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GamerBoom Roundup:Gamania, Journey 2, Taiwan Game Market, KingSoft, SNDA

发布时间:2011-05-06 12:45:53 Tags:,,,

1)According to idn-news.com, Gamania has tested its Divina in April 14. As predicted, Divina will bring 30 million TWD (nearly $1.03 million) revenues for Gamania. This game has ever got 2010 Japan Game Award. Gamania CEO Liu Boyuan said that Divina had attracted many gamers in Hong Kong and Japan, and also had large potential in Taiwan market. Moreover, Gamania will also launch some games including Hunting Preach and Reign of Assassins in 2011. (idn-news.com)

Divina

Divina

2)According to InfoTimes, official of Journey 2 said that fair game mode advocated by the game can not only remove the threshold from time charging mode, but also solve some unfair problems caused by item charging mode. By analyses, Journey 2 trys to create a virtual society under game situation and transform developer’s revenue from item selling to transaction taxes from users (nearly 5%) based on the business mode in real society. But if a developer wants to implement the fair game mode, he must have enough confidence for its user base, because without enough trade volumes, developer will not get profits from this kind of business mode. (InfoTimes)

3)According to NowNews, Southern Taiwan University headmaster Dai Qian said that Taiwan game market had developed rapidly in recent years. Dai added that Taiwan game market had got more than 20 billion TWD (equal to $700 million) yearly revenues last year and achieved nearly one-third rates of media exposure during evening advertising period of TV. In order to catch up with this development trend, more and more Taiwan colleges and universities have set up some related institutions to cultivate game talents. (NowNews)

4)According to Beijing Times, KingSoft has transferred 20% stocks from its largest game studio—West Hill to its 26 core employees. KingSoft said that this stock transfer would offer more opportunities for those game talents and arouse their abilities and enthusiasms. Xoyo.com’s CEO Wu Yimin said that they would continue to adjust operation system by using some suitable modes, which may change the lagging condition of Xoyo.com. (Beijing Times)

5)According to an important article—Interactive Entertainment Empire of SNDA in 3rd Monthly of MediaMagazine, SNDA has oriented to develop a leading interactive entertainment media but not just a game. There are more than 800 million registered users in SNDA now, with 100 million active users and 10 million paid users. SNDA has established three core businesses by shandagames.com, sdo.com and SDL. (MediaMagazine)


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