游戏邦在:
杂志专栏:
gamerboom.com订阅到鲜果订阅到抓虾google reader订阅到有道订阅到QQ邮箱订阅到帮看

勾画草图辅助用户体验设计的五大理由

发布时间:2011-12-07 11:36:43 Tags:,,,,

作者:Jon

我们设计软件时的构图过程与工业设计相似——在理解产品最初框架、特征分类和功能等内容之后,下一步就是勾画草图。

如果你是初次接触这种内容,勾画软件的用户体验草图看起来确实是项令人生畏的任务,你会困惑自己究竟是不是在创造电子产品,怀疑自己的美术水准,不知从何处落笔。但要记住,勾画草图可以为产品设计带来极大的好处,可以优化总体设计流程。以下就是我们推荐使用这种方法的五大理由:

sketching(from goinvo)

sketching(from goinvo)

1.概念化

概念化无疑是软件设计过程中的一个重要环节,它可以让我们尽情展开想象,探索一切可行的解决方案,为项目夯实基础,激发产品研发团队的灵感。

提到创造性思维,我们认为没有什么工具比简单的纸和笔更有助于展开头脑风暴行为。通过用纸笔画图这种创意起源,我们会发现草图真的是一门从建筑、工业到美术,再到现在的用户体验等领域的通用设计语言。

2.交流

作为设计图,我们不但要擅长概念化解决方案,还得能够与客户或项目相关负责人交流这些创意和想法。与产品设计过程有关的人员总会发现,比起简单的产品框架,他们更容易理解和看懂原始草图。原因何在?因为几乎每个人都会在纸巾或纸片上画下脑中灵光一现的想法。很显然,草图只是一个原始想法,并非已成定局的设计。我们应该让那些并非每天都参与设计的人员知道你的设计可以更改,并加入新的元素。从这个方面来看,草图有助于让人们更加了解设计流程。

3.迭代

当产品研发团队针对原始概念展开讨论时,使用草图更容易让大家在此基础上提出新想法,优化原来的设计方案。这样就可以省去根据团队反馈信息,花大把功夫修改电子文件的麻烦。毕竟修改草图的速度更快,而且更让人省心。

4.弹性

最重要的是,草图更容易让我们在省时省力的情况下,形象化产品概念。作为UX设计师,如果你投入越多精力去润色产品设计图,那就越发难以舍弃一个产品概念,即便这个设计并非最终解决方案。而草图只是设计过程中的一个环节而非终点,它的暂时性特点却可以让我们适时地调整设计方向。

5.身体力行

最后要提的一点是,作为设计师,亲手勾画草图可以让我们更加贴近自己的创意和想法。即便你不是优秀的插画家,也可以让自己画的草图凸显其艺术性与吸引力。这个过程可以让你摆脱对电脑的依赖,用自己的双手创造一些东西。(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

Five Reasons to Sketch Your User Interface

by Jon

At Involution, when we design software, we draw upon a process akin to industrial design, where—after we engage in an initial product architecture to understand the feature grouping, flow, and functionality—the next step is often sketching.

If you haven’t done it before, sketching concepts for a software user experience may seem like a daunting task located in foreign territory: Aren’t we creating for the digital realm? Am I a good enough artist to do this? Where do I begin? However, the benefits to sketching can be great and change your overall design process for the better. So, here are five reasons to give it a try.

1. Conceptualization

Conceptualization is an absolutely critical part of the design process, serving to envision and explore possible solutions no matter how wild, seed the project properly, and inspire the product team.

When it comes to creative thinking, there’s nothing that aids brainstorming more than putting a pencil to paper. It is here, at the moment of creative genesis, that we can see sketching really is the language of design—from architectural to industrial to graphic, and now user experience.

2. Communication

As designers it’s vital that we not only be able to conceptualize great solutions, but also be able to communicate those ideas to our clients or project stakeholders. Stakeholders involved in the product design process often find it easier to understand the purpose of the initial sketch versus a wireframe. Why is this true? Nearly everyone has drawn an inspired thought on a bar napkin or bit of paper. So it’s very clear that the sketch is just an initial idea, and not something set in stone. Knowing that you can change a design artifact and have input is empowering to people not normally involved in design day to day. In this manner, sketching can help bring people on board to the design process.

3. Iteration

As the product team engages in discussion around initial concepts, with sketching it’s easy to rapidly iterate over ideas and improve them. There’s no going back to alter an electronic file, and based on team feedback, emerge hours later with the changed concept. The alterations to a sketch are immediate and satisfying.

4. Flexibility

Most importantly, sketches provide us the opportunity to visualize ideas without getting too attached to them. As a UX designer, once you make a substantial time investment pushing pixels, it becomes harder to let go of a concept, even if it’s not the right design solution for the problem. Being able to change direction when necessary is important, and sketching has the advantage of seeming temporal, a step on the way, rather than a destination, for the design.

5. Physicality

Lastly, we shouldn’t forget the physical aspect of sketching that allows you, as a designer, to get in touch with your ideas. Sketching can be artful and physically engaging, even if you’re not the best illustrator. You are making something with your hands, free from your computer, at least for a little while.(source:goinvo


上一篇:

下一篇: