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《ReRave》创新音乐游戏玩法,付费内容定价偏高

发布时间:2011-04-11 11:49:01 Tags:,,,

虽然有许多基于音乐节奏的游戏,都采用了定时按钮玩法,但几乎每款新游戏都会采用相对不同的理念对其加以创新,最近的iPhone和iPad游戏《ReRave》就属于这种典型。

该游戏由Step Evolution开发,是一款多姿多彩的游戏,通过提供一些视觉和音频元素线索,加深玩家对那些定期出现的音符的印象,玩家需要根据提示及时演奏一个以上的音乐节拍。它的玩法挺有意思,游戏设计也颇为新颖,其画面风格也更为游戏增色,但在音乐题材的游戏中,它的付费选项和定价都偏高了。

ReRave

ReRave

与其他音乐节奏游戏一样,《ReRave》玩家的任务是根据音乐节拍,点击相关的图标按钮。这些图标会以流线型呈现在一个垂直面上,玩家得在这些按钮图标的指针从6点的位置,转到12点之前,迅速做出判断并点击图标。

玩家不能只盯着其中一个点,而是得全览整个屏幕,将每个图标出现的次序牢记于心,这样才能准确而及时地点击按钮。它的玩法并不算太难,即使是最困难的一个关卡也不例外。为了让玩法更加有趣,该游戏还分成了Holds、Omnitaps和Follows三种操作方法。Holds是最基本的玩法,当带有“Hold”字眼的图标出现时,玩家得在它的指针转到12点时,一直按住图标,待它反向旋转360度后再松手,这个环节的难度也并不大。Omnitaps的玩法就需要更高一点的技巧了,屏幕中首先会出现一个普通的图标,但在它向上旋转的过程中会带出其他图标,可能带出一个,也可能引出六个,甚至更多个。玩家得在它们转到12点的位置时,全部按住这些图标。更困难的是,这些图标还会以连串形式出现,它们的影子会交织不同的节拍。

ReRave-Follow

ReRave-Follow

在《ReRave》所有新机制中,Omnitaps是最难攻克的一个环节。但除此之外,玩家还得对付那些带有“Follow”字眼的图标,在玩家按住图标之后,它们还会随机调整运行轨迹,随着音乐节奏改变方向,这样玩家的手指就不得不全力追踪这些图标的去向。

与其他多数音乐节奏游戏一样,玩家的准确性、时效性越高,得分也就越多,但如果错过太多“音符”,就会得到失败的结果。在演奏每首曲子的时候,玩家都可以根据歌曲类型和难度,获得相应的演奏积分,并与其他玩家进行对比。另外还可以开启一些分值非常高的任务和成就,并通过Facebook和Twitter晒出自己的战绩。

但美中不足的是,这款游戏的画面虽然很明快,并且绚丽多彩,但总感觉缺少了“rave”这种激情的氛围。在多数情况下,它的特效有点偏简单了,有一些用户界面不是很理想(游戏邦注:例如Follow环节中的图标和运行轨道,看上去很像是游离于其上的元素,而并非与游戏浑然一体的组成部分。另外要指出的是,《Collision Effect》和《Infinity Field》这两款游戏已经极大提升了用户对抽象视觉设计的品味,所以《ReRave》还需要在这方面多下点功夫。

Achievements

Achievements

该游戏的另一个缺陷在于,它的性价比不高。含有6支曲子版本的售价是1.99美元(游戏邦注:其中有3首得通过下载免费音乐包才能获得,含有内置付费功能),如果玩家想获得更丰富的体验,那就得另外花钱购买音乐包,例如花0.99美元可买含2支曲子的音乐包,也可选择购买另外两种售价2.99美元、含有5首曲子的音乐包。而且这些多为短音乐,并非出自主流艺术家之手的曲子。尽管这些曲子也相当不错,但总体来看仍然不划算。

与之形成对比的是最新版本的《Tap Tap Revenge》这款免费游戏,它采用内置付费功能,大部分曲子都是林肯花园、凯蒂·佩里等著名艺术家的歌曲,而且售价更低,玩家可用更少的价钱买到更多曲子。例如含6首歌的音乐包售价2.99美元,含有50首热门歌曲的音乐包仅售19.99美元(游戏邦注:它还提供了多种选择)。即使是含有10首歌曲的初级版《Katy Perry Revenge》,售价也才4.99美元,并且其最新版本已提供免费下载服务。

总而言之,《ReRave》是一款有趣的音乐节奏游戏,它为玩家带来了眼手并用的挑战,尽管看起来还不赖,但画面质量与过去其他同类游戏相比,仍有较大改进空间。除此之外,它的歌曲定价确实太高了,毕竟这些曲子并非名家之作,虽然音乐并不差,但一般玩家还是更情愿为自己所知的曲子付费,而不知名的歌曲总是比较难以受到大众关注。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

ReRave Attempts to Evolve iOS Rhythm Games

ReRaveWith music-based rhythm games, there are only so many ways the concept of timing button presses to a beat can be adapted. Nevertheless, every once and a while a new game finds a different approach to the concept, and thus comes a relatively new title by the name of ReRave for both the iPhone and iPad devices. Developed by Step Evolution, the game attempts to steer away from the vertically streaming lines of notes made popular by the Guitar Hero and RockBand franchises.

Combining both visual and audio cues, ReRave is a colorful game that forces the player to be more aware of the periodically appearing notes, tasking them with performing more than just singular taps. Interesting though it may be, and a refreshing design change, its visual style feels like it could compliment the game far more, and its monetization choices and associated pricing seem rather high, considering the musical content.

Like any other rhythm game, the point of ReRave is to time a button press with the beat of the music. However, with most of this genre, this consists of tapping icons as they stream down a vertical plane. Such is not the case here, as power-button-shaped icons appear randomly about the screen (sort of like Tap Tap Radiation for iPad) and the player must tap them as they turn from six o’clock to twelve o’clock.

Already, players are having to watch the entirety of the screen, not just one point, and must also be aware of the order of each icon appearance so that the taps can be timed correctly. Still, this is not terribly difficult; even on the hardest difficulty (though there are more chords, which are simultaneous taps). In order to make things more interesting, the game also includes actions called Holds, Omnitaps, and Follows.

AchievementsHolds are the most basic, where the power icon appears with the text “hold” above it, and players must tap it when it turns to twelve o’clock, then hold it until it turns 360 degrees in the opposite direction. Not too hard. Omnitaps, on the other hand, are a bit more tricky. Initially appearing as a normal power icon, these rotate upwards with trailing shadows of the icon (namely the vertical line intersecting the circle). There might be one. There might be six. There might be more. Regardless, each must be tapped as it reaches the twelve position. In harder difficulties, these will often appear in tandem with one another, with their shadows moving on alternating beats.

Of all the new mechanics to ReRave, Omnitaps are among the hardest to hit correctly. In addition to these, however, players will also have have a icon accompanied with the text “follow” to contend with. With this, they must tap and hold, but the icon will then move along a randomly created track, changing directions in synch with the song. Players must follow the track with their finger.

Working like most other rhythm games, accuracy and timing increases one’s high score and missing too many “notes” will result in failure. With each song, players will receive a performance grade and have their score compared to other players based on the song and difficulty. In addition to this, players can also attempt to unlock a very high number of achievements; each of which can be shared on both Facebook and Twitter.

MusicOn the downside of things, the visual of ReRave leaves something to be desired. It’s bright and it’s colorful, but the “rave” vibe just doesn’t feel present. In a lot of cases, the effects feel a bit simplistic and more than this, some of the main user interface elements — namely the power button icons and the track that appears when a Follow command is present — feel more like they are placed atop the rest of the game, rather than being a part of it. Moreover, with games like Collision Effect and Infinity Field, user expectations for abstract visual design have been risen significantly.

More of a negative than this though, is the monetization methodology versus the content. ReRave costs $1.99 and comes with six songs (three must be downloaded through a free song pack, in-app). In order to get more, players must purchase song packs for $0.99 for two, or two other packs at $2.99 for five. Here’s the issue: Most songs in the game are decidedly short, and are not exactly from mainstream artists. There isn’t anything wrong with this, of course, as the music is still good, but it seems overly costly, as a whole.

To draw a parallel, the most recent version of Tap Tap Revenge is free to download. It also monetizes through in-app purchases of songs, but many of these come from popular, well-known artists such as Linkin Park or Katy Perry. Additionally, players can often get more songs for less money. A six pack of songs costs $2.99, while a pack of 50 “hit songs” costs $19.99 (there are a number of other options as well). Even the original Katy Perry Revenge is $4.99 with ten songs and the new version is free to download.

All in all, ReRave is an interesting take on the rhythm game genre and a refreshing change at that. It challenges both hand-eye coordination as well as audio acuity. All the same, while it looks alright, the visual still comes short of the potential seen in past reviewed games. More than this, the costs of the songs just seems too high when compared to mainstream competitors. Players are just paying more, relatively speaking, for lesser known artists. Again, the music isn’t bad, but users are less likely to buy songs they’ve never heard, for the same price, over songs they have.(source:insidemobileapps


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