游戏邦在:
杂志专栏:
gamerboom.com订阅到鲜果订阅到抓虾google reader订阅到有道订阅到QQ邮箱订阅到帮看

《Game Developer》发布2011年游戏行业薪资调查结果

发布时间:2012-04-05 11:09:05 Tags:,,,,

Gamasutra姊妹出版物《Game Developer》杂志是权威游戏行业出版物,近期发布了第11届游戏开发者薪资调查结果。与2010年相比,2011年美国“主流”游戏行业平均薪资基本持平(游戏邦注:此次调查共向逾4000人发出邀请,收到的回复超过2500份,还询问了独立优秀开发者在2011年的薪资水平,以及对工作满意度和解雇信息的意见)。

游戏行业薪资调查全文发布于2012年4月版的杂志上,是唯一对世界范围内电子游戏行业的薪资分析,它透彻分析了主要游戏工作室中员工的薪资和福利,包括各种岗位、资历、地区和性别。

整个美国“主流”游戏行业的平均薪资为81192美元,与去年报告的80817美元平均薪资相差不大。尽管如此,66%的调查回应者称他们在2011年赚到了更多钱,2010年的这一比例为56%。

salary(from ed2010.com)

salary(from ed2010.com)

美国各岗位游戏开发者薪资调查结果如下:

编程:尽管已经是游戏行业中薪资最高的群体之一,但程序员在2011年的薪资仍有所增加,平均薪资从85733美元提升至92962美元。各种资历的程序员的薪资都有所增加,新程序员(游戏邦注:工作经验不足3年)的平均薪资比去年增加10700美元。

美术和动画:美术人员和动画师的平均薪资从去年的71354美元增加至75780美元。收益最大的是美术总监和技术美术人员,行业资深人士平均薪资增加较大,年轻美术人员和动画师增幅较小。

游戏设计:游戏设计师、故事写手和创意总监的平均薪资从70223美元增加至73386美元。其中,经验不足3年的游戏设计师获利最多,平均提升3500美元。

制作:游戏制作人的平均薪资在2010年飞速提升至88544美元,但是2011年下滑至85687美元。3到6年经验的制作人受到的影响最大,与2010年相比薪资减少约4900美元,6年以上经验的制作人薪资减少3300美元。女性制作人的比例依然不断增加(游戏邦注:达到16%)。薪资下滑的多数为男性制作人,女性制作人的薪资有所增加。

音频:音频从业者的薪资在2011年显著增加,平均薪资从68088美元增加至83182美元。因为音频从业者回复的数量与其他岗位相比较少,所以难以得出较有意义的数据结论。但是,音频领域回应者与2010年相比增加了30%,可见这个岗位的从业者正在逐渐增加。

QA:QA从业者(游戏邦注:包括测试员和QA主管)依然是游戏行业中薪资最低的群体,他们的平均薪资从49009美元下滑至47910美元。薪资下滑的主要是有逾6年经验的QA主管,该领域内资历较浅的人薪资反倒有所增加。

运营:运营和法务人员仍然是行业内薪资最高的群体,但是他们的薪资从10万6452美元下滑至10万2160美元。6年以上工作经验的人受影响最大,薪资减少了将近8000美元。但是,新从业者的平均薪资增加了14000美元。

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

Game Developer reveals 2011 Game Industry Salary Survey results

Gamasutra’s sister publication Game Developer magazine, the leading game industry publication, has released the results of its 11th annual Game Developer Salary Survey, finding that the average U.S. ‘mainstream’ industry salary was virtually flat in 2011, compared to 2010.

The Game Developer Salary Survey, available in full in the April 2012 issue of the magazine, is the only major publicly-released analysis of salaries in the worldwide video game industry.

It provides an exhaustive breakdown of salaries and benefits at major game studios by discipline, job function, experience level, region and gender. The survey has also charted the growing worldwide independent game industry in the last three years.

The average salary across the entire U.S. ‘mainstream’ games industry was $81,192, only a marginal increase to last year’s $80,817 reported average. Nevertheless, 66 percent of survey respondents made more money in 2011 than they did in 2010, compared to 56 percent from 2010 to 2009.

Highlights of specific findings per category for the game developer-specific survey in the United States are as follows:

Programming: Already some of the highest paid talent in the game industry, programmers made even more in 2011 as their average salary jumped up to nearly $92,962 from $85,733. Salaries increased across the experience spectrum, with newer workers (under three years of experience) reporting a whopping $10,700 average increase over last year.

Art and Animation: Artists and animators’ average salaries increased to $75,780 over the previous year’s average of $71,354. The largest gains went to art directors and lead/technical artists, which bodes well for the industry veterans and less so for the younger artists and animators.

Game Design: Game designers, writers, and creative directors were paid $73,386 on average in 2011, up from $70,223. Game designers with less than three years of experience received the biggest boost over last year ($3,500).

Production: Though producers saw a huge increase in 2010 for their average salaries to $88,544, that dropped last year to $85,687. Most of these cuts were felt by producers with 3-6 years of experience, whose average salaries fell about $4,900 from 2010, and by producers with over six years of experience, whose salaries were cut by $3,300. Women continue to be comparatively well-represented in the production department (16 percent) — men absorbed most of the salary drop, while female producers’ salaries actually rose.

Audio: The average audio professional’s reported salary in 2011 was significantly higher, $83,182 compared to 2010′s $68,088. While it is difficult to draw meaningful conclusions from the data due to there being fewer respondents for this category compared to other disciplines, we received 30 percent more responses from audio professionals than we did in 2010, so the job market might just be on the uptick.

Quality Assurance: Quality assurance professionals (testers and QA leads) are the lowest-paid workers in the games industry for yet another year — and in 2011, their average salary decreased to $47,910 from $49,009 in 2010. The salary hit was mostly felt by QA leads with over six years of experience, while those with less experience in the field actually earned more.

Business: Business and legal employees are still the highest paid in the industry, but their salaries dropped from $106,452 in 2010 to $102,160 last year. Those with more than six years of experience were negatively impacted the most, making nearly $8,000 less. Newcomers, however, saw their average salaries increase by $14,000.

The survey, which polled over 4,000 respondents and used data from over 2,500, also asked independent developers about their salaries during 2011, as well as sentiment about job happiness and information on layoffs, and stories about these elements will be appearing on Gamasutra in the near future.

More information on the survey is available in the April 2012 issue of Game Developer magazine, and worldwide paper-based subscriptions to Game Developer magazine are currently available at the official magazine website. The Game Developer Digital version of the issue is available for iPad now, and will be available to purchase online later this week. (Source: Gamasutra)


上一篇:

下一篇: