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得益于手机游戏发展韩游戏公司Gamevil季度盈利净增29%

发布时间:2010-08-10 13:02:01 Tags:,,

位于韩国首尔的游戏公司Gamevil今年第二财季营收净增29%,达到34亿韩元(折合为290万美元)。据称这些收益主要得益于手机游戏的强劲增长和可观的利润空间。

据分析,本季度Gamevil的营收达到了67亿2000万韩元,同比增长25%。另外该公司的海外表现也相当强劲,年度增长52%,季度同比更是达到了100%。

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gamevil-zenonia-game-iphone

Gamevil公司的首席财务官Yong Kuk Lee表示,他们相当欣慰这些持续的高利润的成长,而由iphone和android驱动的海外销售也相当强劲。

Fiscal Q2 profits were up 29 percent to 3.4 billion won ($2.9 million) at Seoul, South Korea Zenonia developer Gamevil, thanks to strong mobile game sales and fat profit margins.

The company said Monday that franchises including the mobile games Nom 4, Hybrid 2: Saga of Nostalgia and new entries like the online game Illusia in Korea drove sales during the quarter ended June 30.

Important global launches included App Store games Zenonia 2, the sequel to last year’s action RPG and Soccer Superstars, plus the Android game Baseball Superstars 2010.

Sales for the quarter were up 25 percent to 6.72 billion won ($5.78 million), the company said. Gamevil also noted a fat profit margin of 50 percent, driven by virtual goods sales and multiplatform expansion. Overseas revenues were up 52 percent year-on-year, and 100 percent quarter-on-quarter.

“We’re extremely happy with our continuous growth with high margins.” said Yong Kuk Lee, Gamevil CFO in a statement. “International sales have been strong through distribution of Apple’s App Store and Google’s Android Market, while we maintain the leading position in the domestic market.”


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