游戏邦在:
杂志专栏:
gamerboom.com订阅到鲜果订阅到抓虾google reader订阅到有道订阅到QQ邮箱订阅到帮看

浅析3D游戏的优势、发展状况以及推广障碍

发布时间:2011-08-19 22:45:35 Tags:,,,

作者:Ben Griffin

当电子游戏首次出现时,它们的形式都非常简单,就是用编程将某些二位的多边形汇集起来而已。

游戏并不总是由图像精灵组成,但是《吃豆人》等游戏的目标和意图已经以最直观的形式呈现早期图像处理技术。

随着时间推移,技术不断进步,开发商已能够创造出更加高级的游戏巨作。我们在三维的世界中玩游戏,游戏有着更加强大的现实感,那个时代过去的时间并不长。

由于《阿凡达》的面世,原先的HD和3D已无法满足用户需求,我们现在要的是“真正的3D”。

你好像置身于游戏世界中,甚至不需要再佩带那些笨拙的3D眼镜来观看3D效果。任天堂3DS就是个你可以直接用肉眼看屏幕获得3D体验的设备。

阿凡达(from msn.ynet.com)

阿凡达(from msn.ynet.com)

何为真正的3D效果?

如果你将3D图像视为模拟器的话,这种全新的3D就像是种全息图。角色看起来有一定深度,物体像电影中那样可以向你飞奔而来。这种效果可能只能在小屏幕上体现出来,但效果仍然很不错。

是否影响人体健康?

有些小报消息称某些人会因此罹患移动障碍和头痛,但是必须承认的是,看8个多小时的书也会影响到你的身体状况。

许多人产生健康问题是因为每天玩3DS的时间过长。如果你遵守“适度”这个原则,你就不会出现这些问题。玩一个小时后休息一段时间。

能否加深游戏体验?

撇开为企业提供可通过电视、显示器、显卡等吸引用户的全新营销工具,《阿凡达》还证实3D可以让某些体验更具真实性。

想象下,子弹直接向脑袋射来或可怕的怪物直接跳出屏幕来抓你。毫无疑问,如果使用得当,这种做法定能够使游戏体验更加丰富。

是否容易添加3D效果?

从技术上来说,添加起来确实很容易。从本质上来说,两只眼睛会将看到的两幅图像整合起来。已有公司已经设计出将3D毫无障碍地添加到游戏中的方法,但实现这种操作并非完全不受限制。

尽管添加3D很简单,但是仍然需要开发商解决某些问题。在第一人称游戏中,场所的深度需要进行调整。

而且,如果采用2D视角制作用户界面可能会破坏3D场景塑造的真实感。所以,添加了3D效果之后,游戏的许多元素都需要重新进行调整,以达到可与其他2D内容相呼应的效果。

采用3D技术对游戏公司来说可能是个好主题,但只有一般用户的选择,才能说明这种决定是否正确。

开发商需要足够精明来制作出真正有价值的真实3D效果,同时用户也需要记住必须直视屏幕。裸眼观看的3D画面会限制人们的观看角度。

3D手机何时出现?

HTC EVO 3D可能将是最早采用这一技术的手机,它使用裸眼技术,用户界面显得栩栩如生。

上下左右滑动来寻找应用有可能成为过去,你可以直接从面前抓取应用。另外,3D与Kinect等技术的合作也将很快来临。

LG Optimus 3D也即将发布,这意味着至少有两款手持设备可供用户选择。如果你迫不及待地想要体验小屏幕上的3D游戏,那就不妨选择任天堂3DS。

是否需要专门开发3D游戏?

除非有极为睿智的人创造了一种将所有游戏3D化的便捷方法,否则人们就需要特别为这些设备开发游戏。

我们猜想那些最为流行的游戏会参与其中,就像Rovio Mobile的作品《愤怒的小鸟》。很显然,我们即将体验到3D版的鸟猪大战。

当然,小型开发商不会选择在这个方面投入大量时间,所以也暂时不能对3D游戏的普及寄以厚望。

一时的流行还是发展趋势?

普通用户对3D是否具有长期需求还很难判断。有些设计在二维的空间中会更为简单,这会限制3D在某些独特领域中的使用。比如,用3D版的Word来编写这篇文章就不可行。

在游戏行业中,创造性的发展空间仍然很大,但是首先要重视用户在3D游戏中的体验。

虽然3D游戏在理论上很可行,但是我们觉得要向市场普及尚需时日。

游戏邦注:本文发稿于2011年4月4日,所涉时间、事件和数据均以此为准。(本文为游戏邦/gamerboom.com编译,如需转载请联系:游戏邦

3D Gaming: A clever fad or the future?

Ben Griffin

When video games first appeared in their very basic but ultimately endearing forms, they were simple, two-dimensional collections of polygons brought about by a passion for programming.

They weren’t always comprised of graphical sprites – text adventures contrasted heavily with bouncing a ball back and forth and the consuming lots of yellow dots – but for all intents and purposes the likes of Pong and Pac-Man represent early graphics processing in its purest form.

As time went on, technology upped its pace in an attempt to wow consumers, and this allowed developers to create more increasingly advanced masterpieces. It really wasn’t long before games were commonly played in three-dimensional splendour and a strong drive towards realism was established.

But thanks to Avatar – which somebody brilliantly described as “visually arresting, narratively arrested” – HD and 3D isn’t enough anymore, we now have ‘true 3D’.

As if games weren’t realistic enough, they now jump out of the screen at you and you don’t even need to wear those silly 3D glasses to see it working. The Nintendo 3DS is a prime example of how you only need to look directly at the screen to see enjoy the effect.

True 3D?

If you think of 3D graphics as a sort of simulator, this new breed of 3D is like a hologram. Characters appear to have depth and like in the films, objects really can jump out at you. The impact may be lessened on a small screen, but it still works.

Is it healthy?

As the tabloids like to point out in true pitchfork-yielding fashion, some people have reported motion sickess and headaches, but let’s be honest, reading a book for eight hours plus isn’t good for you either.

As worrying as the health implications may sound, many of the people who suffer probably don’t let go of the 3DS for a day at a time. If you adhere to the “everything in moderation” saying, you can’t go far wrong. Play for an hour, have a break. Rinse and repeat as needed.

What’s the point?

Aside from giving companies a whole new marketing tool to shake at consumers through televisions, monitors, graphics cards and whatever else, Avatar proved 3D can make something more immersive, more real.

Imagine bullets literally heading your way, or scary creatures jumping out of the screen to grab you. There is no denying it could add even more impact to a gaming experience, if done properly and not as a bolt-on gimmick.

Is it easy to add?

Technically, yes. Without getting clever, the eye essentially views two images and stitches them together. Companies have designed ways to add 3D to games without too much hassle, but it obviously isn’t a free process.

As ‘easy’ as adding 3D can be, it doesn’t stop certain issues. In a first-person game, getting close to a wall in 3D looks like a glitch – the depth of field can go a bit haywire.

Also, user interfaces designed for 2D viewing can spoil the illusion or look downright out of place. A lot of things need tweaking to look as good as their 2D counterparts.

Selotaping on 3D may seem like a good idea for companies, but the average consumer can tell when something is done for the sake of it.

Developers will need to be clever to make true 3D worthwhile, whilst users will need to remember to look straight on at the screen. Glasses-free 3D has a very limited viewing angle. Think of a bad laptop, and then some.

When will it first appear?

For your first glimpse of 3D on a phone, the HTC EVO 3D could be arriving as early as mid-April. Using glasses-free technology, the user interface comes alive in a new dimension, which is both odd and cool at the same time.

Scrolling up and down or left and right to find your apps could be a thing of the past – imagine literally grabbing them from in front of you. We’re not quite at Minority Report-level just yet, but coupled with the likes of Kinect and the possibility isn’t so far-fetched.

The LG Optimus 3D is also not far from release, which means there will be at least two handsets to choose from. If you can’t wait until then to see 3D on a small-screen, your nearest Game will have the Nintendo 3DS in action.

Will games need to be specifically developed?

Unless somebody very clever creates a fool-proof way of adding 3D to all games, they will need to be specifically developed.

We assume the biggest games will get involved, as Rovio Mobile of Angry Birds fame has shown. Yes, apparently there will be a 3D bird-slinger in the near future.

Of course, smaller developers may shun the need for adding even more development time to games, so don’t expect it to be commonplace.

Fad or future?

It’s hard to say whether the average consumer will really want 3D for very long. Some things are just simpler in two dimensions, which limits its use to a few specialist areas. Writing this piece in a 3D Microsoft Word, for instance, would’ve seen my eyes melt onto the desk an hour ago.

In gaming the chance to be creative is probably strongest, but until consumers can control a character, wandering around the luscious forests of Avatar, 3D may well go the way of smell-o-vision or the mini-disc.

Until the technology is there – 3D is nice in theory but we can’t help but feel the whole idea of it just seems like another bout of one-dimensional marketing. (Source: Know Your Mobile)


上一篇:

下一篇: