根据研究公司Next Up Research公布的数据，Zynga近80%营收都来自于虚拟物品，但Zynga旗下热门农场游戏FarmVille等社交游戏的大量受众正在吸引广告主的注意力。
Zyng CEO马克·平卡斯(Mark Pincus)曾在7月份表示，对Zynga这样的公司来说，“广告将是其商业模式的一个重要组成部分”。
For most social games, the primary revenue stream has not been advertising. Instead, virtual goods are dominant. However, companies such as Zynga and Playdom are realizing that their games are logical advertising destinations for marketers wanting to get the attention of rabid fans.
eMarketer expects that marketers will spend $220 million worldwide to advertise in social games and social applications in 2010, rising to $293 million in 2011. These figures do not include ads within mobile applications.
eMarketer’s estimates may end up being conservative as the social game business increases its footprint. According to Next Up Research, nearly 80% of Zynga’s revenues come from virtual goods.
Even so, the large audience of games such as Zynga’s Farmville is attracting advertiser attention.
For companies such as Zynga, “Advertising will be an important part of the business model,” said Zynga CEO Mark Pincus, speaking at the Fortune Brainstorm Tech conference in July 2010. However, he added that he believed that future social game advertising types would need to be “invented” rather than being the same things advertisers have already seen.(source:emarketer/sinatech)