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社交游戏开发商正在逃离Facebook(66%流量来自游戏)

社交网络游戏有没有市场,市场火不火爆?这根本就不是需要担心的问题。

在美国旧金山举办的社交网络应用大会Facebook作为社交游戏应用平台趋势”的研讨会上,有惊人的数据分享,Facebook三分之二的网页流量和其平台上的游戏应用相关。

inside social apps conference

inside social apps conference

inside social apps 2010

inside social apps 2010

座谈会的另外一个热门议题是研发者们正在逐步撤离facebook平台(了解facebook究竟是什么情况,英文资料或者中文资料)?Crowstar首席执行官Peter Relan(了解更多)认为在未来的两年对于游戏应用脱离平台流量独立发展具有重要的意义,但是这个需要一个相当长的时间来转变。Slide公司的Keith Rabois(战略与商业运营部副总裁)也从旁证实了一个相似的情况,他们的游戏终端也有成千上万的忠实用户。

尽管如此,半数以上的开发者还是认为他们的目标和facebook的目标是一致的。

Facebook-Game-Scams-Virtual-Goods

Facebook-Game-Scams-Virtual-Goods

At the Inside Social Apps conference today in San Francisco, a number of leading social game executives participated in a discussion about the “Future of Facebook as a social gaming platform”.

While there were a number of takeaways, the most significant statistic that many attendees found to be interesting was that two-thirds of Facebook’s page views are within games. This was an approximate estimate put forth by one of the panelists, to which Peter Relan, the CEO of Crowstar jokingly responded that those page views are evenly split between Zynga’s FarmVille and Cafe World.

There has also been increasing discussion about developers moving off the Facebook Platform, however it sounds as though that is still in the experimentation phase for most developers despite other rumors. Peter Relan suggested that there is a significant opportunity in off-Platform traffic over the next two years, however it will be a relatively long-term transition. Keith Rabois of Slide confirmed a similar position in that one of their game’s destination sites has hundreds of thousands of dedicated users, but it’s usually the the most avid users who visit off-Platform sites as of right now.

The panel also briefly touched on Facebook Credits. For the most part, the developers felt that their interests are finally aligned with Facebook’s interests. However, they also emphasized that it is still necessary to leverage alternative payment providers. Without the alternative solutions, revenue will drop significantly according to Keith Rabois. One other concern of many developers in the audience pertained to the reported flattening of social gaming traffic.

In response to a question about flattening traffic from an IGN reporter, Vish Makhijani, COO of Zynga, stated that while the first quarter was slow, the company sees an increasing number of signs that traffic will begin booming again. John Pleasants, CEO of Playdom, concurred with Vikas and even made a “bold” prediction that the collective social game market would double in size in the next 18 months.

Finally, on the topic of monetization, Peter Relan suggested that two countries are proving difficult to monetize: Italy and China. China was not surprising, since Facebook doesn’t have a significant reach in the country, however Italy has significant saturation.

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