3）美国消费者杂志Consumer Reports最近又开始推荐苹果手机iPhone 4S（游戏邦注：该杂志去年因iPhone 4的信号问题而呼吁用户抵制苹果手机），但给Android手机的评分仍然比iPhone 4S更高。
该杂志称通过与iPhone 4的对比，他们发现iPhone 4S没有原来的信号问题和瑕疵，并称iPhone 4S的电池性能在其测试过程中表现良好，但由于有用户抱怨这款手机的电池问题，他们将在苹果对此进行调整后再做测试。
三星Galaxy S II和摩托罗拉Droid Bionic等Android高端手机由于屏幕更大、4G LTE网络速度更快，所以备受Comsumer Reports推崇，除此之外，LG Thrill手机也因3D图像和视频功能而获得高于iPhone 4S的评价。
4）Cornfox & Bros.工作室日前宣布将于2012年推出一款风格与《塞尔达传说》相似的冒险游戏《Oceanhorn: Monster of Uncharted Seas！》。
7）《Zombieville USA》原版游戏于2009年发布时大获成功，并一度成为App Store最畅销游戏，同时也是最早采用僵尸元素的iOS动作游戏之一。
该游戏由夫妻搭档Mika Mobile工作室开发，其手机游戏作品还包括《OMG Pirates!》和《Battleheart》，最近又推出新游戏《Zombieville USA 2》。
该工作室成立于2009年，成员是Noah Bordner和Kelli Noda夫妇，Bordner之前曾在Bungie、EA和LucasArts公司任动画师，在《Zombieville USA》走红时后，二人就决定全身心投入自主筹资的iOS独立开发项目。
《Zombieville USA 2》最近在App Store最畅销游戏榜单中排名第三，这个iPhone/iPod touch/iPad通用版本售价0.99美元，同时还是App Store游戏营收榜单第15名。（本文为游戏邦/gamerboom.com编译，拒绝任何不保留版权的转载，如需转载请联系：游戏邦）
1）Gamevil’s Smartphone Revenue Rises Sixfold Year-Over-Year to $7.1M in Third Quarter
South Korea’s Gamevil, the company behind the RPG Zenonia and Air Penguin, said it earned 7.9 billion Korean won ($7.1 million) off its smartphone titles in the third quarter, up 497 percent from the year before.
In-app purchases of virtual goods and virtual currency also came in at 7.9 billion Korean won ($7.1 million) from all of its games, up 159 percent from the same time a year ago. Overall, the company brought in 4.01 billion Korean won ($3.6 million) in net income on 10 billion won ($8.9 million) in revenue in the third quarter.
Its operating income of 4.49 billion won ($4.0 million) gives the company a 45 percent operating margin. Gamevil said its growth was buoyed by its RPG franchise ZENONIA and its sports brand Baseball Superstars. At the same time, the company has focused on building out relationships with smaller third-party studios with a $10 million game development fund.
“GAMEVIL will continue to build upon this momentum to capture the ever-growing global smartphone audience,” said Yong Kuk Lee, the company’s chief financial officer, in a statement. “Going forward, we are confident that maturing freemium models, the Games category opening on the Korean application stores will all make significant contributions.”
The performance of Gamevil’s shares has stood out relative to other companies in the space like France’s Gameloft and the U.S.’s Glu Mobile with one-year gains of 137.9 percent. Gamevil shares rose 5.3 percent today in South Korea to 75,300 Korean won ($67.36), giving it a market capitalization of $373.3 million.（source:insidemobileapps）
2）iPad 2 to sell 14m units in Q4
by Tim Green
Santa to increase sales by 3m from Q3. Not him personally, you understand.
Canaccord Genuity has joined the analysts lining up to proclaim Apple’s dominance in the tablet space.
It says it expects iPad sales to leap from 11.1 million units in the September quarter to 14 million units in the December quarter.
This reflects the widespread belief that the many Android tablets in the space can’t compete with iPad – well certainly not in 2011. And the Kindle Fire won’t make much of a difference either.
Canaccord Genuity’s T. Michael Walkley told: “While new entrants such as Amazon could disrupt the completive dynamics into holiday sales, we view low-priced 7-inch models as a threat to other Android OEMs rather than to the iPad.
“As such, given our updated iPad estimates, we anticipate Apple will command roughly 65 percent of the tablet units sold into the channel during C2011. However, we believe Apple’s sell-through share of the tablet market will exceed 75 percent during C2011.”（source:mobile-ent）
3）Consumer Reports tips hat to iPhone 4S, still thinks Android phones are better
Consumer Reports just can’t avoid getting in the mobile fanboy crosshairs.
The review outfit today officially recommended Apple’s iPhone 4S, after famously dissing last year’s iPhone 4 because of antenna problems.
But despite the recommendation, Consumer Reports still rated several Android phones higher than the iPhone 4S — which will surely rile Apple fans once again.
Consumer Reports’ Mike Gigas writes, “In special reception tests of the iPhone 4S that duplicated those we did on the iPhone 4, the newer phone did not display the same reception flaw, which involves a loss of signal strength when you touch a spot on the phone’s lower left side while you’re in an area with a weak signal.”
Because of the iPhone 4 antenna issue, dubbed antennagate, Apple was forced to hand out free bumper cases. “We aren’t perfect,” Apple CEO Steve Jobs said last year about the situation, in a rare apologetic moment.
Consumer Reports noted that the iPhone 4S scored well in its battery testing, despite consumers complaining of battery issues (this writer’s iPhone 4S had to be replaced because of battery problems). The outfit says it will retest the iPhone 4S after Apple releases its battery fix.
Consumer Reports still rated high-end Android phones higher, like the Samsung Galaxy S II and the Motorola Droid Bionic, because of their bigger screens and fast 4G LTE connectivity. The organization also rated the LG Thrill higher than the iPhone 4S because of its ability to create 3D photos and videos, both relatively gimmicky features. It’s a recommendation that, honestly, makes me think twice about trusting anything Consumer Reports says now.（source:venturebeat）
4）Cornfox & Bros. bringing Zelda-inspired adventure Oceanhorn: Monster of Uncharted Seas! to iOS in 2012
by Anthony Usher
Cornfox & Bros. – which worked with Mountain Sheep on Death Rally – has announced that it’s working on a Legend of Zelda-inspired adventure title called Oceanhorn: Monster of Uncharted Seas!
There aren’t currently many gameplay details available, but we do know that there will be a focus on exploration and puzzle-solving, rather than grinding for loot and XP.
Story-wise, Oceanhorn: Monster of Uncharted Seas! places you firmly into the boots of a nameless hero, and tasks you with saving your sister by slaying a massive ancient sea monster.
Just like Link in The Wind Waker, you’ll be able to explore Oceanhorn’s world in your very own trusty boat, which you can upgrade with new sails, hulls, and weaponry.
You can head on over to the official Oceanhorn: Monster of Uncharted Seas! blog to be kept updated with any new developments. Don’t forget to check out our gallery before you go. （source:pocketgamer）
5）Gameloft releases new screenshots for upcoming iOS wild west shooter Six Guns
by Anthony Usher
Gameloft has released several new screenshots from its upcoming wild west adventure Six Guns, which sees you don the cowboy hat of Buck Crosshaw.
The screenshots (which you can view below) don’t reveal anything we didn’t already know about Gameloft’s supernatural shooter, but they do offer a look at some of the enemies you’ll find yourself facing in battle.
There’s also a really, really big gun. We don’t remember Clint Eastwood ever wielding one of those.
Pocket Gamer has already been hands-on with Six Guns, so you can check that out for further details. The game’s odd combination of steampunk and traditional wild west gameplay left Will Wilson chewing his tobacco in “perplexed anticipation”.
Six Guns will ride onto the iPhone and iPad “soon”.（source:pocketgamer）
6）Facebook Picks Up Talent Behind SproutCore With HTML5-Focused Strobe Acquisition
Facebook has announced a second mobile talent acquisition in two days as the company bought Strobe, the maker of a platform supporting mobile web apps that can work on multiple devices and operating systems like iOS and Android.
His company Strobe, which raised $2.5 million from O’Reilly AlphaTech Ventures and Hummer Winblad, lets developers test code for mobile web apps and manage their deployment across multiple platforms from a single interface. It also comes with analytics to track usage.
The deal to buy Strobe plays into a big push this year to get developers building HTML5-based mobile web applications instead of native ones for the iOS or Android platforms, which Facebook doesn’t have as much power to influence.
After several months of anticipation, Facebook launched an HTML5-centric platform last month that enables mobile developers to spread their applications virally — which is something the native iOS and Android app stores aren’t really designed to do because they’re directory-based and curated (especially in Apple’s case.)（source:insidemobileapps）
7）Mika Mobile Brings Another App Store Hit to Life with Zombieville USA 2
Released in 2009, the original Zombieville USA was a runaway success. It topped the App Store’s best-selling game chart and was one of the first iOS action games to capitalize on pop culture’s fascination with the living dead. The husband and wife team behind Mika Mobile went on to create a series of top-selling iOS titles, including OMG Pirates! and Battleheart, and has now returned to the franchise that put it on the map.
Zombieville USA 2 features multiple playable characters (such as a ninja, princess and cop) and supports two-player cooperative play via Bluetooth and local wifi networks. Game Center functionality includes leaderboards and achievements.
Mika Mobile, the game’s developer, was started in 2009 by couple Noah Bordner and Kelli Noda. Bordner had previously worked as an animator at Bungie, LucasArts and Electronic Arts. Following the success of the original Zombieville USA, Bordner and Noda shifted their focus full-time to independent iOS development, self-funding subsequent projects.
Currently, Zombieville USA 2 is ranked No. 3 on the App Store’s list of best-selling gaming apps. The $0.99 universal app for iPhone, iPod touch and the iPad is also on the top-grossing game chart at No. 15.（source:insidemobileapps）