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成功的iPhone游戏开发者需知的6点建议

发布时间:2011-06-20 11:25:28 Tags:,,,

你是否认识Ethan Nicholas?他曾经就职于Sun公司,但是在开发出了一款大热的iPhone游戏《iShoot》后,他就瞬间变成了一位传奇人物。为什么呢?因为他预见了iPhone游戏的大势!

尽管Ethan取得了不可预料的成功,但是iPhone游戏开发领域仍然“战火缭绕”(竞争极其激烈),任何公司都有可能瞬间被这个市场所淘汰。但是仍然有无数iPhone游戏开发者在此磨拳擦掌,期望着能够从中谋取最大利益。

虽然iPhone游戏开发领域里充满各种机遇,但是对于很多开发者来说却仍是个巨大的“迷宫”,经常会让他们还未捞得任何好处就被激烈的竞争现实所淘汰。如果你想成为下一个Ethan Nicholas,那么下面几大技巧将会让你受益匪浅。

iphone game (from theiphonemagazine.net)

iphone game (from theiphonemagazine.net)

1.避免错误:这点是不言而喻的。如果你的游戏中存在着错误,那么主要的iPhone应用程序也会遭到牵连而瘫痪。这就是为何苹果从来不会冒着危险发布一款未经完整测试的游戏的原因。你必须依靠一定的网络条件,确保能在多种不同设备下测试游戏。记下你的回复测试并统一测试编码。

2.遵守人机交互指南(HIG):苹果对HIG一向要求甚严,即使一款很优秀的应用仅违反了该准则中的一条,也有可能遭到拒绝。没有人愿意让自己的心血付之东流,所以我的建议是,始终坚持测试代码,开发高质量的产品。

3.测试网络连接状态:如果你的游戏必须联网使用,但是玩家却不能做到这点,而你只是简单地告诉他们“尝试着连接网络”而非给予实质性的帮助,那么你便违反了HIG指南的相关原则。所以,如果你的用户受到网络限制,那么你应该及时通知他们,并测试你的游戏是否适用于无网络连接状况。这也是苹果一贯的主张。

4.频带宽度限制:作为一个游戏用户,你肯定不希望玩一款耗流量也耗电池的游戏吧。苹果iPhone咨询师也表示,如果一款游戏每分钟消耗玩家4.5 n兆的流量,那么它的价值也将大打折扣。另外,开发者也应该在游戏发行之前反复测试游戏的频带宽度限制。

5.重视侵权及隐私权问题:一般来说,在游戏中适当融入一些名人元素将会增加游戏的趣味性。尽管如此,但iPhone还是严格限制在游戏中出现一些嘲弄政治人物和名人的内容。

6.应用内置付费功能:近来,一些采用了应用内置商店元素的iPhone游戏开发者,如果在游戏中添加了不同范畴的付费功能,就可能误导玩家,让他们无从分辨哪些属于游戏中的虚拟购物体验,哪些需要使用信用卡支付现实货币。事实上,由于不少儿童在不知情状态下购买了大量虚拟货币而导致家长荷包缩水,导致苹果近来也常因此事而遭遇不少家长和儿童监护人的投诉。所以无论是为了自己,还是为了让苹果免受法律纠纷的困扰,开发者最好还是事先告知用户,哪些游戏内容属于付费范围,哪些则不然。

虽然以上的这些建议对于iPhone游戏开发十分有益,但是并不是说只要做到这6点便能创造出优秀的iPhone游戏。如果你真正对iPhone游戏开发充满激情,但是却还未完全熟知这个领域,那么最好还是听取一些更专业的意见。(本文为游戏邦/gamerboom.com编译,如需转载请联系:游戏邦

How to Become a Successful iPhone Game Developer

Ethan Nicholas heard of one? Ethan Sun held a honestly average company. This is until he developed a game called iShoot the iPhone, and now he is a very рleased person. Why? Since of his smelly rich!

Although Ethan’s like made him rich in the unexpected coincidence, iPhone game development has become highly competitive world, speed is very quick. Perhaps the fact that here are many iPhone game developers does to sell their games to take to maintain a large profit.

Although this is a sea full of opportunities, iPhone game development world is still a huge maze, with hundreds of developers every day to be rejected. Though, if you want to be the next Ethan Nicholas, to exclusion, here are some very useful skills.

1.  Error – This is self-evident. If your game has an error, chief iPhone application crashes, it is likely that Apple will not risk annoying the game through the hold of your customers. Make sure you are running several tests on multiple devices, depending on network conditions. Write your regression testing and unit testing code.

2.  Creature Boundary Guidelines (HIG) – Although Apple is very strict HIG, when the application occurred despite a slight case of violations of the guidelines for approval. Though, after all, hard work, you want to fall into the reject pile? My advice – insist the code.

3.  Internet usage – If your game requires internet connection, and here is no network available, then it is really against the guidelines to simply state “trying to connect”. So remember to inform the user if network is unavailable and test your game under no connectivity conditions, as that is how Apple does it.

4.  Bandwidth allowance – As a fellow user yourself, you doubtless wouldn’t want to play a game that uses too much bandwidth as it can get very expensive and drain the battery quickly. iPhone consultants at Apple suggest not using more than 4.5 nMegabytes value of data for every 5 minutes of usage. Again, try out the data usage before you submit your game.

5.  Copyright infringement and Privacy Breach- It is ordinary to use well-known people in a less than polite way in games, which is all in excellent fun. Though, iPhone has strict rules against poking fun at politicians or celebrities in their games.

6.  In-app buys – These days, every other iPhone game developer includes in-app shopping, and while they add a different dimension to games, they can also be misleading when buys transcend play shopping into real credit card usage. In fact, a new class-action lawsuit is being taken against Apple by parents and guardians, whose children have been making these virtual buys without realizing that they were really vacant to be billed for them. So spare yourself and Apple the legal issues, and inform gamers clearly, if in-app buys are in fact, real buys.

Many of these tips might be considered useful, and they are, though, the world of iPhone game development is not limited to these guidelines lonely. If you’re truly passionate about your creation, and are not 100% iPhone game development savvy, then perhaps it is best to seek the advice of professionals.(source:juicedcode


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