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Dylan Collins称目前仍不适宜推广云游戏技术

发布时间:2011-04-07 10:32:49 Tags:,

2009年3月,美国Onlive公司发布云游戏技术,可以让玩家在低端电脑上畅玩高质量游戏。去年6月份,这项技术开始为期1年的免费公测。云游戏技术的原理是在服务器上运行游戏,随后将高清视频流传输到玩家电脑上。因此,对电脑配置并无要求,即便只是上网本也可以。而且,玩家无需花费大量时间来下载游戏客户端,版本也会实时更新。但是,有如此多优势的云游戏技术是否毫无瑕疵呢?Dylan Collins不敢苟同。

Dylan Collins

Dylan Collins塑造了许多成功的公司,如被动视暴雪收购的网络设备公司DemonWare和被GameStop收购的社交游戏公司Jolt Online Gaming,在游戏业界备受赞誉。游戏邦发现,他对云游戏业务的发展前景表示担忧。Collins说道:“任何潜在的威胁都可能会引发问题,尤其对网游而言。不幸的是,互联网就是个充满潜在威胁的地方。”他还提到在大量用户中推广这项技术的难度所在,因为服务器需要尽量靠近玩家才能提供最佳的游戏效果。

Collins还解释道,大部分在线游戏需要专门代码来应对潜在的问题。但云游戏技术使实时修正问题颇具难度,因为它只支持已发布的完整游戏。这就需要中间商专门为云游戏提供此类服务,而目前这种公司尚未出现。因传输视频流的需要,良好的网络和带宽对云游戏技术来说必不可少。但如今许多公司对无偿提供数据流服务已是不堪重负,有些甚至考虑完全取消该项服务。

这位技术能手并未贬低数字游戏,他希望能在2012年看到全数字化的3A级控制器游戏,而且其对网页游戏仍有好感。但他认为云游戏未来还有很长的路要走,这个项目需要大笔的资金和更深层次的技术提供支持。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

Cloud-Based Gaming Might Not Be Ready For the Mainstream

Dylan Collins is a man adept at making companies that people want. He’s been the founder and CEO of the online middleware company DemonWare, which was acquired by Activision Blizzard; Jolt Online Gaming, a social gaming startup later acquired by GameStop; and Phorest, which was acquired by MBO. In a post on BusinessInsider, Collins recently shared a few misgivings about the growing business of cloud-based gaming.

Collins notes that the Internet is not all magic, fairies, and perfect connections. “Any latency is going to cause trouble, particularly for real-time games. Unfortunately, the Internet is a latency-filled place,” he wrote. Collins also mentioned the difficultly in scaling such operations to meet a larger audience, as servers need to be close to gamers to provide an optimal experience.

He also explained that most online titles need specific coding to deal with latency issues. Unfortunately, cloud-gaming services don’t have a chance to add tweaks to titles that could benefit them, as they only receive a title after it’s released. Dedicated middleware needs to be created specifically for cloud gaming services, and that hasn’t happened yet.

Finally, Collins brought up a problem currently affecting online service providers like Netflix. ISPs are beginning to feel the strain of providing bandwidth for streaming services without any direct monetary benefit from those services. Many are looking into removing unlimited broadband packages altogether.

The tech entrepreneur is not discounting digital gaming. He expects to see a digital-only triple-A console title by 2012 and remains enthusiastic about browser gaming. However, he believes that cloud-gaming has an uphill battle ahead of it, requiring a “LOT of capital and very deep technical talent.”

Is the world ready for cloud-based gaming? (Source: Industry Gamers)


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