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Aurora Feint推出平台Playtime供iphone和android用户对战

发布时间:2010-09-03 09:26:10 Tags:,,

在Apple新品发布会前夕,Aurora Feint宣布即将发售一款新游戏平台Playtime,在该平台上iPhone和Android游戏玩家能一起畅游即时多人游戏。

作为Open Feint社交游戏平台的延伸产品,PlayTime是一款新型的交叉平台,类似于Apple的“游戏中心”,玩家们可以在该平台上进行各种社交活动,分享游戏成果和排名等。此外,其功能还包括在玩家掉线时的游戏继续功能,即当一位游戏玩家因为网络原因掉线时,电脑会操控这一角色直至本轮游戏结束。在网络不通畅时这项功能显得十分必要。当然,Android和iPhone的游戏玩家们还可以互相聊天访问。

playtime

playtime

日前,位于加利福尼亚州帕罗奥图市的iPhone游戏开发公司SGN已经发售了一款交叉平台的iPhone-Android游戏。而PlayTime是目前首款能兼容多个平台游戏的软件开发包。与它相反,Apple“游戏中心”平台上,多位玩家则只能在一个简单的对等平台上进行游戏。而且如果其中一个玩家掉线,游戏并不会终止。在所有人都很好奇Apple的“游戏中心”是否即将淘汰Aurora Feint等平台时 ,Playtime的诞生就是为了避免这一情况的发生。

“所有成功游戏都有一个共同点:聚集玩家。不管是简单的棋类游戏还是复杂的3D电子游戏,游戏总是和朋友家人一起玩时才有趣。” Aurora Feint的首席执行官Jason Citron说。“一般来说,只有少数大规模的游戏公司能进行多人游戏技术的开发,这项技术太过复杂且耗时长。”

这家位于加利福尼亚州伯灵格姆市的Aurora Feint公司拥有2800款Open Feint平台游戏,吸引游戏玩家超过3700多万人。该公司尝试着iPhone平台上提供类似于XboxLive的在线游戏服务。目前该公司正致力于将Open Feint扩展到Android手机。而PlayTime平台则能帮助游戏开发商将单人游戏开发成多人竞技游戏。Aurora Feint的首席执行官Christof Wegmenn说他们公司正打算运用PlayTime平台来开创手机社交游戏的新潮流。今年底,PlayTime将作为Open Feint3.0平台的组成部分正式发售。

Aurora Feint公司成立于2007年,主要投资商是日本的DeNA公司,而其竞争对手则包括Scoreloop, Ngmoco和PapayaMobile。

Aurora Feint can turn iPhone and Android users into gaming buddies

September 1, 2010 | Dean TakahashiAdd a CommentJust a step ahead of Apple’s press conference today, Aurora Feint is announcing that its PlayTime platform will allow iPhone and Android gamers to play each other in real time multiplayer games.

An extension to the Open Feint social gaming platform, PlayTime is a new cross-platform, real-time multiplayer software development kit. The PlayTime platform is also integrated with Apple’s new Game Center, which is a hub that will allow players to socialize and share achievements and leaderboard data from games. Its features include the ability to keep a game going even if one player drops out of a multiplayer session. It does so by letting a computer-controlled player take over after a human player drops out for connectivity reasons. This feature is necessary because network connections are pretty inconsistent. The platform also lets users trash talk, or hurl insults, between Android and iPhone gamers.

SGN, the Palo Alto, Calif.-based iPhone game maker, has already released a cross-platform iPhone-Android game. But PlayTime is the first SDK that can be used by lots of game developers to implement multi-platform play. By contrast, Apple’s Game Center enables multiplayer play on a simpler peer-to-peer basis. It will disconnect if one player loses a web connection. The question at hand is whether Apple’s Game Center will make platforms such as Aurora Feint’s obsolete. The PlayTime extension is aimed at making sure that does not happen.

“The most successful games have one thing in common: they bring people together. Whether a simple board game or a stunning 3D console game, games are always better when shared with family or friends,” said Jason Citron, chief executive of Aurora Feint. “Traditionally, multiplayer technology has been accessible only to top tier developers. It’s just too complicated and time consuming. So we invented PlayTime, which literally takes one day to integrate into a casual game.”

Burlingame, Calif.-based Aurora Feint has more than 37 million players using 2,800 games that tap the Open Feint platform, which tries to reproduce the equivalent of the Xbox Live online gaming service on the iPhone. The company is in the process of extending Open Feint to Android phones. The PlayTime extension lets developers transform a single-player game into a multplayer game based on competition between players for high scores. Christof Wegmenn, chief executive of Aurora Feint, said his company is using PlayTime to create the next wave of social experiences on mobile devices.

PlayTime will launch later this year as part of the Open Feint 3.0 platform.

Aurora Feint was founded in 2007. Investors include Japan’s DeNA. Rivals include Scoreloop, Ngmoco, and PapayaMobile.(source:venturebeat)


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