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盘点各大视频游戏中最具影响力的主题音乐

发布时间:2011-06-21 15:17:02 Tags:,,,

作者:Jon Radoff

从最早的8位到现在利用电子乐、摇滚乐和管弦乐歌剧等方式制成的各种成熟作品,游戏音乐经历了漫长的发展历程。Jon Radoff在查看自己的音乐收藏品之时,忽然有种向外界展示那些最佳最具影响力的游戏音乐的冲动。以下是游戏邦编译的相关内容:

Jose Gonzalez作品《Far Away》(《荒野大镖客》)

荒野大镖客(from radoff.com)

荒野大镖客(from radoff.com)

《荒野大镖客》有诸多创新之举,其中之一是游戏融合了民间风格的吉他音乐,在家中玩视频游戏时的听觉享受与《朽木》等西方现代剧目无异。Gonzalez也在音乐视频中现场演奏歌曲,产生同样的听觉快感。

Jonathan Coulton作品《Still Alive》(《传送门》)

传送门(from radoff.com)

传送门(from radoff.com)

对游戏玩家文化而言,《Still Alive》产生的冲击力前所未见。游戏音乐花了很长时间才从传统管弦乐主题转变为带有演唱的简单轻快音乐这种新形式。

Christopher Tin作品《Baba Yetu》(《文明4》)

文明4(from radoff.com)

文明4(from radoff.com)

这部作品获得格莱美奖,是首个获此殊荣的游戏音乐。这部令人印象深刻的作品已超越游戏本身,是许多人最喜欢的音乐。

Matt Uelmen作品《Music Of Tristram Village》(《暗黑破坏神》)

暗黑破坏神(from radoff.com)

暗黑破坏神(from radoff.com)

《暗黑破坏神》是暴雪根据Nethack风格地下城探索游戏制成的传神黑暗风格动作类奇幻游戏。首作的这首吉他音乐已有15年历史,仍然是最佳游戏音乐之一,令人难以忘怀。这首乐曲使奇幻游戏的音乐领域再上一个台阶,使游戏音乐接受甚至偏爱吉他及其他新主题。

《Arthas, My Son》(《魔兽世界》)

魔兽世界(from radoff.com)

魔兽世界(from radoff.com)

这首乐曲展示了优秀作曲家、交响管弦乐队以及绝佳主题配合产生出的魅力,开场是萦绕于心的曲调和歌剧风格演唱,带有渴望和忧伤之感,随后是对战争的呼唤。连多数好莱坞影片都会对嫉妒这个作品。

《Ending Credits》(《质量效应》)

质量效应(from radoff.com)

质量效应(from radoff.com)

这首音乐部分是电子乐,部分是摇滚吉他曲,挑战式的乐调对游戏音乐来说至关重要。

Jeremy Soule作品《Guild Wars Faction Theme》

公会战争(from radoff.com)

公会战争(from radoff.com)

《公会战争》是最具创新性的MMORPG之一,Jeremy Soule制作的音乐运用整首管弦乐。

Inon Zur作品《Targos Town》(《冰风谷2》)

冰风谷2(from radoff.com)

冰风谷2(from radoff.com)

由Inon Zur制作的《Targos Town》是《冰风谷2》的特色之一,这也是他的代表作之一。自此之后,Inon Zur继续为《龙腾世纪》和《辐射3》制作奇幻主题音乐。Inon Zur和Jeremy Soule两人可能是将游戏内管弦乐作曲提升至全新高度所做贡献最大的人。

《Suicide Mission》(《质量效应2》)

质量效应2(from radoff.com)

质量效应2(from radoff.com)

因视频游戏而洒下泪水绝不是件很愚蠢的事情。在剧本上设计上,《质量效应2》达到了顶峰。该游戏有着目前为止最棒的剧情,依我之见,游戏音乐也是如此。自杀任务的主题音乐部分是电子乐,部分是管弦短乐,它现在还能唤起我花1年时间还未通关的游戏记忆。

《Starglider Theme》

Starglider Theme(from radoff.com)

Starglider Theme(from radoff.com)

1987年左右面世的《Starglider》中的主题音乐令我感到大为惊奇,其特色是数字化演唱。尽管乐曲似乎与今日多数作品不同,但它向许多开发者和作曲家展现了游戏音乐未来的发展方向。(本文为游戏邦/gamerboom.com编译,如需转载请联系:游戏邦

Most Influential Game Music

Jon Radoff

Game music has come a long way in since its 8-bit origins and now includes mature, diverse compositions drawing upon everything from electronica to rock to orchestral opera. As I was shuffling around my music collection this morning, I had a sudden desire to pull out the music that I thought was not only best–but also has wielded the most influence on game music to come.  Far Away by Jose Gonzalez featured in Red Dead Redemption

Red Dead Redemption was innovative in a host of ways, and one of them was the incorporation of a folk-styled guitar song that would be equally at home in a modern Western drama like Deadwood as it is in a video game. Gonzalez has also performed the song live in a music video, which is equally enjoyable.

Still Alive by Jonathan Coulton, featured in Portal

There’s probably no song that’s had greater impact on gamer-fandom culture than Still Alive, and it went a long way to paving the way toward a shift from the classic epic-orchestral themes and towards new forms of simpler, more lighthearted music with singing accompaniment.

Baba Yetu by Christopher Tin, Featured in Civilization IV

This score won a Grammy—a first-of-a-kind accomplishment for music created for a game. It’s the sort of dramatic composition that transcends gaming–I know people who listen to it as a favorite track on their iPod.

Music Of Tristram Village By Matt Uelmen, Featured in Diablo

Diablo was Blizzard’s re-imagining of the Nethack-type dungeon crawler within an animated, action-oriented dark fantasy. The haunting guitar music from the original, now 15 years old, remains one of the best songs created for a game. This music opened up the field of music for fantasy games like no other before it, making it acceptable (and even desirable) to embrace guitars and new themes within a game’s music.

Arthas, My Son Featured in World of Warcraft

This piece demonstrates what can be done with an amazing composer, a symphony orchestra and a great set of themes: starting with haunting tones and operatic singing, it sets a tone of longing and sadness–then to be replacement with the driving call-to-war. Most Hollywood films should be envious.

Ending Credits from Mass Effect

Part electronica; part rock guitar–with vocals that challenged what it means to create music for a game.

Guild Wars Faction Theme by Jeremy Soule

Guild Wars was (and is) one of the more innovative MMORPGs, and its music by Jeremy Soule raised the bar for what you could (and should) expect from a full-length orchestral soundtrack.

Targos Town by Inon Zur, Featured in Icewind Dale 2

Icewind Dale 2 featured the above theme by Inon Zur, which is representative off some of his best work; it demonstrates the shift towards compositions that match the best of any Hollywood fantasy soundtrack. Inon Zur has gone on to create fantastic themes for Dragon Age and Fallout 3. Along with Jeremy Soule, Inon Zur has probably done the most to take orchestral composition to a whole new level in games.

Suicide Mission from Mass Effect 2

Is it silly to shed a tear for a video game? Mass Effect 2 (the only game franchise featured twice in my list!) has an incredible dramatic climax–the best we’ve seen in a game so far, in my opinion–and its music was equal to it. The theme music from the suicide mission is part electronica, part orchestral fanfare; it still evokes memories of a game I haven’t played through in over a year (but is making feel like going through it again, before Mass Effect 3 hits the market).

Starglider Theme

My jaw dropped when I listened to the theme music in Starglider around 1987, which featured digitized singing. It might not seem like much today, but this showed many developers and composers where things might go. (Source: Jon Radoff’s Internet Wonderland)


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