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pocketgamer盘点10大最难iPhone游戏

发布时间:2011-07-27 17:50:16 Tags:,,,

作者:Mark Brown

“不劳无获,”女演员Jane Fonda在她的有氧运动录像带(上世纪80年代)中如此教诲。或者也可能是我从朋友那听说的。

这是一句简单却不乏智慧的格言:意指凡事皆不易,没有人能随随便便就成功;暴风雨越是猛烈,雨后的彩虹就越绚丽。这句话同样适用于游戏。

如果一款游戏太简单了,你不过是在游戏中梦游,到头来也没有什么成就感或满足感。如果一款游戏太狡诈,你不得不重玩20次,通关后你会被多巴胺(游戏邦注:多巴胺控制快乐感及奖励感)彻底麻醉。

以下10款iPhone游戏,从子弹狂飞的射击游戏《DoDonPachi Resurrection》到让人苦思冥想的益知游戏《The Heist》,每一款都会让你玩到头皮发麻、指尖疼痛。但如果能成为这些游戏中的赢家,你就会浸泡在甘甜的喜悦中。

1、《怒首领蜂大复活》(DoDonPachi Resurrection 开发商:Cave)

DoDonPachi Resurrection(from intomobile)

DoDonPachi Resurrection(from intomobile)

在这款疯狂的弹幕游戏中,你得花更多的时来躲避子弹而不是炸毁子弹。

你在游戏中坚硬如岩石的台面上一路猛冲,凶残的敌人释放出满屏幕的子弹。你的任务就是驾驶着小飞船安然通过狭窄的通路,每隔数秒就要与死神擦肩而过。

事实上,《怒首领蜂大复活》的iPhone版简直就是玩命——你越靠近迎面而来的子弹,你的得分就越高。要爬上本作的积分排行榜,除了小钢珠(子弹),你还得有过硬的技术。

2、《恶魔联盟》(League of Evil  开发商:Ravenous Games)

League of Evil(from gamepro.com)

League of Evil(from gamepro.com)

这款像素风格的平台游戏玩法与超级难的跳跃游戏《食肉男孩》(Super Meat Boy)类似,玩家要跳过致命的棒槌,穿过喜怒无常的激光、对付讨厌的守卫、跳入危险的竖井。

所幸的是,游戏配有响应灵敏的控制器,让那个只有一滴血的主人公能自信满满地奔跑,还能使出反重力的二段跳和马里奥式的爬墙。

不幸的是,当这款游戏太过复杂时,这些技巧的用处真的不太大。游戏的关卡难度提升非常快。如果你有足够的耐力和勇气通完全部的关卡,你就会得到名副其实的“不可能的任务”作为奖励。

有人连第1关都闯不过。

3、《重力存亡》(Tilt to Live  开发商:One Man Left)

tilt to live(from applicationsipad.org)

tilt to live(from applicationsipad.org)

把《重力存亡》称作射击游戏的家伙就太傻了:除非你拣得到武器,不然你一个敌人也射不死。相反地,你必须在一个幽闭的空间里一面躲避凶残的小红点,一面盼望救命的物品出现。

顾名思义,本作是一款重力操作游戏。操作游戏的唯一方法就是摇晃你的iPhone或iPad,大约就像某人在粗糙的纸上画速写吧。《重力存亡》的身临其境之感非常强。但是,穿过被小红点包围的狭道真的非常非常难。

红色代码模式也还是很难,游戏从一开始就没打算让你好过。这个关卡一开始,你就会被无数的小红点包围。这款游戏唯一容易的大概就是得到“我们很遗憾”这个成就吧(关卡开始五秒内阵亡的人将获此殊荣)。

4、 《小轮车特技》(Touchgrind BMX 开发商:Illusion Labs)

touchgrindbmx(from appadvice.com)

touchgrindbmx(from appadvice.com)

新西兰自行车手Jed Mildon不久前实现了世界上第一个三连空翻,从而开创了极限运动的新纪元。

Jed真应该呆在家里好好玩一把《小轮车特技》:每一次奔驰都能做出一连串破天荒的动作。

本作颠覆了现实和体能的法则,因此你不必顾虑牵引力的作用,尽情地享受自行连空翻和“神龙摆尾”(一种自行车特技)的乐趣。但完成这些不可思议的动作和得分技巧真的非常困难。

你必须在触屏上做若干不同的侧转、轻拍等动作,同时确保你的自行车滚下坡道时有正确的姿态。你还要避开障碍、克服恼人的第一人称视角操作。

总之,胆小者慎入!

5、《线条滑雪》(Solipskier 开发商:Mikengreg)

solipskier(from solipskier.en.softonic.com)

solipskier(from solipskier.en.softonic.com)

这款快节奏的滑雪游戏需要技巧。你得学会用手指头画出比阿尔卑斯山还要陡峭的斜坡。在你掌握操作的要领前,摔进无底深渊上百次也不足为奇。

在《线条滑雪》中,你的任务就是在小人自动滑雪时,画出白雪皑皑的山脉。你可以随意画出尖峰、波谷、低槽给小人跳。

你必须引导小人穿过标杆,以获得最多的得分,但如果你掌握不了两次跳跃的细微差别,你很可能会让自己的小人摔得断手断脚。

6、《极限挑战》(The Impossible Game 开发商:FlukeDude Ltd)

the-impossible-game(from theappera.com)

the-impossible-game(from theappera.com)

有哪款游戏敢顶上这个名号?这款极难的平台游戏没有经过1百万次尝试几乎不可能通关。当然,没有猎豹般的速度和圣人般的耐心也是不行的。

在游戏中,你只需要轻击屏幕来控制橙色小方块跳过三角形障碍物,然后安全地落在黑盒上。听起来很简单吧?但是游戏的速度一上提,跳跃就非常难了。你会一直死一直死一直死……

谢天谢地,你可以跳过关卡,这样你就不必在每次失败后都从这一关重来。

不幸的是,如果你跳关了,你就损失了得分,所以大多数硬核玩家是不会这么做的,他们的目标是一次性通关。总之祝你好运吧。

7、《屋顶狂奔》(Canabalt 开发商:Semi Secret Software)

Canabalt(from tig.wikia.com)

Canabalt(from tig.wikia.com)

这款游戏与胜利无关。这与现实生活非常相似,人必有一死——游戏必有一输。

当你忙于奔命时,你得一路避开大门、穿过玻璃窗,最终推倒一座建筑物、撞到广告牌上。

这个游戏(看起来)简单得不能再简单了。你的黑白色小人只是跑,自动地不断地沿着战后大都市的屋顶奔跑。轻击屏幕可以让他跳起来。

游戏的最开始非常容易,但在几秒内,游戏的速度和难度就提高了许多。

你来不及占击跳跃键?那么,Game over。建筑比想像的高了一点点?那么,Game over。一只鸽子吵到你了?那么,Game over。这就是生活啊。

8、《金库大盗》(The Heist 开发商:TapTapTap)

The-Heist(from techwench.com)

The-Heist(from techwench.com)

本榜单上的游戏大多考验的是快速反应和灵活。如果说之前提到的游戏是灵活手指的,那么《金库大盗》这款难到死的游戏就是在润滑你的大脑。

要通过推箱子、拼图和摆符号等60道难题,你绝对需要强悍的记忆力、出色的空间推理能力、过硬的数独技巧,当然,还有超乎常人的耐心。

如果你全部通关了,你还是能得到一点好处的,我们不谈成就感或满足感。完成游戏的你将得到的真正的奖励——价值约5美元。

9、《重力挂钩》(Gravity Hook  开发商:Semi Secret Software)

Gravity Hook(from kotaku.com)

Gravity Hook(from kotaku.com)

开发商Semi Secret Software向来以发行困难的游戏著称。继《屋顶狂奔》之后,这个独立开发公司又炮制了Phone物理游戏《重力挂钩》。

像一个垂直版《屋顶狂奔》,你的任务就是努力往上爬,直到你爬到精疲力竭而死。你要控制一个带有钩爪的机器人,勾住漂浮在就近空中的重力球,将自己不断往上拉。要是你没掌握好冲力,你可能把自己甩进爆炸的矿区或者够不着下一个支撑点。

这款游戏很巧妙复杂,制作也不错,但挑战性确实很大。只有那些狂热的玩家才能奋战到凌晨三点,休闲玩家坚持不了三分钟就会放弃。

10、《超级高尔夫》(Super Stickman Golf 开发商:Jordan Schidlowsky)

Super Stickman Golf(from sy.laikeet)

Super Stickman Golf(from sy.laikeet)

想像一下这款简约的疯狂高尔夫游戏,混合无脊椎动物的战争《蠕虫》。《超级高尔夫》的游戏内容就是认真瞄准下一杆,再考虑洞眼和地上的凹槽,最后补上有力的挥杆。

一开始看起来蛮简单的——打球,让它越过小山坡直达洞眼。事实上,在第一关,你会一杆进洞,但最后的得分却非常低。

一旦关卡变成复杂的水、火和其他讨厌的障碍物,不经过严格的训练就接近标准杆,也算你走运了。(本文为游戏邦/gamerboom.com编译,如需转载请联系:游戏邦

Top 10 toughest iPhone games

by Mark Brown

“No pain, no gain”, said actress Jane Fonda in her aerobics workout VHS tapes of the 1980s. Or so I heard. From a friend.

It’s a simple but smart little adage: it means nothing’s ever easy, no one gets anything without a degree of hard work, and the more difficult something is, the more satisfying you’ll feel when the whole ordeal is over.

It works in games, too.

If a game’s too easy, you’ll sleepwalk through it and feel no sense of reward or satisfaction at the end. If it contains a particularly tricky section that you have to replay 20 times, you’ll be doped up to the eyeballs in dopamine by the time you clock it.

These ten iPhone games, from bullet-hell shooter DoDonPachi Resurrection to chin-stroking puzzler The Heist, will all push your brain and fingers to the point of pain. But show these apps who’s boss, and you’ll be swimming in that sweet, sweet reward juice.

DoDonPachi Resurrection (buy)

In this manic bullet-hell shmup from Cave, you’ll spend more time dodging bullets than actually firing them.

As you dart and dive through the game’s rock-hard stages, menacing enemies will spill out screen-filling ordinance in giant carpets, waves, and tendrils. It’s your job to navigate your tiny spaceship into the narrow gaps, and stave off death for another few seconds.

In fact, DoDonPachi’s iPhone edition is all about dicing with death – the closer you float next to incoming bullets, the higher your score multiplier will climb. You’ll need balls of steel and a seriously steady hand to reign on this game’s exclusive leaderboards.

League of Evil

As a pixel-art platformer in the same vein as ultra-hard jumper Super Meat Boy, League of Evil has you jumping over spiky death mallets, between temperamental lasers, past nuisance bodyguards, and down perilous shafts in tow of the eponymous ring.

Luckily for you, the game sports ultra-responsive controls that let you move your pint-size hero with grace and confidence, including gravity-defying double jumps and Mario-style wall leaps.

Unluckily for you, they matter little when the game is this tricky. Levels quickly get harder, faster, and bigger as the game goes on. And if you have the mettle to beat the lot, you’ll be rewarded with the suitably named “The Impossible Missions.”

I can’t do level 1.

Tilt to Live

Calling Tilt to Live a shooter would be silly: unless you pick up a power-up, you can’t shoot enemies at all. Instead, you must zip and dart about the claustrophobic play area to avoid the game’s merciless red dots and hope a suitable item appears.

As the name might suggest, TTL is about tilting. The only way to play is by shaking your iPhone or iPad about like someone’s drawn a rude picture on an Etch A Sketch. It certainly gives the game a tactile and hands-on feel, but it can make it as hard as hell to guide your hero through a tiny gap or around a swarm of dots.

Things don’t get any easier in Code Red mode, which ramps up the difficulty from the word go. As soon as the level launches, you’ll be inundated with murderous red dots, and it’s all too easy to unlock the achievement “Our Pity” (for dying within five seconds of starting). Whoops.

Touchgrind BMX

Just last week, New Zealand biker dude Jed Mildon made extreme sports history by pulling off the world’s first Triple Backflip.

Jed should have just stayed indoors and played Touchgrind BMX on iPhone: you’ll be pulling the ridiculous move off during every other run.

BMX subverts the rules of reality and physics to let you do things like backflip to upside-down bike spin to tailwhip without landing in traction. But actually pulling these ludicrous, point-scoring tricks off – without ever bailing to keep your combo running – is as hard as nails.

You’ll need to be doing several different swipes, taps, and gestures on your touchscreen, while making sure your bike will be suitably upright by the time it hits the ramp. You’ll also need to avoid any and all obstacles, and contend with a nauseating first-person camera.

Not for the fainthearted, that’s for sure.

Solipskier

This fast-paced skiing sim is one tricky little indie game. It’s learning curve is steeper than the Alps, and you’ll definitely tumble off into the abyss about six million times before you properly grasp the controls.

In Solipskier, your job is to draw in the snowy mountain range as the tiny skier automatically slides along towards his inevitable doom. You can create peaks, troughs, dips, and jumps for him to skate across.

You’ll need to guide him through rings and over leaps to earn the most points, but until you master the game’s many nuances, you’ll probably end up turning your skier into a jumbled mess of bone and flesh at the second leap. Or maybe I’m just rubbish: who knows.

The Impossible Game

Has a game ever had a more suitable name? This rock-hard platformer is almost unbeatable without a million attempts, the reaction speeds of a cheetah, and the patience of a saint.

You play as an orange square, and you simply tap the screen to leap over triangles and land safely on black boxes. Sounds simple enough, but as the game ramps up speed and makes the jumps ridiculously close, you’ll die over and over and over again.

You can, thankfully, drop a checkpoint down so you don’t have to start the stage again each time you mess up.

Unfortunately, you give up more points if you use them, so the most hardcore gamers will have to go without, and finish the entire run in a single attempt. Good luck!

Canabalt

Canabalt isn’t about winning. Much like real life, it’s inevitable that you’ll one day die – and lose the game.

Canabalt is just about seeing how long you can stave off the pearly white gates as you run for your life, over rooftops, and through plate glass windows, before you finally topple off a building and slam into a billboard.

The game couldn’t be simpler. Your monochrome man simply runs: automatically and forever. Tapping the screen makes him leap, which is handy seeing as he’s running along the rooftops of a war-torn metropolis.

It’s easy enough at the very beginning, but the game starts ramping up the speed, and difficulty, within seconds.

You hit the jump button too late? Game over. A building is slightly higher than expected? Game over. A pigeon makes a noise outside? Game over. Just like real life.

The Heist

Most of the games on this list are about having fast reactions and super human dexterity. The Heist is more of a cerebral affair: tricky-as-hell puzzles that will make your brain blister, not your fingers.

Through 60 puzzles – based on pushing blocks, sliding tiles and placing runes – you’ll need a good memory, a penchant for spacial reasoning puzzles, a Sudoku champ’s skills, and a bundle of patience.

Still, you’ll get something good if you beat them, and we’re not talking achievements or a warm fuzzy feeling in your belly. You’re greeted with a real prize for completion, worth about a fiver. We won’t spoil it, but it just about warrants all that knuckle-biting in the tile-sliding puzzles.

Gravity Hook

Developer Semi Secret Software is no stranger to punishingly difficult titles. After Canabalt, the indie dev churned out iPhone physics game Gravity Hook.

Like a vertical Canabalt, your job is to try and climb as high as humanly possible until your inevitable demise. You’ll use a robotic grappling hook to latch onto nearby buoys, and pull yourself up. Fluff up your momentum, and you’ll either careen into an explosive mine or not have enough speed to reach the next grapple point.

Gravity Hook is smart, sophisticated, and well-made, but it’s extremely challenging and just the sort of ultra-hard game that will have masochists playing till three in the morning, and causal bods quitting in three minutes.

Super Stickman Golf

Imagine the humble game of crazy golf, mixed with the invertebrate warfare of Worms. Super Stickman Golf is all about carefully aiming your next putt, accounting for dips and grooves in the landscape, and charging up an appropriately powered swing.

It seems easy enough as you begin. Pop a ball up high to arc over a hill and plonk it into the hole with a putt. In fact, in the first stage you’ll be doing hole-in-ones and eagle shots, before ending with a score that’s well below par.

But then you’ll unlock levels on the Moon, stages with conveyor belts, volcanic inferno stages, and other hazardous worlds.

As soon as the levels starting turning into maze-like caves with water, fire, and another annoyances, you’ll be lucky to get anywhere close to par without some serious practice.(source:pocketgamer


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