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游戏推介:Morphee Games推出Facebook游戏Galamon

发布时间:2010-08-26 12:57:04 Tags:,,

伴随着Morphee Games最新在Facebook上发布的游戏–Galamon,我们被带回到以战斗为导向的游戏概念中。在此之前,像Gravity Bear中的Battle Punks这款游戏已经十分接近这个概念。

Space-race

Space-race

在所有的自动战斗游戏中,Galamon也许是和老游戏“忍者之争”最像的一款。然而,与前作不同的是该游戏更需要策略,而且游戏中的奖励也更加丰厚。不仅如此,游戏场景也变得更加具有社会性,游戏的玩法也有了不少的提高。

在Galamon游戏中,玩家的目标就是击败对手。游戏一开始,玩家控制少数被称为Galamon的生物,这些生物分为以下类别:忍者、海盗、精灵、ekeko、外星人或僵尸。这些分类本身并没有什么特别的意义,但不同类型的角色有不同的外形和攻击力。稍微有意义的方面在于它们的资料和能力不同。

如你所见,玩家将被置于一个充满特殊敌人团队行星的星系里,为了能够继续前进,玩家必须针对不同的敌人将自己的团队的4个角色做相应的调整来消灭敌人,这就是该游戏运用策略的地方。每一种角色都有特定的攻击力(即破坏力)、生命力和攻击速度。但这仅显示出它们的基本能力,它们真正的能力在于通过恰当的组合策略,破坏敌人的攻击从而获得胜利。

虽然拥有较大的总数值(攻击力、生命力和攻击速度的总数值)是好的,但是每一个Galamon都有属于自己的基本能力。比如某一种基本能力可以救治己方所以的伙伴,而另一种也许能加快己方的攻击速度。游戏中还有一个选项轮,上面显示水、火、风、土、毒五种特技,这些技能对不同的敌人都有不同的杀伤力。不过并不知道这些攻击是否会对与其属性相克的敌人造成巨大的伤害,如果游戏的设计是这样的话,那么这些攻击上的增加简直就是微不足道。但由于玩家在一天中能遇到的战斗屈指可数,所以这个问题并不突出。

gala_alien

gala_alien

至于自动战斗,拥有四个成员的小队间会随机对另一个拥有四个成员的小队发动攻击,战斗基于攻击速度不同而轮流进行攻击。在自动战斗中,玩家不能进行任何的控制操作,所以只能指望战斗前的准备足够充分。然而令人沮丧是自动战斗的输赢很大一部分归结于玩家的运气。这并不仅是指己方错过了攻击或是致命一击的机会,而是在玩家把伤害分散到所有四个角色身上时,敌方有恰巧都集中火力攻击其中一人,这一点真的很令人不知所措,因为一旦队伍中有一个角色死亡的话,赢取战斗的希望将十分渺茫。

但无论结果如何,一旦战斗结束,玩家就可以增长大量的经验和赚取金币(大部分是赢得战斗的时候获得)。这些金币将被玩家用于在虚拟空间中装饰他们的飞船,按照他们的意愿可以装扮成适合古怪外星人、海盗或者忍者等不同风格。

此外,这些钱还可以用来购买飞船的装备,而飞船又可以用来提升玩家Galamon的整体能力。当然,这些提升是要花上好几个小时的,一旦等级得到提升,它们的美观度和能力都将得到提升。

金币还可以用来购买含有稀有Galamon的蛋,顺带一提,蛋里的Galamon越强,花费就越高。然而,玩家为了达到某一特定级别必须购买一些级高级别的蛋。一旦购入高级的蛋,它便可孵化并成长为一个全能的战士。另外,在战斗中使用蛋的话可以随机获得胜利。

但Galamon与它的前作相比仍略有不足,该游戏仍然包含了一些诸如游戏成就、礼物和排行榜的元素,但是这些东西仅限于你和朋友一起玩游戏时才有用。另外,你还可以通过和你朋友的Galamon队伍战斗直接像他们发出挑战。当然,所有这些都是不错的,其中最突出的一点是它也像Battle Punks或Ninja Warz一样,玩家可以和自己级别相差无几的对手进行战斗。就算它大体上和与非玩家控制的生物星球战争很相似,但它们让人愉悦的程度还是有差别的。

Galamon的风格诡异而又不乏趣味,总的来说,它是一款相当不错的游戏。任何让你在战斗中使用活鱼攻击敌人的游戏评价肯定不会太差,不管怎么说,Galamon感觉它们有了一个良好的开端,即使出乎意料的不太好,那它至少也是一款令人满意的游戏。(译者:唐统权)

Morphee Games Launches Galamon on Facebook

Morphee Games is bringing us back to battle-oriented concepts with its newest Facebook release, Galamon. Previously, we’ve seen games like Battle Punks from Gravity Bear approach the concept.

Of all the automated fighting games out there, Galamon is perhaps most similar to an even older title called Ninja Warz. However, unlike predecessor, it comes to the table with a bit more in the ways of strategy and greater reward — along with room to improve on social features and game-play.

The objective behind Galamon is simple enough: Beat the opponent. When starting out, users are granted a handful of these creatures, called Galamons, that are classified as ninjas, pirates, cute, “ekeko,” aliens, or zombies. This doesn’t particularly mean anything, but different types have different looks and attack animations. What does matter, however, are the statistics and different abilities they might come with.

You see, the game puts the player in a galaxy full of non-player planets that contain specific team make ups. In order to progress, users must tailor their own team of four Galamons to best counteract it. This is where strategic planning comes into play. Each creature has its own set of stats consisting of attack power (damage), health, and attack speed. These are merely to determine basic strength. It is their abilities that really make or break a strategy.

While stronger stats are good, each Galamon has an elemental ability. For example, one character might increase the health of all other Galamon of the same element, while another will increase all team members’ attack speed. Moreover, there is an elemental wheel that displays which elements – water, fire, wind, earth, poison – are stronger against others. Unfortunately, it is unclear as to whether or not this means they do extra damage to a weaker element. If they do, it seems negligible. Nonetheless, there are only a limited number of battles that players can engage in a day, so plan well.

As far as the battles themselves go, these are all automated with the two squads of four randomly attacking one another based on attack speed. There is no control here, so one can only hope their planning was enough. The frustrating part is that a lot of it comes down to luck. This doesn’t simply refer to missed attacks or critical strikes, but more that the enemy could happen to focus fire one target, while the user’s Galamon spreads their damage over all four. It’s extraordinarily annoying, because once a team member goes down, the chances of winning drop dramatically.

Regardless, once a battle is finished, players earn a chunk of experience and coins (more for winning). These are then, surprisingly, used within a virtual space element. Players actually get to decorate their spaceship as they see fit with bizarre alien, pirate, and ninja material. Additionally, the money can be used to buy equipment for the ship that can be used to upgrade their existing Galamon as well. Of course, this tends to take several hours. Also, both aesthetic and functional items are gated by level.

Money is also used to purchase packs of Galamon eggs with the packs containing rarer, and by extension, more powerful, creatures costing more. However, one also has to be a certain level to buy the higher level eggs. Once purchased, these can then be incubated and grown into fully functional fighters. As a side note, eggs can also be won, randomly, in battles.

On the social end of the spectrum, Galamon seems a bit lacking compared to some of its predecessors. The game still contains elements such as achievements, gifting, and leaderboards, but these all appear to be strictly limited to just friends that play with you. Additionally, it is also possible to challenge them directly to battles against their Galamon teams. Of course, while all of this is nice, one of the great aspects of games like Battle Punks or Ninja Warz, was that users could fight other players that were there same relative level. Granted, it is still basically the same as fighting the NPC creature planets, but it just doesn’t feel as gratifying.

In the end, Galamon is a pretty decent game that has a quirky, yet amusing style to it. Any game that lets you attack enemies with a wet fish certainly deserves some bonus points. All the same, Galamon feels off to a good start, and it would be surprising if it doesn’t do at least decently well.(source:inside social games)


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