游戏邦在:
杂志专栏:
gamerboom.com订阅到鲜果订阅到抓虾google reader订阅到有道订阅到QQ邮箱订阅到帮看

每日观察:关注NewZoo美国社交/休闲游戏玩家报告(2.29)

1)市场调研公司NewZoo最新报告显示,约有1.26亿(即87%)介于10-65岁的美国游戏玩家(美国游戏玩家总数为1.45亿)是社交游戏或休闲游戏网站的用户。而在这87%用户中,Facebook游戏玩家所占比例达60%。

Casual_Social_Graph(from newzoo)

Casual_Social_Graph(from newzoo)

除此之外,Facebook还占据了这些休闲社交游戏玩家41%的游戏时间,以及38%的游戏内消费投入。

US gamers(from newzoo)

US gamers(from newzoo)

报告还指出,22%美国免费休闲或社交游戏玩家会购买游戏中的虚拟商品,有多达87%的Facebook玩家也常光顾Pogo、AddictinGames等休闲游戏网站(游戏邦注:这种现象或许有助于解释为何《宝石迷阵》或《俄罗斯方块》以及博彩类游戏同样会在Facebook大受热捧)。

该报告还指出:

*在美国玩家每天投入的2.15亿小时游戏时间中,在线休闲/社交游戏占比39%,在消费投入中则占比29%;

*欧洲游戏玩家消费意愿较低,付费用户仅占比18%;

*亚洲在线玩家付费比例最高,达到46%。

2)据gamasutra报道,近日有两名律师Attorneys Derek Newman和Brian Strange指出,Facebook强制开发商采用的虚拟货币系统Facebook Credit可能触犯了美国反垄断法。

facebook_credit(from bloter.net)

facebook_credit(from bloter.net)

Facebook Credit成为社交游戏开发商必选项后,开发商原先所采用的第三方虚拟货币服务基本上难以为继,因此有些律师认为Facebook这种禁止开发商同时使用两种产品的做法涉嫌垄断,Facebook不应该强迫客户购买他们并不需要的产品。

Strange认为,Facebook Credit实际上是让虚拟货币公司、游戏开发商以及整个社交游戏领域以更高的代价获得更少的服务。

3)社交游戏公司Kabam近日宣布与CNET旗下的Download.com和Pokki开发商SweetLabs合作,通过后者渠道将游戏引进桌面电脑。

the-godfather_pokki(from download.cnet.com)

the-godfather_pokki(from download.cnet.com)

用户现在已可通过Pokki桌面游戏平台下载《The Godfather: Five Families》、《Edgeworld》、《Thirst of Night》和《Dragons of Atlantis》等数款Kabam游戏。

4)为配合《星球大战3D》下个月在日本上映,Konami近日向GREE平台发布取材于该电影的卡牌战斗社交游戏《Star Wars Collection》,该游戏支持运行于智能手机和功能性手机平台,要求玩家收集一系列角色和坐骑,在星际旅程之间完成任务。

Star Wars Collection(from serkantoto)

Star Wars Collection(from serkantoto)

Star-Wars-Collection-gree(from serkantoto)

Star-Wars-Collection-gree(from serkantoto)

5)Playdom旗下新款RPG社交游戏《Marvel: Avengers Alliance》日前在Facebook进行测试,该游戏官方Facebook粉丝页面邀请玩家“抢先体验游戏”。

6)社交游戏开发商Crowdpark最近发布两款Facebook博彩类游戏《Pet Vegas》和《AnteUp》,前者是一款以卡通动物为主题的老虎机游戏,而后者则是一款对等下注游戏。该公司目前正投入制作第三款社交下注游戏《90Live》,该游戏已进入公开测试,支持玩家为社交运动项目下注。

infographic_gaming_versus_gambling(from crowdpark)

infographic_gaming_versus_gambling(from crowdpark)

该公司预测,社交游戏在2012年产值将达62亿美元,而在线博彩业则是358亿美元;尽管Facebook尚不允许用户玩真钱赌博,但Crowdpark游戏数量的增长却表明,社交游戏与在线博彩业的结合将成为一个发展趋势。(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

1)Report: 87 percent of U.S. gamers play on Facebook, Pogo et al

by Joe Osborne

That’s, like, almost all of the American gamers. A report by Amsterdam-based games research firm NewZoo claims that 126 million, or 87 percent of the 145 million U.S. gamers aged 10 to 65 years old, play games on social networks (i.e. Facebook and Google+) or on casual game portals (e.g. Pogo, Miniclip and AddictingGames). And of that 87 percent, Facebook draws in 60 percent of them.

The mega social network also consumed 41 percent of those social casual gamers’ time spent playing as well as 38 percent of the cash they dish out for games. (Though, it is possible that this latter number is inflated by the minuscule percentage of social gamers that dish out thousands a year for their games, or whales.) But American gamers spend a lot of dough on these games overall, apparently.

According to the NewZoo report, 22 percent of Americans that play free-to-play casual or social games pay up for in-game goods. But here’s an interesting tidbit: A whopping 87 percent of Facebook gamers play on websites like Pogo and AddictingGames, too. That would definitely help explain why some skilled-based games, like Bejeweled or Tetris, are doing well on Facebook.

However, it could also serve well to explain why casino-based games are blowing up on Facebook. Games like slots, namely Slingo, had their own little home on portals like Pogo (and here at Games.com). If that many Facebook gamers really are fans of such games, then perhaps that explains why slots games are biggest trend on Facebook right now.(source:games

Online casual game destinations attract an enormous and diverse audience and therefore can play a key role as marketing channel for any type of game. The websites have evolved from a purely advertisement-driven business to serious consumer monetization destinations, driven by the uptake of free-to-play business models. For social networks and game websites alike, you need to know the local champions and the profile of their audience to effectively benefit from the traffic.

That is one of the things we can help you with.

Example of a graph in the Online Casual and Social Games Trend Report:

Key Take-Aways

Online casual and social gaming takes 39% of all 215 million hours spent on gaming each day in the US and 29% of money.

Share of time and money is comparable in Asia, Europe and Emerging markets except for the share of money in Europe which is considerably lower: 16%

87% of all 145M US gamers aged between 10 and 65 play on casual websites or social networks.

22% of 126M US online casual or social gamers also spend money doing so.

Europeans are less likely to spend money (18%)

The share of paying online players is highest in Asia (46%)

Only 8% of online casual or social US gamers spends all his or her online game time within social networks. This is higher in Europe (19%) and Emerging markets (15%).

87% of US Facebook gamers also plays games on casual websites.(source:newzoo

2)Facebook Credits may break U.S. antitrust laws

by Eric Caoili

Facebook’s mandated Facebook Credits system may be irritating to game developers now stuck with only one option, and third-party currency companies now struggling to stay afloat, but according to at least two law firms, they may also break U.S. antitrust laws.

The investigation comes as Facebook prepares to launch its $5 billion IPO this spring, and several weeks after the social network’s Credits system came under fire from some developers for causing lowered conversion rates (from free to paying users) and average revenues per user than expected.

Social game developers could previously use third-party virtual currencies in their titles, but last July Facebook began requiring developers to offer Credits for buying in-game goods — the company takes a 30 percent cut on all user purchases of Credits, similar to Apple’s arrangement with developers on its App Store.

Attorneys Derek Newman and Brian Strange say that making Credits mandatory is likely a violation of antitrust laws that forbid companies from tying two products in that manner. Companies cannot force customers to purchase a product they do not want in order to receive an unrelated item they actually want.

On the “Stop Facebook Credits” site that Newman and Strange have set up, the lawyers accuse Facebook of using its market dominance to leave developers no choice but to use Credits, and of blocking virtual currency competitors, some of which charge developers a much lower processing fee than Facebook’s 30 percent.

And because Facebook prohibits developers on its service from charging lower prices for virtual goods on non-Facebook sites — even if those other platforms have lower fees — the attorneys claim that the social network has made fewer options and discounts available to users both on and off its site.

“Virtual-currency companies, game developers, and the entire social gaming community are paying higher prices and receiving fewer services,” said Strange. The two lawyers are urging consumers to ask judges to punish Facebook for instituting credits and to make the site allow for virtual currency competitors again.

Both Strange and Newman have taken part in high-profile class action cases, with the former serving as lead counsel in suits that have received a total of more than $300 million in settlements since 2000. Newman specializes in Internet law, and was lead counsel for Smiley vs. ICANN, which resulted in a multi-million dollar settlement. (source:gamasutra

3)Social dev Kabam signs desktop platform agreement

by Mike Rose

Social game developer and publisher Kabam today announced a partnership with CNET’s Download.com and Pokki developer SweetLabs, to bring its games to desktop computers without the need for a web browser.

As part of the agreement, a number of Kabam’s games are now available to download and play through the Pokki desktop games platform, including The Godfather: Five Families, Edgeworld, Thirst of Night and Dragons of Atlantis.

Up to this point, all of Kabam’s games have only been available to play through a web browser. This agreement marks the first time Kabam’s various titles have been available to download.

Kabam hopes to reach “potentially millions of users” through the partnership by offering its games to a new range of players that it has not yet aimed its games at.

“The partnership with Download.com and Pokki allows us not only to reach large numbers of new players but to enhance our games by enabling even higher retention and ‘stickiness’ because of the Pokki app’s unique qualities,” explained Chris Carvalho, COO of Kabam.

Kabam already revealed a big-name partnership earlier this month, when it signed an agreement with indie game portal Kongregate that will see the studio bringing a number of its games to the popular browser-gaming website.(source:gamasutra

4)Konami Launches Star Wars Collection Social Game On GREE [Social Games]

by Dr. Serkan Toto

Just in time for the Japanese release of Star Wars 3D on the big screen (next month), Konami launched Star Wars Collection, a card battle game based on the movie series, on GREE today.

Konami announced the social game last month, explaining:

STAR WARS COLLECTION is a card game that will have players collecting a rich assortment of characters and vehicles, undertaking missions as they travel from planet to planet throughout the Star Wars universe. The game seamlessly captures the signature Star Wars atmosphere as portrayed in the six films, and will feature Darth Vader, Yoda, R2-D2, and many more characters from the series via stunning photos. There are also plans to feature periodic events based on the original films’ storylines.

Konami has rolled out Star Wars Collection on GREE for features phones and smartphones simultaneously a few hours ago.

I just checked, and the game is already in the list of titles recommended by GREE (in a special section on the platform).(source:serkantoto

5)Marvel: Avengers Alliance is now live on Facebook

By Jim Squires

Greetings, true believers! As a gamer, daring heroics are typically your business. And now it looks like you can share that fact with your friends, as Playdom’s superhero RPG Marvel: Avengers Alliance is now live on Facebook.

While the game hasn’t officially launched, the official Facebook fan page for Marvel: Avengers Alliance is teasing this as “early access to the game.” Gamezebo recently had a chance to go hands on with the game and shared our experiences in a hands-on preview – but to sum it up, fans of role playing games and superheroes alike need to play this game. Let’s just hope enough people jump on board to give it the player base it’ll need to survive. After all – Playdom has already proven they’re not above killing off a great Facebook RPG if no one’s playing it.(source:gamezebo

6)Crowdpark announces new social betting games Pet Vegas and AnteUp for Facebook

Mike Thompson

Developer Crowdpark launched two new social betting games on Facebook today, Pet Vegas and AnteUp, showing us just how the company’s kept busy since it raised $6 million in funding back in October.

Pet Vegas is a slot machine game featuring a cartoony animal theme. Players can bet on up to three slot rows and adjust the number of coins they’re willing to wager. Placing bets (even if they don’t win) allows players to level up, which unlocks bonuses and auto-spins of the slots. Like Crowdpark’s original Facebook betting game, Bet Tycoon, Pet Vegas incorporates virtual coins that players can buy with Facebook Credits, though there are also daily bonuses providing some free currency to play with.

AnteUp, meanwhile, is a peer-to-peer betting game that currently doesn’t have monetization in place. Instead, players target friends in their network with custom challenges and bet things like a drink, lunch, or a candy bar (“I bet Lisa a soda that I’ll get to the office before she does”). If players want to give the challenge a little extra publicity, it can be tweeted or turned into a Facebook announcement. After a bet is accepted, the challenged player is asked whether or not they won, and the challenger is asked to either confirm or dispute the results. Gameplay doesn’t change when an outcome is disputed, other than the game issuing a message about poor sportsmanship.

Crowdpark also has a third game in the works called 90Live, which will bring the company’s trademark social betting to the soccer field. 90Live is now in open beta and offers a variety of social sports bets for players, including live event wagers, trivia questions, and weekly predictions. The game doesn’t have an official launch date yet, but a final version is expected to launch some time soon.

Crowdpark’s increasing game base shows how social titles are continuing to tap into the i-gaming space, even though Facebook doesn’t currently allow users to gamble with real money. It’s estimated that revenue from online gambling will be up to $35.8 billion (over last year’s estimated $33.6 billion), which makes for a very tempting pie out of which to take a slice.(source:insidesocialgames


上一篇:

下一篇: