Lima Sky工作室的Igor Pusenjak（游戏邦注：手机游戏《涂鸦跳跃》开发者）：对我们来说，最重要的两个因素就是游戏机制的设计，只有设计简单、好玩、富有吸引力，适合运行于特定手机平台，具有重复可玩性的游戏才能获得竞争力。我们最近推出的《涂鸦跳跃》更新版本，支持玩家之间通过Wi-fi即时彼此挑战，除此之外，我们还在创建iPad和OSX版本的《涂鸦跳跃》，以及iPhone/iPod Touch版本的更新内容。
Jesper Juul（游戏邦注：《The Casual Revolution: Reinventing Video Games and Their Players》一书的作者）：目前的顶级手机游戏反映了出一种趋势，即开发高度融入人们日常生活的简单游戏。
‘Doodle Jump’ and ‘Angry Birds’: a mobile video game epilogue
A screenshot of the mobile video game ‘Doodle Jump’ for the Apple iPhone and iPod Touch
In the wake of our April 12 story on Angry Birds and what makes a good mobile game, we got some responses that didn’t hit our inbox in time for publication.
Here’s a sampling — and a link to the previous story:
What factors were you particularly focused on in creating the game?
Igor Pusenjak of Lima Sky (developers of Doodle Jump): The two most important factors for us when designing a game are game mechanics, which need to be simple, fun, engaging and appropriate for the device, and replayability which is usually achieved by making the game very competitive.
We have recently released a major update to Doodle Jump which allows player to race one-another in real-time over wi-fi. We are also working on the iPad and OSX versions of Doodle Jump as well as additional updates and new content for the iPhone/iPod touch version.
Are there certain factors that make up a good mobile game?
Jesper Juul, author of The Casual Revolution: Reinventing Video Games and Their Players: The current top mobile games are really the peak of a long trend toward making games that are easier and easier to fit into our daily lives.
Consider a game like Angry Birds:
-Short play sessions: You only need 30 seconds to progress in the game. Compare this to the 30 minutes required to complete many missions in Red Dead Redemption, for example.
-Minimal punishment for failure (just retry the level), means you can play somewhere where you are likely to be interrupted (the subway, DMV, the supermarket). Compare this to the emotional cost of losing a match in StarCraft 2, or the time you need to retry a long mission in a single-player game.
-Few “clicks”, since you spend much of your time watching the bird fly toward the pigs, rather than having to hold a button for a long time. This again makes it easier to play the game somewhere where you cannot focus completely on playing. Compare this to the intense and prolonged controller-hugging required by many console games.
-A good dose of unpredictability: no one can really predict exactly where the bird they are launching is going to land or what will happen as a result, hence there is a chance that you will progress (or at least experience something interesting) even if you are terrible at the game. Compare this to many traditional console games that really do require you to perfect your skills in order to progress.
In terms of setting or story, the conventional wisdom for early cell phone games was you could only succeed with a game based on a well-known brand (such as a film license). With current mobile games, success seems to rather come from outlandish or absurd premises that pique our curiosity (Birds angry at pigs! A Ninja cutting up fruit!)
Having said all that, there isn’t such a thing as an eternally perfect mobile game. The current top mobile games are perfect for April 2011, but they are subject to fads, crazes, and changing tastes like pop music is: in a few years or even months, our collective tastes will have moved on to something new.（source:usatoday）