游戏邦在:
杂志专栏:
gamerboom.com订阅到鲜果订阅到抓虾google reader订阅到有道订阅到QQ邮箱订阅到帮看

Game Closure推HTML5技术,实现2D游戏跨平台运行

发布时间:2011-05-11 16:59:54 Tags:,,

作者:Dean Takahashi

Game Closure在5月10日的Google I/O大会上展示自己基于HTML5的跨平台多人游戏技术,公司用自己的游戏《Popstar Defense》证明完全用HTML5语言编写的游戏可以在网页浏览器、iPhone、Android系统手机、Android平板电脑和iPad上运行。《Popstar Defense》是一款典型的塔防游戏,玩家需要防止舞台上的摇滚明星受某些入侵的摇滚青年的影响。这款多人游戏,用户可以实时进行合作,采用效果相当好的二维画面。(游戏邦注:据传屏幕上可以同时承载2000个移动目标。)

Popstar Defense

因为游戏用HTML5写成,因此无需下载插件便可在Google Chrome之类的浏览器上运行。游戏在各个平台间使用相同的代码,因而开发商无需为各种设备开发不同的版本。用户只需简单地发出网页链接便可以邀请其他玩家加入游戏,这是目前Facebook游戏所做不到的。使用Game Closure平台,开发商可以编写纯JavaScript,随后用标准的HTML5应用来规划界面。Game Closure的软件开发组件将在特定设备上编制、运行和加速游戏。当游戏在手机之类的非浏览器平台上运行时,Game Closure生成OpenGL之类的本地应用技术。为使游戏以比HTML5更快的速度运行,这很重要。

这种方式听起来很耳熟,因为它与Sibblingz的游戏开发解决方案很像,后者也创造出兼容RIM PlayBook或Palm WebOS等系统的跨平台游戏开发技术。联合创始人Michael Carter表示,公司产品的强大之处在于其是实时多人和准确无误的开发者工具,但目前还未实现3D技术。这项技术由Carter、Martin Hunt和Tom Fairfield联合研发而成,他们都曾做过游戏和网页设计。2月份公司首次发布技术测试版后,逾7000名开发者选择使用Game Closure。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

Game Closure launches HTML5-based cross-platform game technology

Dean Takahashi

Game Closure is showing off its HTML5-based cross-platform multiplayer gaming technology at the Google I/O conference today. The company is using its own Popstar Defense game to prove that it can make a single game, written entirely with the HTML5 language, that can run on web browsers, iPhones, Android phones, Android tablets and iPads. The Popstar Defense game is a typical “tower defense” game, where you have to defend rock stars on stage from getting the limelight stolen from some invading rockers. It is a multiplayer game where users can collaborate in real-time, and it uses decent two-dimensional graphics. As many as 2,000 moving objects can be on the screen at the same time.

Because it is written in HTML5, there is no need to download a plug-in to run it in a compliant browser such as Google Chrome. The game uses the same code across platforms, so a developer doesn’t have to do a different version for every new device. Users can send out simple web links to invite other players to join the game. That’s something that the current generation of Facebook games don’t allow. With Game Closure, developers can write in pure JavaScript and then use standard HTML5 applications programming interfaces. Game Closure’s software development kit will compile, deploy and accelerate the game on a specific device. When the game runs on non-browser platforms like a mobile phone, Game Closure creates a native app technology such as OpenGL. That’s important in order to get a game to run at a much faster speed than is possible with HTML5.

If this sounds familiar, it’s pretty similar to the game plan of Sibblingz, which is also creating a cross-platform game development technology that reaches across more platforms such as the RIM PlayBook or Palm WebOS. Michael Carter, co-founder, said that the company’s strong suit is its focus on real-time multiplayer and seamless developer tools. But the focus for now isn’t really 3D. The technology was created by Carter, Martin Hunt and Tom Fairfield. All of them have background at game and web startups such as Meebo. After the company first announced the beta technology in February, more than 7,000 developers approached Game Closure. (Source: Games Beat)


上一篇:

下一篇: