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每日观察:关注Double Fine项目集资超过333万美元(3.14)

发布时间:2012-03-14 12:27:02 Tags:,,

1)据彭博社报道,社交游戏开发商Zynga计划发售更多股票以便维持股市长期稳定。通过这项决策,Zynga将允许投资者出售一些股票,并说服大股东不要过早出手自己的股票。

Zynga games(from blog.games.com)

Zynga games(from blog.games.com)

报道称此举有助于避免Zynga股票在“锁定”期结束后就被大幅套现,商务社交网络LinkedIn就曾在去年11月份发生这种情况,其股东在6个月锁定期结束后就立即甩出股票。

2)MyVoucherCodes.co.uk.最新调查报告指出,59%拥有10-16岁子女的英国家长担心孩子在社交网络中投入过多时间,26%认为社交网络会影响孩子现实社交能力。

kids-social networking(from mashable.com)

kids-social networking(from mashable.com)

48%家长关心子女跟谁在线聊天,43%发愁孩子可能会遭遇网络暴力。超过三分之二家长承认自己不知道孩子在社交网络中投入多长时间,53%声称孩子可以使用智能手机上网,所以他们无法摸清具体情况。

3)据Times Colonis报道,Zynga最近在加拿大不列颠哥伦比亚省(简称BC)维多利亚成立新工作室,并把之前收购的Flock团队的8名成员送回加拿大(游戏邦注:Zynga一年前收购Flock时将其团队的13名成员带到加州工作室)。

flag canada(from games)

flag canada(from games)

这个Zynga新工作室将负责开发Zynga.com项目,这8名前Flock成员将于本月加入维多利亚工作室。

4)据gamasutra报道,Double Fine在大众融资平台Kickstarter推出的热门项目已在一个月后集资333万5265美元,成为Kickstarter有史以来融资额最高的项目之一。

Double-Fine-Adventure(from geeky-gadgets.com)

Double-Fine-Adventure(from geeky-gadgets.com)

这个指向点击冒险游戏项目原先融资目标是40万美元,在8个小时内就实现了这一目标,甚至在首天就突破了100万美元。Double Fine工作室表示,他们将利用这些额外资金完善即将推出的游戏,并指出“Double Fine Adventure”(暂定名称)这款游戏将登陆Mac、Linux、iOS、Android和PC平台,并将翻译成法语、意大利语、德语和西班牙语。

5)据路透社报道,德国社交游戏开发商Wooga首席执行官Jens Begemann在最近采访中表示,Wooga看好智能手机及平板电脑游戏发展前景,未来有可能进军这一市场,但目前主要关注公司的发展,不会考虑进行IPO。(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

1)Report: Zynga plans to offer additional stock to achieve market stablity

by Tom Curtis

Newsbrief: Following its initial public offering in December, social gaming company Zynga plans to offer even more shares in an effort to achieve long-term stability on the market, reports Bloomberg.

By offering additional shares, Zynga hopes to allow its investors to sell some of their stock, while convincing large shareholders to agree to a longer “lock-up” period that prevents them from getting rid of their stock as soon as possible.

Bloomberg notes that this could help the company prevent its stock from dropping off after its lock-up period ends. Business networking company LinkedIn experienced that very fate last November, as shareholders dumped their stock shortly after the six-month lock-up period expired.

Gamasutra has contacted Zynga for comment, but has not heard back as of this writing.(source:gamasutra

2)53 per cent of parents can’t track their child’s social media use due to smartphones

by Zen Terrelonge

One-quarter worries social networking affects their children’s real-world social life.

Leading social network Facebook has almost half a billion monthly mobile users, while its rival Twitter has around 60 million users, which both span across all demographics.

However, 59 per cent of British parents are concerned that their children aged between ten to 16 spend too much time using social media and 26 per cent are worried that it will affect their real-world social skills, according to MyVoucherCodes.co.uk.

48 per cent worry who they’re talking to, which 43 per cent fret over cyber-bullying, and given that 41 per cent of American teens are bullied via mobile, there’s every chance it could happen to British kids too.

Embarrassingly, over two-thirds admit they are clueless how much time their offspring spends on the platform and 53 per cent put this down to them owning smartphones.

Mark Pearson, chairman of MyVoucherCodes, says: “It’s not all that surprising to hear that parents are concerned about the amount of time their kids are spending on social media, however it was interesting to find out how many of them think that this is having an effect on their social life offline.

“If you are concerned about how much time your child is spending online, then it’s important to talk to them about it. Spending more time with them and doing things together out of the house is a great way to help them forget about Facebook notifications.”(source:mobile-ent

3)Zynga lets (some) Flock folks return to Canada with new studio

by Joe Osborne

The FarmVille führer has expanded its rule to Vancouver Island. Times Colonist reports that Zynga has opened a new studio in Victoria, British Columbia (BC), and will send some of the former Flock folks back to Vancouver as a result. If you remember, Zynga acquired Flock, the now-defunct social web browser, over a year ago, bringing its 13 employees to California.

While we knew little as to what purpose the Flock fraternity would serve at the time, now it’s crystal clear. While garnering talent in BC, this new studio will work on the new Zynga game platform, Zynga.com. (This makes sense, considering the company created its own web browser.) Eight of the 13 former Flockers will return to Canada to man Zynga’s new Victoria studio this month.

“We now have a [Zynga] presence in Victoria,” (formerly) Flock’s Clayton Stark told Times Colonist. “We don’t build the games, we build the stuff that brings them all together.” And Zynga has signed on some considerable partners to support its ambitious gaming platform, like Konami and Rebellion, the latter of which has never made a social game before.

Zynga joins the likes of GameHouse and East Side Games in Vancouver as they do battle for the area’s top talent. “The talent is available here more than it is in Silicon Valley,” Stark said. “And it’s been slow for people to recognize this. That’s part of the reason we have come back, we’re here to continue to grow. The big guys haven’t come and grabbed everybody here yet.” (Well, it looks like they’re about to.)(source:games

4)Double Fine’s record-breaking Kickstarter closes with $3.33M earned

by Tom Curtis

After a bit more than a month, Double Fine’s extremely popular Kickstarter campaign has ended with an overall donation pool of $3,335,265, making it one of the highest funded projects in Kickstarter’s history.

The campaign, which sought to raise money for a new Tim Schafer-led point and click adventure game, broke several records for Kickstarter, and has even proven to be a source of inspiration for other developers looking to make products for niche markets.

Double Fine’s initial goal for the game (and its accompanying documentary) was $400,000, and within eight hours the project had met that target, and it even passed $1 million within its first day. In its subsequent project updates, the studio said that it will use the additional funds to improve the upcoming game.

As part of these improvements, the company has already confirmed that the game (currently known as “Double Fine Adventure”) will launch on Mac, Linux, iOS, and Android in addition to PC — the game will also receive full translations into French, Italian, German, and Spanish.

To celebrate the successful project, Double Fine hosted a special event on Ustream, during which Schafer said, “I don’t want to say this is the end of the whole games industry as we know it — it’s not, and it’s not a replacement of all publishers… but it does mean that if you’ve ever been told your part a a niche market, you can make things happen for yourself.”

He also announced that the studio pulled in an additional $110,000 from premium backers such as Ticket to Ride developer Days of Wonder and Harmonix CEO Alex Rigopulos, bringing Double Fine Adventure’s funding up to $3.44 million.

At the tail end of Double Fine’s Kickstarter campaign, inXile Brian Fargo debuted his own Kickstarter to fund Wasteland 2, a sequel to the classic Interplay RPG. This new campaign requires a minimum of $900,000, a sum considerably higher than Double Fine’s initial target.(source:gamasutra

5)Wooga looking to mobile, but not IPO – Wooga is expecting more of its business to come from smartphones and tablets in the future. “I believe that playing on smartphones and tablets currently comes on top” of playing on a desktop or laptop computer,” the company’s co-founder and CEO Jens Begemann said to Reuters. Begemann also ruled out the possibility of an IPO, instead stating his company is concentrating on growth.(source:insidesocialgames


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