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2010年欧美游戏开发者平均薪酬调查报告

发布时间:2011-09-11 09:28:54 Tags:,,,,

作者:Ryan Newman、Brandon Sheffield

游戏开发者薪酬调查关注的是游戏行业中工作人员的收入。各经验等级和工作岗位的开发者们向我们提供了他们的基础工资和奖金等信息。通过这项报告的第十次年度调查,我们可以大体了解到游戏开发者的薪酬。

对于那些刚刚进入游戏行业的人来说,他们能够获得多少薪酬呢?这完全取决于你工作的地点和你的岗位,但别期望能够立马得到大量的财富。只有少数游戏开发者能够大量吸金,但是我们的调查至少可以证明你能够依靠做自己喜欢的工作而过上令人满意的生活。

2010年,所有类别和经验等级的开发者的平均薪酬与2009年相比提升了5244美元。声称2010年薪酬有所增长的受访者数量全面提升,其中提升幅度最大的是游戏制作人员,73%的人声称他们的收入高于去年。

今年的重头戏将是社交游戏领域,我们相信该领域会对开发者整体薪酬的提升做出不菲贡献。社交游戏也是个学习经验的好地方,许多小公司做出了撼动整个领域的事迹,因为这个领域在传统盒装游戏行业之外开辟了一片新的天地。同时,独立游戏也不断为那些希望另辟蹊径的人提供机会和职位。去年,我们将独立开发者和独立承包人单独制成一个列表,今年我们依然采取这种做法,不过受访者的数量有所减少。

我们从调查的评论版块中还得到了另一个结论,尽管通常情况下受雇佣的开发者能够赚到更多钱,但是独立开发者的生活要比前者开心得多。在你决定自己进入游戏行业的方式时,这一点值得考虑。

程序员

平均薪酬——3年以下经验:55426美元

程序员是行业的中坚力量,他们的辛勤工作应当得到可观的报酬。尽管今年制作人的薪酬水准提升较高,但程序员仍然是行业中酬劳最高的职业之一。

3年以下经验的程序员的平均薪酬提升了逾1500美元,提升幅度适中。但是从整体上来说,程序员的平均薪酬有所下滑。

这种平均薪酬的下滑现象,再加上经验不深的程序员受访者的数量有所增多,从某种程度上表明公司正在雇佣有着较少经验的计算机科学专业的毕业生。对于那些想要在2011年和2012年进入这个行业的毫无经验的程序员来说,这是个值得关注的事情。

加拿大程序员在2010年的收入更多,达到74473美元,2009年只有67937美元。欧洲程序员的薪酬也有所提升,平均薪酬为48230美元。

不同经验和职位程序员的平均薪酬(from gamecareerguide)

不同经验和职位程序员的平均薪酬(from gamecareerguide)

所有程序员和工程师平均薪酬(from gamecareerguide)

所有程序员和工程师平均薪酬(from gamecareerguide)

美工和动画师

平均薪酬——3年以下经验:45714美元

与去年相比,初级美工的平均薪酬有些许增加,但有着超过6年经验的首席美术师和技术美术师2010年的平均薪酬却大幅下跌,从2009年的97206美元下滑至2010年的89519美元。

与去年相比,初级美工的平均薪酬有些许增加,但有着超过6年经验的首席美术师和技术美术师在2010年的平均薪酬却大幅下跌,从2009年的97206美元下滑至2010年的89519美元。

在游戏和电影行业,年轻的美工通常被很快地雇佣、重组和解雇,所以年轻从业者在选择方向时必须谨慎。或许比起那些大公司来说,独立游戏公司更需要这样的人才。

加拿大美工的平均薪酬增加了3877美元,达到了63277美元。增幅大部分来源于美工和动画师,他们的薪酬从2009年的50565美元增加到2010年的56630美元。欧洲设计师的薪酬也有所增长,增幅为3459美元,目前平均薪酬为41611美元。

不同经验和职位美工的平均薪酬(from gamecareerguide)

不同经验和职位美工的平均薪酬(from gamecareerguide)

所有美工和动画师的平均薪酬(from gamecareerguide)

所有美工和动画师的平均薪酬(from gamecareerguide)

游戏设计师

平均薪酬——3年以下经验:46214美元

游戏设计师、创意总监和剧情写手的薪酬与去年相比有所增加。许多有抱负的开发者想要进入这片领域,但对经验不足者或许不那么简单。先自行制作某些游戏可以为你进入这个领域提供帮助,但是设计师是创意类职业中薪酬最低的岗位。

从总体上来说,各个经验等级的设计师的薪酬有了些许提升。据我们的调查所示,设计师是最稳定的职位之一。在发回的报告中,至少有66%的人声称其收入与去年相比小有提升。

加拿大设计师的薪酬有所减少,平均薪酬从2009年的61520美元降至2010年的58319美元。欧洲设计师的收入也有所减少,但是稍微比加拿大设计师要好,目前平均薪酬为41250美元,与2009年相比减少了1173美元。

不同经验和职位游戏设计师的平均薪酬(from gamecareerguide)

不同经验和职位游戏设计师的平均薪酬(from gamecareerguide)

所有游戏设计师的平均薪酬(from gamecareerguide)

所有游戏设计师的平均薪酬(from gamecareerguide)

制作人

平均薪酬——3年以下经验:51324美元

在2009年总体平均薪酬下滑之后,今年制作人薪酬增加幅度高达13462美元。73%的受访者报告称他们的薪酬有所增加。这其中的部分原因或许是超过半数的回应者都有逾6年的工作经验,但也暗示游戏行业逐渐转向社交游戏,该领域能够为制作人支付web 2.0的薪酬。3年以下经验的制作人发现,2010年他们的平均薪酬猛涨将近9000美元,这对经验不足的群体而言是个令人震惊的数目。

制作人获得额外奖金的比例也位于第二,为83%,仅次于运营人员的85%。

加拿大制作人的薪酬有明显的减少,平均值从2009年的87130美元降至2010年的72500美元。2010年欧洲制作人的薪酬稍微上扬,平均值为52884美元,56%的人报告称自己的薪酬有所增加。

不同经验和职位制作人的平均薪酬(from gamecareerguide)

不同经验和职位制作人的平均薪酬(from gamecareerguide)

所有制作人的平均薪酬(from gamecareerguide)

所有制作人的平均薪酬(from gamecareerguide)

音效制作人员

平均薪酬——3年以下经验:39375美元

在对音频从业者的调查中,15%的人报告称他们的收入比去年有所减少,这个比例在所有调查类别中是最高的。游戏行业中全职音频从业者的人数较少,虽然今年受访者的数量有所增加,但数量仍然较少,所以很难得出准确的情况。

音效制作人员继续成为获得额外福利(游戏邦注:如医疗保险)可能性最小的人群。但是,他们却好似最有可能获得作品版税的群体,25%的比例大大超过其他从业者,位居第二的游戏设计师的这一比例为17%。

加拿大音效制作人员声称2010年收入增长,平均薪酬从61250美元增加至68571美元。欧洲音效制作人员的平均薪酬也有所增加,增幅为6111美元,目前平均值为46944美元,在2010年的收入增长了50%。

不同经验和职位音效制作人员的平均薪酬(from gamecareerguide)

不同经验和职位音效制作人员的平均薪酬(from gamecareerguide)

所有音效制作人员平均薪酬(from gamecareerguide)

所有音效制作人员平均薪酬(from gamecareerguide)

QA人员

平均薪酬——3年以下经验:36136美元

QA依然是收入最低的群体之一。但是,2010年QA人员的薪酬和福利有了适度的提升。许多开发者都会选择QA作为他们进入该行业的起点。

大量QA从业人员都是外包人员的,所以这里的数据或许无法体现出整体状况,QA主管的增加或许可以解释这种薪酬上升的现象。但是和制作人一样,这种上扬也可能来自于那些在web行业中工作的人,Zynga之类的公司需要长期的QA提供支持。通常情况下,web开发者的收入会比传统视频游戏的同行要好些。

加拿大QA人员的福利没有像美国那么好,据报告平均薪酬从39375美元下降至37857美元。欧洲QA人员的薪资增加了7722美元,平均薪酬达到37222美元。

不同经验和职位QA人员平均薪酬(from gamecareerguide)

不同经验和职位QA人员平均薪酬(from gamecareerguide)

所有QA测试者的平均薪酬(from gamecareerguide)

所有QA测试者的平均薪酬(from gamecareerguide)

运营和法律工作人员

平均薪酬——3年以下经验:57778美元

参与调查的运营和法律从业者包括首席执行官、执行主管、社区主管、营销、法律、人力资源、IT、内容收购/授权,以及其他管理人员。

运营人员获得额外收入的可能性最高(游戏邦注:比例为85%)。运营不仅有着最高的平均薪酬,而且还在全经验等级平均薪酬排行榜上遥遥领先。在所有接受调查的类别中,运营部门中有6年以上经验的人所占的比例也最高,为55.6%。作为一个学生,找到可以信任的优秀运营合作伙伴至关重要,因而运营部门对新人的需求量也很高。

运营、营销和法律也是女性从业者第二多的类别,仅略低于占比17%的制作人群体。

加拿大运营群体的平均薪酬有所增加,达到85312美元。欧洲运营群体的薪酬也有所增加,从59231美元提升至2010年的63235美元。

运营和法律工作者薪酬(from gamecareerguide)

运营和法律工作者薪酬(from gamecareerguide)

失业

在接受调查的将近4000名开发者中,14%的人在2010年曾经被解雇过。与2009年19%的比例相比减少了5%,但是仍然比2008年的12%要高。

在这些被解雇的人群中,52%的人可以在游戏工作室或发行商处找到新工作,但16%的人无法在行业内找到新岗位。2010年转向外包和咨询的开发者比例更高(游戏邦注:达到23%),2009年时只有17%。13%的人选择自立门户或与他人合作创办公司,比2009年的10%略有提升。

19%的开发者转向独立开发,与2009年的16%相比有所增加。与2009年相比,转入独立和外包相结合的开发者数量增加了9%,这又是传统开发者——发行商模式之外的新模式崛起的征兆。

美国各地区平均薪酬(包括所有经验等级和职业类别)

美国各地区平均薪酬(from gamecareerguide)

美国各地区平均薪酬(from gamecareerguide)

平均薪酬最高的十大州(包括所有经验等级,反馈较少的州不计在内)

平均薪酬最高的十大州(from gamecareerguide)

平均薪酬最高的十大州(from gamecareerguide)

美国各地区各职业类别的平均薪酬

美国各地区各职业类别平均薪酬(from gamecareerguide)

美国各地区各职业类别平均薪酬(from gamecareerguide)

美国各地区拥有住房者与无住房者的平均工资对比

美国各地区拥有住房者与无住房者的平均工资对比(from gamecareerguide)

美国各地区拥有住房者与无住房者的平均工资对比(from gamecareerguide)

美国、加拿大和欧洲的平均工资(包括所有经验等级和职业类别,以美元为单位)

美国、加拿大和欧洲的平均工资(from gamecareerguide)

美国、加拿大和欧洲的平均工资(from gamecareerguide)

注:1、多数加拿大受访者来自不列颠哥伦比亚、魁北克省和安大略省。

2、多数欧洲受访者来自于英国(26%)、法国(15%)、德国(10%)、西班牙(9%)、荷兰(5%)和意大利(5%)。

各教育水平和职业的平均薪酬(包括所有经验等级)(from gamecareerguide)

各教育水平和职业的平均薪酬(包括所有经验等级)(from gamecareerguide)

独立报告

这是我们这项报告独立版块面世的第二个年份,涉及独立开发者和承包人。在受调查的所有人群中,独立承包人(游戏邦注:不属于任何团队)的薪酬再次登顶。

去年45137美元的平均薪酬在2010年又有了显著的提升,独立承包人目前的平均薪酬为55493美元。那些从属于团队的承包人的薪酬在2010年也增加了逾6000美元,平均值达到26780美元。独立开发者再次垫底,2010年收入更少,平均值为11379美元。

在这项调查中,大部分的受访者(游戏邦注:所占比例为52%)为设计师,但是多数独立承包人(游戏邦注:比例为26%)做的是与美术相关的工作。那些独立开发者或者独立团队的成员,55%的人在2010年依靠出售游戏获得的收入不足500美元。

而且,有些独立开发者靠提供资源来赚钱,而不是出售游戏。18%的个人或团队成员靠其他与游戏相关的盈利流获得额外的收入。对于这些人而言,16%的人收入不足100美元,但23%的人赚到了超过2万美元的钱。这些额外的盈利来源于推广、非游戏DLC内容、赞助、广告、奖金和补助金。在那些受访的独立承包人中,33%的人每年都可以获得额外的收入,7%的人获得版税,10%的人可以获得游戏盈利抽成。在最后这类人中,25%的人通过这个渠道获得不足1000美元的收入,但是3%的收入超过10万美元。

有趣的是,在将近500个未获得薪酬的受访者中,63%的人未从事过传统上以工资为生的游戏开发工作。现在,许多学生也开始以独立开发者作为起步。

开发职位

对于承包人而言,我们让受访者选择2010年主要的工作职位。但对于独立开发者而言,情况有些复杂。基于这种小群体开发的本性,让独立开发者选择一个职业类别并非合理的做法。出于这个原因,以下的独立开发者图表的意思是“有多少比例的独立开发者至少在担任这个开发职位”。

独立开发者的开发职位比例(from gamecareerguide)

独立开发者的开发职位比例(from gamecareerguide)

承包人的开发职位比例(from gamecareerguide)

承包人的开发职位比例(from gamecareerguide)

调查方法

今年是游戏开发者薪酬调查开展的第十年,该调查开展于2011年2月,时间跨度是从2010年1月1日到2010年12月31日这个财年。调查邮件的发送对象是《游戏开发者》的订阅者、游戏开发者大会的参与者和Gamasutra.com的成员。

我们收到了全球3781个受访者的回信,但并非所有参与调查的人都提供了足够用于撰写最终报告的薪酬信息。我们还排除了薪酬不足1万美元的对象以及学生和教师。报告的少部分薪酬高于20.25万美元的人也被排除在外,防止他们的高薪影响到平均薪酬的计算。

调查主要关注的是美国地区的薪酬状况,但是也整理了加拿大和欧洲的数据。美国地区可用统计样本为1343例,加拿大为276例,欧洲为404例。全球范围内,提供薪酬信息的独立开发者和独立承包人有473个。

对美国游戏开发者社群而言,我们的薪酬调查的误差在2.7%左右,可信度为95%。加拿大数据误差为5.9%左右,欧洲为4.9%左右。

游戏邦注:本文发稿于2011年8月4日,所涉时间、事件和数据均以此为准。(本文为游戏邦/gamerboom.com编译,如需转载请联系:游戏邦

Game Developer Salary Survey 2011

Ryan Newman/Brandon Sheffield

Game Developer’s salary survey is an objective look at who’s earning what in the game industry. Developers of all experience levels and job descriptions give us information about their base salaries, benefits, and so forth. From there we can get the big picture of game developers’ salaries. In this special Career Guide edition, we present to you our entry level-focused 10th anniversary salary survey.

As a newcomer to the game industry, what can you expect to earn? That all depends on where you are and what you do, but don’t expect instant riches. Very few game developers are rolling in cash, but our survey at least proves you can make a decent living doing what you love.

In 2010, the average salary across all disciplines and experience levels rose $5,244, over 2009. The number of respondents whose salaries increased in 2010 was up across the board, with the biggest increase coming from those in production, 73 percent of whom reported higher income than last year.

This year was one of proving for the social game space, and we believe that contributed somewhat to the overall raise in salary across all disciplines. Social games are also a good place to cut your teeth, since many small companies are making big waves, as the space forms its own set of best practices, outside the confines of the traditional packaged game industry. Meanwhile, the indie segment has continued to rise in prominence as a source of opportunity and employment for those looking for a different path. Last year, we included indie developers and independent contractors in their own listing, a practice we continued this year, though with a slightly lower response.

A major takeaway from the comments section of our survey (available in the April issue of Game Developer) revealed that while, in general, salaried developers are making more money, independent developers are a lot happier with their lot in life. Worth considering when you decide in what way you’d like to enter the game industry.

Programmers

Average Salary – 3 years or less: $55,426

Programmers are the backbone of the industry, and their hard work is certainly rewarded. The profession continues to be one of the highest paid in the industry, though this year coders have been eclipsed by producers in salary levels.

The average salary for programmers of three years experience or fewer rose by over $1,500 this year, a modest increase. Overall though, the salary averages dropped for programmers.

This fall in salary, combined with a rise in the number of respondents in the entry-level categories is likely an indicator that companies are hiring more fresh-faced computer science graduates. This is something to keep in mind as fledgling programmers enter the industry in 2011 and 2012.

Programmers in Canada fared better in 2010, earning $74,473 in 2010, up from $67,937 (USD) in 2009. European programmers also saw a rise, earning $48,230 (USD) on average.

Artists and Animators

Average Salary – 3 years or less: $45,714

The average entry-level salary for artists was up only slightly from last year, and in fact the biggest decrease in 2010 was found amongst lead artists and tech artists with over six years of experience, with their average salary falling to $89,519 in 2010 from $97,206 in 2009.

Young artists are often hired, compartmentalized, and burned out very quickly in the game and film industries, so take care in choosing where you want to go. There may be indies that need you more than the big guys do.

Canadian artists found their salaries increasing on average by $3,877, up to $63,277 (USD). The increase was largely found amongst artists and animators, whose salaries increased from $50,565 in 2009 to $56,630 (USD) in 2010. European artists also found themselves earning more, with an increase of $3,459 from 2009, bringing the average salary up to $41,611 (USD).

Game Designers

Average Salary – 3 Years or Less: $46,214

Game designers, creative directors, and writers received a slight boost from last year. This is an area that many aspiring developers want to move into, but it isn’t so easy your first time out. Making some games on your own first can help, but designers are among the worst paid of the creative-side disciplines.

Overall, designers across all experience ranges saw little movement, and design has been one of the most stable positions as far as compensation throughout our survey. 66 percent of those surveyed reported at least a slight increase in pay from last year.

Designers working out of Canada experienced a decrease in pay, with the average salary falling from $61,520 in 2009 to $58,319 (USD) in 2010. European designers also had lower incomes but fared slightly better with an average salary of $41,250 (USD), down $1,173 from 2009.

Producers

Average Salary – 3 Years or Less: $51,324

After an overall average salary dip in 2009, producers rebounded with an increase of $13,462. Seventy-three percent of respondents reported an increase in their salary. This could be due to the fact that over half our respondents reported having over six years of experience, but also may indicate the shift toward social games, which can pay producers web 2.0 salaries. Producers with three years or less experience saw their average salary shoot up some $9,000 in 2010, which is an impressive number for an inexperienced group.

Production also had the second-highest percentage of additional compensation, at 83 percent, second only to business’ 85 percent.

Canadian producers reported a significant decrease in salary, with the average dropping from $87,130 in 2009 to $72,500 (USD) in 2010. Producers in Europe had a slight increase in 2010 with an average of $52,884 (USD) and 56 percent reporting a salary increase.

Audio Professionals

Average Salary – 3 Years or Less: $39,375

Of the audio professionals surveyed, 15 percent reported earning less than they did the previous year, the highest of any discipline. There was a slight uptick in respondents this year, in a category that typically has a low response rate due to the low number of full-time audio professionals in games, but numbers are still low, so it is difficult to gauge with absolute certainty.

Audio developers continue to be the least likely to receive additional benefits, such as health insurance. However, they were the most likely to receive royalties for their work, with the reported 25 percent significantly higher than other disciplines, with game design coming in second at 17 percent.

Canadian audio developers reported earning more in 2010, with the average salary increasing from $61,250 to $68,571 (USD). European audio developers reported an increase in average salary, up $6,111 to $46,944, with 50 percent earning more in 2010.

QA Testers

Average Salary – 3 Years or Less – $36,136

Home to many entry-level positions, quality assurance remains one of the lowest-paid disciplines. However, testers were rewarded in 2010 with a modest increase in salary and benefits. Many developers still get their start in QA.

A lot of QA professionals are on contract, so the entire range may not be represented here, and the fact that QA leads are the most likely to be salaried could potentially explain the increase. Like producers though, the bump could come from those working in the web industries, with companies such as Zynga having long-hours QA needs. Web developers in general tend to be paid a little better than their counterparts in traditional video games.

Canadian testers did not benefit as much as those in the United States with the average salary reporting as having dropped from $39,375 to $37,857 (USD) in 2010.

European testers benefited from an increase of $7,722, bringing the average salary to $37,222 (USD).

Business and Legal People

Average Salary – 3 Years or Less: $57,778

Those surveyed in the business and legal disciplines include chief executives and executive managers, community managers, marketing, legal, human resources, IT, content acquisition and licensing, and general administration staff.

Those in business were most likely to receive any additional compensation (85 percent). Business not only had the highest average salary, but it also led in average salary across all experience levels. Of the disciplines surveyed, business also had the highest percentage of those with six or more years of experience, at 55.6 percent. As a student, finding a good business partner you can trust early on is crucial, so novice businesspersons are equally in demand.

The business, marketing, and legal arena is also where the second-most women can be found, dwarfed only by production’s 17%.

Canadian business personnel fared well with an increased average salary of $85,312 (USD). Business persons in Europe also saw an increase, up from $59,231 to $63,235 (USD) in 2010.

Layoffs

Of the Almost 4,000 surveyed developers, 14 percent had been laid off at one point or another in 2010. That is a 5 percent decrease from 2009′s 19 percent, but it is still higher than 2008′s 12 percent.

Fifty-two percent of those laid off were able to find employment at a game studio or publisher, while 16 percent were unable to find new jobs in the industry. More developers (23 percent) also found themselves going into contracting and consulting in 2010, up from 17 percent in 2009. Thirteen percent went on to found or cofound a company, up from 10 percent in 2009.

Developers also went into indie development in greater numbers (19 percent), up from 16 percent in 2009. The increased amount of developers going into independent and contract work combined is up 9 percent over 2009, another strong indicator in the rise of development outside the traditional developer-and-publisher venue.

Average Salary By U.S. Region (across all levels of experience and disciplines)

Top States With Highest Average Salaries (across all levels of experience, excluding states with low sample size)

Average Salary By U.S. Region By Discipline

Average Salary For Homeowners Vs. Non-Homeowners By U.S. Region

Average Salaries In The U.S., Canada, And Europe (across all levels of experience, by discipline, given in USD)

*Most Canadian respondents were from British Columbia, Quebec, and Ontario.

**Most European respondents were from the United Kingdom (26%), France (15%), Germany (10%), Spain (9%), The Netherlands (5%), and Italy (5%).

Average Salary By Education Level And Discipline (across all levels of experience)

The Indie Report

This is the second year of our indie section, which includes independent developers and contractors. Of those segments surveyed, it was independent contractors (not part of a team) who again found themselves at the top of the pile.

Last year’s average compensation of $45,137 was bested in 2010 by a significant margin, with independent contractors earning an average of $55,493. Those who were members of a team also fared better in 2010, with an increase of over $6,000 for an average of $26,780. Individual developers were again at the bottom, earning less in 2010 with $11,379.

Of those surveyed, the majority of respondents (52 percent) were designers, while the majority of independent contractors (26 percent) were involved in art. Of those individual developers or members of an indie team, 55 percent made under $500 from the sale of their games in 2010.

Some indie developers make money from sources other than their game, as well. Eighteen percent of individual or team members made additional income from alternative game-related revenue streams. Of those, 16 percent made less than $100, while 23 percent made over $20,000. This additional revenue came in the form of promotions, non-game DLC content, sponsorships, ads, awards, and grants. Of those salaried and independent contractors who responded, 33 percent received an annual bonus, 7 percent royalties, and 10 percent profit sharing, of which 25 percent made under $1,000 while 3 percent made over $100,000.

Interestingly, of almost 500 non-salaried respondents, 63 percent have never worked at a traditional, salary-based game developer. Many students now get their start as an indie developer.

Job Functions

For contractors, we asked respondents to choose the capacity in which they primarily worked in 2010, but for indies, it’s a little more complex. Given the “many hats” nature of small-scale development, asking an indie to choose just one discipline is unreasonable. As such, the indie chart should be read as “what percentage of indies do at least this job function,” rather than “how many indies do this job exclusively.”

Indies By Job Function

Contractors By Job Function

Methodology

Now in its tenth year, the Game Developer Salary Survey was conducted in February 2011 for the fiscal year January 1, 2010 through December 31, 2010 with the assistance of Audience Insights. Email invitations were sent to Game Developer subscribers, Game Developers Conference attendees, and Gamasutra.com members asking them to participate in the survey.

We gathered 3,781 responses from developers worldwide but not all who participated in the survey provided enough compensation information to be included in the final report. We also excluded salaries less than $10,000 and the salaries of students and educators. The small number of reported salaries greater than $202,500 were excluded to prevent their high numbers from unnaturally skewing the averages. We also excluded records that were missing key demographic and classification numbers.

The survey primarily includes U.S. compensation but consolidated figures from Canada and Europe were included. The usable sample reflected among salaried employees in the U.S. was 1,343, for Canada 276, and for Europe 404; and 473 for indies and independent contractors who provided compensation information worldwide.

The sample represented in our salary survey can be projected to the U.S. game developer community with a margin of error of plus or minus 2.7% at a 95% confidence level. The margin of error for salaried employees in Canada is plus or minus 5.9%, and is 4.9% for Europe. (Source: Game Career Guide)


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