,SFIT对Zynga的估值仅超过48亿美元(游戏邦注:之前有些分析师认为Zynga估值约140亿美元)。

zynga stock(from insidesocialgames.com)

zynga stock(from insidesocialgames.com)

2)据Rock Gaming公司最新提交的SEC文件资料显示,公司向Caesars Interactive Entertainment公司(游戏邦注:它收购《Slotomania》开发商Playtika之后发布了Facebook博彩游戏《Caesars Casino》)投入6080万美元,将扩大在后者所持有的股份。

3)谷歌首席执行官Larry Page日前宣布社交网站Google+活跃用户已超过1亿,但并未具体说明其定义“活跃”用户的标准。

google_plus_logo(from platformmagazine.org)

google_plus_logo(from platformmagazine.org)

4)Eidos Montreal总经理Stéphane D’Astous在最近媒体采访中表示,对原有IP进行创新可减少开发新IP所带来的风险。

他指出,有些发行商担心AAA游戏创新停滞的现象会让用户失去购买游戏续集的兴趣,EA就曾在三四年前就很盛行“我们需要每年推出三个新IP”这种说法,但对Eidos工作室来说,他们虽然《杀出重围》等游戏续集这种重塑经典的行为也相当于发布新IP。

Stéphane D'Astous(from investincanada.gc.ca)

Stéphane D'Astous(from investincanada.gc.ca)

该工作室在去年发布的《杀出重围》最新续作虽然不算新IP,但它比原版本游戏更为复杂精细,再结合《使命召唤:现代战争》、《战争机器》、《刺客信条》和《质量效应》等游戏不断推出续集热作的情况来看,他认为发行商只要拥有创新思维,就可以将原有IP推向新高峰,并不一定要推出新IP。

5)美国加州社交游戏公司Xfire日前任命Malcolm CasSelle为公司新CEO,后者将通过与技术服务供应商China Youth Goyor Technology进行合作开拓中国市场。

Malcolm CasSelle之前曾帮助Groupon和腾讯处理企业合资项目,并计划与China Youth Goyor Technology携手将Xfire社交工具及聊天服务引进新市场。

6)Facebook首席执行官Mark Zuckerberg日前宣布公司以价值10亿美元的现金及股票收购照片分享公司Instagram(在数周之前,曾有报道指出,Instagram估值为5亿美元)。

Facebook-instagram(from theunlockr.com)

Facebook-instagram(from theunlockr.com)

Instagram最近用户超过3000万,目前已是手机平台最重要的照片分享服务之一。Zuckerberg称Facebook不会简单地将Instagram并入Facebook平台,而是让后者在享受Facebook社交平台益处的同时进行独立运作。

7)ArcadeWeb.com最新调查结果显示,在其免费游戏网站的1435名休闲玩家受访者中,66%受访者称自己现在投入更多时间玩游戏,29%称自己玩更多游戏是因为这些游戏是“免费的娱乐形式”。调查报告指出,这种情况表明,免费在线游戏的兴起与美国经济不景气(用户零花钱缩减)存在较大关联。

game players(from latimesblogs.latimes.com)

game players(from latimesblogs.latimes.com)

但需要注意的是,ArcadeWeb是一个通过竞赛等活动形式用真钱奖励休闲游戏玩家的网站,所以其调查结果并不能准确反映休闲玩家的游戏习惯。不过,该报告足以指出,人们玩休闲及免费游戏的最大原因就是,多数人手头仍然不够阔绰,大家需要拿钱解决衣食住行的问题,所以休闲娱乐消费只能退居次席。

8)据Serkantoto报道,日本四大移动运营商NTT DoCoMo、KDDI、软银和EMobile已向东京新宿区地铁推出3G网络服务,这样手机用户出入地铁时就不会遇到网络中断的问题,预计今年底该网络将覆盖整个东京城市地区。

在此之前,多数东京用户都只能在车站使用3G网络登录GREE和Mobage等平台玩游戏,但上车随列车进入隧道后就不得不面临断网问题。

9)在本周的Facebook新晋游戏榜单(MAU低于100万)上,iZ旗下的《Paradise Club》实现100%的MAU增长率,在过去一周中新增2万MAU。

另外两款实现100%增长率的游戏分别是CarGurus旗下的《Cars(Car IQ)》以及Microcosm Games游戏《The One Ring》,值得注意的是后者虽是《指环王》小说的官方授权游戏,但在每个玩家任务中却充斥大量文字,鲜有视觉元素。

Top gainers this week--MAU(from AppData)

Top gainers this week--MAU(from AppData)

《英雄远征–开心农场活动》从上周的第9名晋升至第2名,MAU增幅为29%;由6waves发布的《Criminal Empires》跃升至第9名,该游戏最初于2011年6月发布,但后来流量逐渐下滑,而在6waves名下重新上线后游戏MAU一直保持增长势头。(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

1)Econophysicists claim Zynga’s “vastly” overvalued — The econophysicists  from the Swiss Federal Institute of Technology who balked at claims of Facebook being worth up to $100 billion have turned their sights on Zynga. According to TechnologyReview, some analysts have estimated Zynga is worth almost $14 billion. The SFIT instead claims it can’t be valued at more than $4.8 billion, even if it continues to grow at a high rate.(source:insidesocialgames

2)Rock Gaming buys up part of Caesars Entertainment — Caesars Entertainment and Rock Gaming have taken their business relationship to the next level. A new SEC filing reveals Rock Gaming is buying an undisclosed percentage of Caesars Interactive  Entertainment, which launched Caesars Casino on Facebook after acquiring Slotomania developer Playtika. The deal is costing Rock Gaming $60.8 million and the company also has an option to “up the shares” by 25 percent or $19.2 million.(source:insidesocialgames

3)Google+ surpasses 100 million users — Google+ is still struggling to fight the “virtual ghost town” label saddled on it by the Wall Street Journal in February. Google CEO Larry Page released a statement to investors claiming the social network now contains more than 100 million active users, but didn’t define “active.” According to Page, “It’s still early days, and we have a long way to go.”(source:insidesocialgames

4)Eidos’ D’Astous: Overhauling IPs ‘replaces the necessity of having new IPs’

by Staff

n Gamasutra’s latest feature, Eidos Montreal (Deus Ex: Human Revolution) head Stéphane D’Astous argues that reviving IPs can replace the necessity of taking risks on new ones.

Discussing fears about creative stagnation with triple-A titles, D’Astous points out that a few years ago, many publishers presumed their customers wouldn’t always stick around to buy their sequels. Those companies believed they needed to focus more on new IPs to keep their audiences.

“The buzzword I remember at [Electronic Arts] three, four years ago, is a ‘we need to spit out three new IPs per year’ kind of thing. It was a buzzword,” says the Eidos Montreal general manager.

“In our case, maybe we haven’t produced new IPs, but a major relaunch of a title like Deus Ex and Thief, we considered it almost like a new IP, certainly in the effort,” adds D’Astous. “So we bring back something from the cult classics.”

His studio’s relaunch of Deus Ex last year was well received for modernizing the eleven-year-old series. “This is maybe not considered new IP, but it brings a new flavor,” he says. “Games are more and more sophisticated; it’s less based on one or two mechanics. I think this replaces the necessity of having new IPs.”

D’Astous says he’s hearing fewer publishers continuing their mantras about the importance of new IPs, as evidenced by the popularity of recent sequels for Call of Duty: Modern Warfare, Gears of War, Assassin’s Creed, and Mass Effect.

“Innovation and ideas are important, but if you’re able to bring forward an existing IP to bring new types of experiences, I think people will buy them, because they know they can relate to a franchise they’ve played before,” he continues.(source:gamasutra

5)Xfire appoints new CEO, announces plan for Chinese expansion

by Tom Curtis

Newsbrief: The California-based social gaming company Xfire has appointed a new CEO, who will help the company expand into China via a joint venture with tech service provider China Youth Goyor Technology.

The new CEO, Malcolm CasSelle, has previously helped coordinate joint ventures between companies like Groupon and Tencent, and he plans to work with China Youth Goyor Technology to distribute Xfire’s social tools and chat services to a new market of users overseas.

China Youth Goyor Technology primarily focuses on organizing and providing online services to Chinese college students, and given its history of distributing goods online, the group will help Xfire target a wider demographic for its gaming-focused services. (source:gamasutra

6)Facebook buys Instagram for $1B, says it will keep the product independent

Ben Popper

Facebook CEO Mark Zuckerberg just announced Facebook is acquiring Instagram for about $1 billion in cash and Facebook stock.

The photo-sharing startup recently passed 30 million members. Particularly since picking up a slew of new users with its Android app launch, Instagram has become one of the most important for taking and sharing photos on mobile devices, so it makes perfect sense that Facebook would want the company.

For weeks, we’d been hearing Instagram was raising a round that valued the company at $500 million dollars. Today, Facebook said it paid twice that amount for Instagram.

Zuckerberg explained the purchase on his Facebook page. He tried to immediately calm any fears that Instagram would be swallowed up into Facebook or that it would no longer integrate with numerous third party services.

“For years, we’ve focused on building the best experience for sharing photos with your friends and family,” Zuckerberg wrote. “Now, we’ll be able to work even more closely with the Instagram team to also offer the best experiences for sharing beautiful mobile photos with people based on your interests.”

The young founder continued to state that rather than simply integrating Instagram into Facebook, the company would honor the two applications’ “different experiences that complement each other” and would continue to build and maintain Instagram and a separate beast — up to and including allowing Instagram photos to be shared on rival social networks. The Instagram product will have the benefit of Facebook’s world-class engineering team without the handcuffs of any Facebook exclusivity.

“Millions of people around the world love the Instagram app and the brand associated with it, and our goal is to help spread this app and brand to even more people,” Zuckerberg said.

“This is an important milestone for Facebook because it’s the first time we’ve ever acquired a product and company with so many users,” the CEO concluded. “We don’t plan on doing many more of these, if any at all. But providing the best photo sharing experience is one reason why so many people love Facebook and we knew it would be worth bringing these two companies together.”(source:venturebeat

7)Survey reveals that the state of the economy has a strong impact on the casual game market

By Nadia Oxford

Here’s something to think about. Video games have been around for decades, but their burst of mainstream popularity is only a few years old. Why is that? What is it about this generation of video games that gave rise to reams of casual fare? The answer is multi-tiered, but according to recent survey findings, the economic downturn of the late Aughts did a great deal to bring a much wider audience to the relatively cheap pastime of gaming. Moreover, the rise of the free-to-play market, its subsequent success, and the chilly economy all tie into each other in a big way.

Last week, ArcadeWeb.com published the results of a survey that was conducted across 1,435 casual tournament players at its free-to-play games website. Among the users who were polled, 66% said they’re spending more time gaming, and 29% claimed they’re playing more games because they’re “free entertainment.” In a nutshell, the players who were polled are still suffering from the fallout of the bad economy. The reduction in leisure budgets across the US has helped fuel a big rise in freemium and online gaming.

ArcadeWeb is a site that rewards casual game players with real money under certain conditions and circumstances (tournaments, for instance), so its survey numbers aren’t a perfect indication of casual gamers’ habits. Nevertheless, the report still offers a decent breakdown on what might be the biggest reason for the surging popularity of casual and free-to-play games: most of us are still pretty danged poor. What little money we make is going to food, clothes, and gas. Leisure takes a back seat.(source:gamezebo

8)Mobile Social Gaming Usage In Subway Trains In Tokyo To Get More Convenient [Social Games]

by Dr. Serkan Toto

Anyone just vaguely familiar with social gaming in Japan knows that (almost) all users use mobile devices to play these games: GREE and Mobage are cell phone-only services.

Most users live in the Tokyo area, and a lot of people play social games to kill time during their train commute to and from their work places or schools. The problem: 3G connectivity is only available at train stations/stops, meaning users get cut off every time they enter a tunnel.

In other words, playing mobile social games (or doing anything else online) while commuting in trains around Tokyo isn’t really a great experience (even though it’s possible). But the good news for the industry is that this will change very soon.

Japan’s top 4 mobile carriers (NTT DoCoMo, KDDI, Softbank, EMobile) said a first subway section in Tokyo’s Shinjuku area already makes it possible for users to access 3G without any interruptions between stations. Full coverage of the Tokyo metropolitan area is expected to be reached by the end of the year – this is very good news for all mobile content providers, including GREE and DeNA.

A similar subway service is already in place in other cities in Japan (i.e. Sapporo), but Tokyo is certainly the most important region: according to Wikipedia, a total of 8.66 million people use the subway in Greater Tokyo daily. These people now have more time playing social games (and paying for virtual items) than ever.(source:serkantoto

9)Paradise Club dances on top of this week’s emerging Facebook games list

Mike Thompson

iZ’s Paradise Club debuted in the top position of our emerging Facebook games list this week, showing a 100 percent gain with 20,000 new monthly active users.

Two other games saw gains of 100 percent: CarGurus’s Cars (Car IQ) and Microcosm Games’ The One Ring. Cars (Car IQ) is an app designed to let car owners show off their vehicles, interact with the app’s community and play a trivia minigame that awards points for every right answer. The One Ring claims to be officially-licensed from Tolkien’s Lord of the Rings novels, but is surprisingly text heavy and has few visual elements during each player quest.

Happy Farm – Heroic Expedition climbed from last week’s No. 9 position to the No. 2 spot, thanks to a 29 percent increase MAU increase. The Chinese language versions of Galaxy Online II and Titan War, which also appeared on the last two weeks’ emerging games lists, didn’t show up this week because their MAU numbers stopped gaining and held steady since last Friday.

Criminal Empires jumped in at the No. 9 spot this week and is the latest game re-published by 6waves, as well as the latest example of the traffic a title receives once it’s under the company’s banner. The game launched in June 2011, with two traffic spikes and drops afterwards. Under 6waves, the game’s MAU gains are its most dramatic ever and don’t show signs of slowing down any time soon.(source: insidesocialgames


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