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移动社交网络itsmy重新推出手机游戏平台itsmy game world

发布时间:2010-08-02 06:14:39 Tags:,,

移动社交网络itsmy重新推出手机游戏平台itsmy game world,据称该平台将更加专注多人互动游戏领域。

该公司首席技术官Jukka Saarelainen表示未来整合各个不同的手机操作系统平台使得各个手机玩家能够做更好的互动交流是一种趋势。

itsmy

itsmy

该平台曾经应用在英国、美国、西班牙、意大利和德国等各个国家。

今年八月,itsmy将重新启用这个平台。该公司首席执行官Antonio Vince Staybl称他们将使得全球各地的用户更加自如地使用手机网页游戏。

在itsmy平台上有97%的用户和朋友一起进行了游戏,并且部分进行了虚拟交易,Antonio Vince Staybl认为在这样的前提下重新整合游戏平台对于他们将说一个机会。

itsmy1

itsmy1

A year and a half since mobile social network itsmy.com launched the first games on its platform, parent company Gofresh has announced it is to move fully into games.

The firm says the mobile site will now be focused on delivering casual multiplayer games for users on multiple social networks, the titles it delivers pitched at touchscreen devices.

“There is a huge interest from users and social networks for games that can be played across social networks with all mobile devices and phones via the integrated mobile internet browser,” says CTO Jukka Saarelainen.

“In contrast to the online social area with games for all age- and interest groups, the market for mobile web games is still in its very early days.”

Gaming free-for-all

The company claims more than 50 free to play titles have been developed for its platform over the course of the last 12 months, launching in the US, UK, Spain, Italy and Germany.

As part of the refocus, however, itsmy.com will relaunch the main site as a ‘pure and open mobile web gaming network’ in August.

“The enthusiasm of our users shows that it is a must to give people from all worldwide social networks the chance to play our sticky, easy-to-play mobile web games,” adds CEO Antonio Vince Staybl.

“We’ve seen that more than 97 percent of all users on itsmy.com play games just for fun with their friends, and a good portion of them spends money for virtual goods and short-cuts. Given these facts, we decided that games will be the future for us.”

Back in February Gofresh estimated that up to 15 percent of its two million users in Europe and the US had purchased premium game items.

Other metrics released were that users played 2.6 sessions for a total of 35 minutes daily.(source:pocketgamer)


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